Zadash
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| \ [ Significance : ] major | \ [ Significance : ] major | ||
| \ < [ Activation Spirit Cost : ] none | \ < [ Activation Spirit Cost : ] none | ||
| - | \___> [ Maintenance Spirit Cost : ] one every one minute and thirty seconds to two | + | \___> [ Maintenance Spirit Cost : ] one every one minute and thirty seconds to two minutes and thirty seconds | 
| - | minutes and thirty seconds | + | [ Control Skills : ] eight parts [[lack of weakness]], | 
| - | [ Control Skills : ] eight parts [[lack of weakness]], five parts [[power generation]], | + | five parts [[power generation]], | 
| - | four parts [[power focusing]], four parts [[power tuning]] and three | + | four parts [[power focusing]], four parts [[power tuning]], | 
| - | parts [[power direction]] | + | and three parts [[power direction]] | 
| [ Specialty Access : ] [[lack of weakness]] degree I access | [ Specialty Access : ] [[lack of weakness]] degree I access | ||
| - | [ Possessed : ] yes | ||
| The rune zadash grants resistance to piercing damage, as from daggers, spears, sword points, or the teeth of many wild creatures. | The rune zadash grants resistance to piercing damage, as from daggers, spears, sword points, or the teeth of many wild creatures. | ||
Revision as of 18:44, 8 August 2016
          [ = Zadash = ]
 _   <      [ Type                    : ] passive defense
/ \___>     [ Description             : ] piercing resistance
\           [ Significance            : ] major
 \   <      [ Activation Spirit Cost  : ] none
  \___>     [ Maintenance Spirit Cost : ] one every one minute and thirty seconds to two minutes and thirty seconds
            [ Control Skills          : ] eight parts lack of weakness,
                                          five parts power generation, 
                                          four parts power focusing, four parts power tuning,
                                      and three parts power direction
            [ Specialty Access        : ] lack of weakness degree I access
The rune zadash grants resistance to piercing damage, as from daggers, spears, sword points, or the teeth of many wild creatures.
