Races
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*[[Narja]] - One way to get this is by a failed race-change operation at Kurd the Vivisectionist's. (Currently unplayable as of change [http://lostsouls.org/changelog/revised-half-orc-race-definition 4744]) | *[[Narja]] - One way to get this is by a failed race-change operation at Kurd the Vivisectionist's. (Currently unplayable as of change [http://lostsouls.org/changelog/revised-half-orc-race-definition 4744]) | ||
*[[Oni]] | *[[Oni]] | ||
- | *[[Powrie]] | + | *[[Powrie]] (75) |
*[[Raktorak]] (75) | *[[Raktorak]] (75) | ||
*[[Runtling]] | *[[Runtling]] |
Revision as of 02:49, 29 January 2013
Contents |
The Races of Lost Souls
The world of Lost Souls is habited by a plethora of intelligent(and some not-so-intelligent) beings. Each race brings an intriguing experience, a new challenge, and an interesting roleplaying opportunity.
Player Selectable Races
A large selection of races are available to players for character creation. However, some choices have atman requirements that need to be fulfilled first.
The Great Races
These races are only available to atmai with a legendary hero.
- Amberite (level 125 required) - Descendents of the creator of Order himself, the Amberites are born with the very Pattern in their blood.
- Chaosborn - Hailing from the outskirts of the very universe -- the Exoma -- the Chaosborn are denizens of the Courts of Chaos.
- Fomor - The subject of childrens' nightmares for centuries, the Fomor resemble towering demons with massive horns and a thirst for cruelty.
- Tuatha - Otherwise known as a High Elf, the Tuatha are ancient, fair beings. It is often said of the Tuatha that they bear the true light of goodness in their hearts.
The Greater Races
These races are only available to atmai with heroes.
- Aethoss - Giant, sentient trees formed with a semblance of man.
- Imp - Cunning, crafty, and most of all; cute little devils.
- Kedeth - Enslaved for centries, the kedethim are a solemn and disciplined people. Gifted with psionic abilities.
- Rachnei - Commonly refered to as spider-folk, the Rachnei are creatures of fearful legend.
- Troll - Hulking, powerful beasts with incredible regeneration and unfettered constitution.
- Zuth - Beastly, quadrupedal dragon-men.
The Major Races
The Lesser Races
The Minor Races
Other Playable Races
In addition to the above, there are also a number of races that are playable, but not selectable from character creation. These races may be accessed either through the use of a warpstone or else by employing the services of Kurd the Vivisectionist in Sanctuary.
- Angel (200) - change 4705 removed the ability to vivisect into this race.
- Bezhuldaar (200)
- Boglin
- Dakshin (200)
- Drachannach (50)
- Dragon (100)
- Drochnei
- Erechthiyon
- Hobgoblin
- Kalashk (50)
- Iaman (50)
- Mantid (75)
- Mazikah (200) - change 4705 removed the ability to vivisect into this race.
- Naga (50)
- Narja - One way to get this is by a failed race-change operation at Kurd the Vivisectionist's. (Currently unplayable as of change 4744)
- Oni
- Powrie (75)
- Raktorak (75)
- Runtling
- Shoggoth (200)
- Suzumei (75)
- Urlnlek (Half-Urln) - Warpie accident ...
- Vaasa (50)
- Zenun (50)
Note that it is entirely possible that this list is incomplete and that additional playable races remain as yet undiscovered.