Ordo Verbus Glacialis
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==SPELLS== | ==SPELLS== | ||
+ | |||
+ | Ordo Verbus Glacialis Spells | ||
+ | |||
+ | The syntax for casting spells is 'cast <spell name> [on <target> | with <component> | without | ||
+ | <spell step>]'. | ||
+ | |||
+ | Each spell has its own help file accessed by typing 'help <spell name>'. The spells available | ||
+ | to you are as follows: | ||
+ | |||
+ | |||
+ | |||
+ | You may see a summary of the spell list by typing 'help spell summary'. | ||
+ | |||
+ | Almost all combat spells require you to aim them and can potentially be dodged; your attack | ||
+ | rating with these spells is determined by your telesmatic weapon along with the relevant magickal | ||
+ | control skills (such as cryoturgy) and their mother attributes. |
Revision as of 08:40, 16 October 2016
Ordo Verbus Glacialis
You are a member of Ordo Verbus Glacialis, a cabal of magi who study the entropic energies of ice and cold.
Like all magi, you require a handful of esoteric skills that will allow you to manipulate the arcane, as well as a deep reserve of spiritual energy. In addition to these skills and energies, you will use several techniques and power stores unique to an initiate of this order.
At the core of an initiate's study with the order is the esoteric art of Glaciaturgy, the arcane manipulation of ice. It is the rigid and immobile structure of ice that the order has sought to emulate in all things, for it is their belief that only within a strict hierarchy which is free from all other distractions shall true power be found.
The ultimate goal of the Ordo Verbus Glacialis is simple: subversive order in all things. The Tower of Geladia has fallen before -- not to the overt strength or subtle cunning of outside powers, but instead to a weakness of mind and a wavering resolve which lead to the destruction of the order from within. It is these very weaknesses that the remnants of the White Magi have learned from and built upon once more, and with the crystalline structure of ice, the biting severity of cold, and the creeping inevitability of entropy that the order shall stake its claim of dominance over the chaotic landscape of the world.
These three principles -- cold, entropy, and order -- serve as the catalysts of your ability to manipulate and resonate with magickal energies to create any number of powerful effects for the betterment of the order. Power comes to initiates in many forms; some are as gentle as freshly fallen snow, while others are like a raging avalanche. Tempering and controlling such forms of power for the greater good is key to becoming a successful member of the Order, and thereby mastering the Frozen Word.
The order has a communication channel accessed using the commands 'verbus', 'ovg', and 'guild'.
Read 'help spells' for information on your spells and spellcasting. See 'help spell summary' for a quick display of your spell information.
JOINING
You must first learn either Thari or Enochian.
For learning thari, a lesson from Aged Recollection and a lesson from Konem will probably do you through.
You must second visit the Lair of Winterchill and talk to Par Salian in the se corner. Joining phrase must be in thari or enochian. "I request to study under the White Order"
SPECIALTIES
You are now a first-degree specialist in cryoturgy, eideturgy, enchantment, Enochian, evocation, glaciaturgy, introspection, legerdemain, literacy, memory, prestidigitation, and telesmatic weapon. [event logged]
You are now a second-degree specialist in cold affinity, entropy affinity, ice affinity, and order affinity. [event logged]
standard access from male Istaxith Srazh:
/---------------------------------- Specialty Access of Cryosos ----------------------------------\ | Skill Max Min Asg Bon Deg Sus Rat Att Pts | >-------------------------------------------------------------------------------------------------< | Anatomy 3 0 0 0 0 0 9 Int 3 | | Animal Lore 2 0 0 0 0 0 0 Int 3 | | Arctic Fieldcraft 4 0 0 0 0 0 0 Int 3 | | Awareness 2 0 0 0 0 0 15 Per 6 | | Cartography 2 0 0 0 0 0 0 Int 3 | | Cold Affinity 10 2 1 1 2 0 0 Vit 3 | | Conjuration 10 0 0 0 0 0 0 Int 3 | | Cosmology 2 0 0 0 0 0 0 Int 3 | | Courage 1 0 0 0 0 0 0 Wil 9 | | Cryoturgy 25 1 1 0 1 0 0 Int 3 | | Dagger 3 0 0 0 0 0 20 Agi 5 | | Diplomacy 1 0 0 0 0 0 0 Ego 4 | | Discipline 3 0 0 0 0 0 0 Wil 9 | | Divination 10 0 0 0 0 0 0 Per 6 | | Dodge 3 0 0 0 0 0 15 Agi 5 | | Eavesdropping 1 0 0 0 0 0 0 Per 6 | | Eideturgy 25 1 1 0 1 0 0 Int 3 | | Elude Pursuit 2 0 0 0 0 0 0 Per 6 | | Enchantment 10 1 1 0 1 0 0 Int 3 | | Enochian 10 1 1 0 1 0 0 Int 3 | | Entropy Affinity 10 2 1 1 2 0 0 Vit 3 | | Eructation 8 1 0 1 1 0 10 Per 6 | | Evocation 35 1 1 0 1 0 0 Ego 4 | | Fast Talk 2 0 0 0 0 0 0 Ego 4 | | Finance 1 0 0 0 0 0 0 Int 3 | | Find Weakness 2 0 0 0 0 0 0 Per 6 | | First Aid 3 0 0 0 0 0 15 Per 6 | | Flight 4 0 0 0 0 0 30 Agi 5 | | Gambling 1 0 0 0 0 0 0 Per 6 | | Gem Lore 2 0 0 0 0 0 0 Int 3 | | Glaciaturgy 25 1 1 0 1 0 0 Int 3 | | Graecan 4 0 0 0 0 0 9 Int 3 | | Haggling 1 0 0 0 0 0 1 Ego 4 | | History 3 0 0 0 0 0 0 Int 3 | | Ice Affinity 10 2 1 1 2 0 0 Vit 3 | | Insect Lore 2 0 0 0 0 0 0 Int 3 | | Introspection 10 1 1 0 1 0 0 Per 6 | | Killer Instinct 1 0 0 0 0 0 5 Per 6 | | Law 2 0 0 0 0 0 9 Int 3 | | Leadership 2 0 0 0 0 0 0 Ego 4 | | Legerdemain 10 1 1 0 1 0 0 Agi 5 | | Literacy 10 1 1 0 1 0 40 Int 3 | | Lockpicking 1 0 0 0 0 0 0 Agi 5 | | Logic 4 0 0 0 0 0 16 Int 3 | | Logistics 1 0 0 0 0 0 0 Int 3 | | Mathematics 4 0 0 0 0 0 9 Int 3 | | Memory 10 1 1 0 1 0 0 Int 3 | | Mountaineering 2 0 0 0 0 0 15 Int 3 | | Order Affinity 10 2 1 1 2 0 0 Wil 9 | | Ownership 2 0 0 0 0 0 0 Ego 4 | | Philosophy 4 0 0 0 0 0 9 Int 3 | | Physics 4 0 0 0 0 0 11 Int 3 | | Plant Lore 2 0 0 0 0 0 0 Int 3 | | Politics 4 0 0 0 0 0 9 Int 3 | | Precision Strike 2 0 0 0 0 0 0 Per 6 | | Prestidigitation 10 1 1 0 1 0 0 Agi 5 | | Psychology 4 0 0 0 0 0 0 Int 3 | | Qlippotic Lore 4 0 0 0 0 0 0 Int 3 | | Resilience 4 0 0 0 0 0 0 Vit 3 | | Sky Fieldcraft 2 0 0 0 0 0 0 Int 3 | | Staff 3 0 0 0 0 0 5 Agi 5 | | Steadiness 2 0 0 0 0 0 0 Vit 3 | | Summoning 10 0 0 0 0 0 0 Ego 4 | | Swimming 1 0 0 0 0 0 10 Vit 3 | | Symbology 10 0 0 0 0 0 11 Int 3 | | Teaching 4 0 0 0 0 0 0 Ego 4 | | Telesmatic Weapon 10 1 1 0 1 0 0 Ego 4 | | Thanaturgy 10 0 0 0 0 0 0 Int 3 | | Theology 4 0 0 0 0 0 0 Int 3 | | Throwing 3 0 0 0 0 0 15 Agi 5 | | Traps 1 0 0 0 0 0 0 Per 6 | | Unarmed Combat 1 0 0 0 0 0 20 Agi 5 | | Vocalization 3 0 0 0 0 0 0 Per 6 | | Weapon Lore 2 0 0 0 0 0 0 Int 3 | | Xhax 3 1 0 1 1 0 56 Int 3 | \-------------------------------------------------------------------------------------------------/
SPELLS
Ordo Verbus Glacialis Spells
The syntax for casting spells is 'cast <spell name> [on <target> | with <component> | without
<spell step>]'.
Each spell has its own help file accessed by typing 'help <spell name>'. The spells available
to you are as follows:
You may see a summary of the spell list by typing 'help spell summary'.
Almost all combat spells require you to aim them and can potentially be dodged; your attack
rating with these spells is determined by your telesmatic weapon along with the relevant magickal control skills (such as cryoturgy) and their mother attributes.