Osprey (Empathic Bond)
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the memory (e.g. "my second preserved memory"). | the memory (e.g. "my second preserved memory"). | ||
+ | *Robust | ||
Sixteenth, the ability to send additional metabolic energy through an enchanted current. To do this, concentrate on | Sixteenth, the ability to send additional metabolic energy through an enchanted current. To do this, concentrate on | ||
sending metabolic energy through my current. To end the effects of this charm, concentrate on ceasing to send metabolic | sending metabolic energy through my current. To end the effects of this charm, concentrate on ceasing to send metabolic |
Revision as of 09:49, 2 October 2013
Contents |
Bonding Requirements
You imagine what it would be like to have a deep bond with the brown-winged male osprey, and you feel a distinct echo from within it.
You experience feelings of valour, leadership, solitude, tirelessness and control. You experience visions of the endless ocean. You experience astral visions of flows of elemental water energy.
This is a ridiculous bond to get based on all the requirements Things you need *seamanship or water affinity >=35 *33% of discipline + 33% of leadership + 33% of tenacity + 50% willpower + 50% charisma >= 300
Notes: Seamanship can be trained by fighting on the Windship in Ebiria or on the Shrieking siren allowing you to train at Olaris again. Great potions of determination and personality are sold in Liathyr (From the gates. 3 e, u, 8 n, d, s) or do the PPQ quest. Things like the Circlet of command will boost Leadership up as well. Red and Orange Chakras fuck with your discipline so you might want to get them blasted before trying.
Bond Failure Msg
You sense that you lack what the brown-winged male osprey have and in turn demands: an unbreakable temperament and a love of the sea.
Known Abilities
Attribute Modifications
An osprey consort gains bonuses to their willpower and charisma, and a smaller (2/3) bonus to their perception.
Specialty Bonuses
Bonus specialty degrees and access are provided as follows:
Tier 1
Tier 2
at somewhat "frail"
- Aquaturgy 1
- Courage 1
- Noiaturgy 1
- Shorelands fieldcraft 1
- Sky fieldcraft 1
- Tenacity 1
Tier 3
At the middle of "fairly healthy" bond strength:
At resilient
Significant access for all these skills is also provided.
Charms
Initially on bonding:
Shortly after:
Near the end of very frail:
Additional Bonuses and Powers
Combat Maneuvers
Traits granted
Sovereignty List
OOC Twilight] " set_familiar_type_sovereignty(({" [OOC Twilight] " "bear"," [OOC Twilight] " "carrion bird"," [OOC Twilight] " "cat"," [OOC Twilight] " "cheetah"," [OOC Twilight] " "coyote"," [OOC Twilight] " "chipmunk"," [OOC Twilight] " "dog"," [OOC Twilight] " "flycatcher"," [OOC Twilight] " "flying squirrel"," [OOC Twilight] " "fox"," [OOC Twilight] " "raptor"," [OOC Twilight] " "heron"," [OOC Twilight] " "horse"," [OOC Twilight] " "lagomorph"," [OOC Twilight] " "lion"," [OOC Twilight] " "lynx"," [OOC Twilight] " "ninja"," [OOC Twilight] " "owl"," [OOC Twilight] " "pachyderm"," [OOC Twilight] " "panther"," [OOC Twilight] " "pirate"," [OOC Twilight] " "primate"," [OOC Twilight] " "rodent"," [OOC Twilight] " "small bird"," [OOC Twilight] " "spider monkey"," [OOC Twilight] " "squirrel"," [OOC Twilight] " "snake"," [OOC Twilight] " "tiger"," [OOC Twilight] " "turtle"," [OOC Twilight] " "wolf"," [OOC Twilight] " }));"
New Charms List
You sense that you have one method by which you can form an empathic bond: a full essence bond via spiritual germination, a means provided by the Verynvelyrae. This bond requires a familiar that is animal and forbids a familiar that is anthropic, extraplanar, or metaterrene. This bond is fulfilled by <§> Meg <§>, with whom your connection is complete. You sense that she is thoroughly satiated and thoroughly quenched. You may break your empathic bond with her by concentrating on doing so.
You sense that this bond is enabling you to perform loads of charms, arcane feats accomplished by simple mental acts.
- immediately
First, the ability to urge your familiar to specific action. This ability can be used even if you do not know where your familiar is. To do this, concentrate on urging your familiar to undertake the desired action.
Second, the ability to tame creatures over which your familiar is sovereign. To do this, concentrate on taming the creature.
Third, the ability to command a friendly creature over which your familiar is sovereign to undertake a specific action. You can command multiple creatures at once in this manner. To do this, concentrate on commanding your follower or followers to undertake the desired action.
- shortly after bonding
Fourth, the ability to call your familiar to your side. To do this, concentrate on calling your familiar.
Fifth, the ability to send your familiar to safety. This ability can be used even if you do not know where your familiar is. To do this, concentrate on sending your familiar to safety.
Sixth, the ability to replenish the breath of all those friendly to you nearby. To do this, concentrate on breathing.
Seventh, the ability to see through your familiar's eyes. This ability can be used even if you do not know where your familiar is. To do this, concentrate on seeing what your familiar sees.
Eighth, the ability to channel spiritual energy from your familiar to yourself. To do this, concentrate on channeling spiritual energy inward.
Ninth, the ability to summon a water spirit. To do this, concentrate on summoning a water spirit.
Tenth, the ability to recall your conjured followers to your side. To do this, concentrate on recalling the desired follower or followers.
Eleventh, the ability to convert spiritual energy into more refined forms. You sense that this bond is enabling you to acquire elemental water energy with this ability. To do this, concentrate on channeling my spiritual energy into the desired type of energy.
- fairly healthy
Twelfth, the ability to establish an enchanted current between yourself and your allies. This current will passively share and thus augment the awareness of all those who are linked, as well as enabling the use of other charms. One must establish a current within oneself before one can do so in others. To do this, imagine a current running through yourself or your ally. To end the effects of this charm, imagine the current running through yourself or your ally tapering.
Thirteenth, the ability to transport your tamed followers to your side. To do this, concentrate on transporting the desired follower or followers.
Fourteenth, the ability to augment perceptual focus through an enchanted current. To do this, concentrate on sending attentional resources through my current. To end the effects of this charm, concentrate on ceasing to send attentional resources through my current.
Fifteenth, the ability to commit an enchanted image of a follower to memory. To do this, concentrate on memorizing the essence of the follower. This ability is the keystone of a faculty of mnemonically preserving followers, a faculty that allows you to preserve your followers against the vicissitudes of time and fate. To exercise the ability to restore a follower from the enchanted mnemonic image, concentrate on mnemonically realizing the follower specified either by name or, more precisely, by the ordinality of the memory (e.g. "my second preserved memory"). To exercise the ability to call to mind and reflect upon the enchanted images you have burned into your memory, think about the essences burned into my memory. To exercise the ability to erase the enchanted image of a follower from memory, concentrate on forgetting the essence of the follower specified either by name or, more precisely, by the ordinality of the memory (e.g. "my second preserved memory").
- Robust
Sixteenth, the ability to send additional metabolic energy through an enchanted current. To do this, concentrate on sending metabolic energy through my current. To end the effects of this charm, concentrate on ceasing to send metabolic energy through my current.
- At resilient
Seventeenth, the ability to perceive subtle energy flows. To do this, concentrate on perceiving subtle energy flows. To end the effects of this charm, concentrate onceasing to perceive subtle energy flows.
Eighteenth, the ability to send additional spiritual energy through an enchanted current. To do this, concentrate on sending spiritual energy through my current. To end the effects of this charm, concentrate on ceasing to send spiritual energy through my current.
Nineteenth, the ability to channel spiritual energy from yourself to your familiar. To do this, concentrate on channeling my spiritual energy outward.
Twentieth, the ability to summon a water elemental. To do this, concentrate on summoning a water elemental.
Twenty-first, the ability to distribute vital energy through an enchanted current. This will cause the damage received by anyone in the current to be divided, distributed and received by all who are connected. To do this, concentrate on distributing vital energy through my current. To end the effects of this charm, concentrate on ceasing to distribute vital energy through my current.
Twenty-second, the ability to enchant a staff (or similar object) with the power of the clouds, enabling its holder to fly. To do this, concentrate on the sky joining the earth within the desired staff, cane, or walking stick.
Twenty-third, the ability to send tamed followers to your safety. To do this, concentrate on sheltering the desired follower or followers.
Twenty-fourth, the ability to send conjured followers to your safety. To do this, concentrate on harboring the desired follower or followers.
Twenty-fifth, the ability to expend a friendly creature of elemental water as fuel for an enchanted current. This will distribute the essence of that creature throughout the current, rejuvenating and bolstering the constitutions of all who are in it. To do this, concentrate on dispersing and absorbing a friendly water spirit or elemental.
Twenty-sixth, the ability for you and your familiar to inspire those you jointly lead. To do this, concentrate on galvanizing my followers.