Desert wind blast (Ordo Zephyrius Mutatoris spell)
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Relevant Attributes: three parts charisma and one part intelligence | Relevant Attributes: three parts charisma and one part intelligence | ||
- | Relevant Skills: four parts evocation, one part aeroturgy, one part conjuration, and one part thermaturgy | + | Relevant Skills: four parts [[evocation]], one part [[aeroturgy]], one part [[conjuration]], and one part [[thermaturgy]] |
Rating Requirement: one hundred twenty-five | Rating Requirement: one hundred twenty-five | ||
Knowledge Requirement: [[desert fieldcraft]] skill of 35 or higher | Knowledge Requirement: [[desert fieldcraft]] skill of 35 or higher |
Revision as of 11:51, 5 February 2015
Ordo Zephyrius Mutatoris Spell: Desert Wind Blast
Relevant Attributes: three parts charisma and one part intelligence Relevant Skills: four parts evocation, one part aeroturgy, one part conjuration, and one part thermaturgy Rating Requirement: one hundred twenty-five Knowledge Requirement: desert fieldcraft skill of 35 or higher Effective Maximum Rating: three hundred twenty-five Difficulty: ordinary Forms of Evocation: desert wind blast desert wind blast <target> Base Energy Costs: seventeen points of spiritual energy
This spell is a variant of wind blast used by mages familiar with the desert. It is slightly more costly and slightly more powerful than it's purely elemental variant, and some magi also find it useful to be able to affect heat damage in certain circumstances.
Development Information: This spell was created by Twilight; the source code was last updated Fri Mar 25 17:16:03 2011.