Thunderforge (Ordo Zephyrius Mutatoris spell)
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Relevant Attributes: two parts intelligence, two parts charisma and one part dexterity | Relevant Attributes: two parts intelligence, two parts charisma and one part dexterity | ||
- | Relevant Skills: five parts enchantment, three parts aeromancy, three parts prestidigitation and two parts evocation | + | Relevant Skills: five parts [[enchantment]], three parts [[aeroturgy]], three parts [[prestidigitation]] and two parts [[evocation]] |
Rating Requirement: two hundred | Rating Requirement: two hundred | ||
Effective Maximum Rating: eight hundred | Effective Maximum Rating: eight hundred |
Revision as of 12:24, 5 February 2015
> Ordo Zephyrius Mutatoris Spell: Thunderforge
Relevant Attributes: two parts intelligence, two parts charisma and one part dexterity Relevant Skills: five parts enchantment, three parts aeroturgy, three parts prestidigitation and two parts evocation Rating Requirement: two hundred Effective Maximum Rating: eight hundred Difficulty: difficult Form of Evocation: thunderforge Base Energy Costs: one hundred points of spiritual energy and thirty points of electricity
This spell allows the caster to draw upon the raw power of lightning, and through their delicate magicks interweave that energy into wielded weapons. This energy once imbued charges the weapon with fierce electrical energy that will discharge into an enemy once struck. Naturally any weapon able to accept this power must be conductive to electricity.
Development Information: This spell was created by Erebus and is maintained by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009.