Ordo Verbus Glacialis
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There are still a great many spells that have not yet been discovered or listed here. A character will gain knowledge of new spells as their skills increase. A character will also be able to select a specific focus, which will grant them the possibility to learn additional spells, although this is still being implemented. Some foci options will be known while some others will remain secret. | There are still a great many spells that have not yet been discovered or listed here. A character will gain knowledge of new spells as their skills increase. A character will also be able to select a specific focus, which will grant them the possibility to learn additional spells, although this is still being implemented. Some foci options will be known while some others will remain secret. | ||
- | Ordo Verbus Glacialis Spells | + | Spells are cast in steps with more complex spells having more steps. Each step will use different skills, and if you are not proficient enough then the spell will go out of control, and any energy involved will likely damage you. |
+ | Each spell will also use different energy types. Energy conversion spells can be used to get the various types. In general Spiritual Energy is converted to Magickal Energy, and then Magickal Energy is converted to Entropic/Cold/Ice/Order Energies. If you have no Magickal Energy then Spirit Energy will be auto converted. Ice Energy will use Entropic/Cold Energy if you don't have any Magickal or Spirit Energy available. | ||
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+ | Ordo Verbus Glacialis Spells | ||
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The syntax for casting spells is 'cast <spell name> [on <target> | with <component> | without | The syntax for casting spells is 'cast <spell name> [on <target> | with <component> | without | ||
<spell step>]'. | <spell step>]'. | ||
- | + | ||
Each spell has its own help file accessed by typing 'help <spell name>'. The spells available | Each spell has its own help file accessed by typing 'help <spell name>'. The spells available | ||
to you are as follows: | to you are as follows: |
Revision as of 20:01, 20 November 2016
Ordo Verbus Glacialis is the first guild to fully use the new spell casting system.
You are a member of Ordo Verbus Glacialis, a cabal of magi who study the entropic energies of ice and cold.
Like all magi, you require a handful of esoteric skills that will allow you to manipulate the arcane, as well as a deep reserve of spiritual energy. In addition to these skills and energies, you will use several techniques and power stores unique to an initiate of this order.
At the core of an initiate's study with the order is the esoteric art of Glaciaturgy, the arcane manipulation of ice. It is the rigid and immobile structure of ice that the order has sought to emulate in all things, for it is their belief that only within a strict hierarchy which is free from all other distractions shall true power be found.
The ultimate goal of the Ordo Verbus Glacialis is simple: subversive order in all things. The Tower of Geladia has fallen before -- not to the overt strength or subtle cunning of outside powers, but instead to a weakness of mind and a wavering resolve which lead to the destruction of the order from within. It is these very weaknesses that the remnants of the White Magi have learned from and built upon once more, and with the crystalline structure of ice, the biting severity of cold, and the creeping inevitability of entropy that the order shall stake its claim of dominance over the chaotic landscape of the world.
These three principles -- cold, entropy, and order -- serve as the catalysts of your ability to manipulate and resonate with magickal energies to create any number of powerful effects for the betterment of the order. Power comes to initiates in many forms; some are as gentle as freshly fallen snow, while others are like a raging avalanche. Tempering and controlling such forms of power for the greater good is key to becoming a successful member of the Order, and thereby mastering the Frozen Word.
The order has a communication channel accessed using the commands 'verbus', 'ovg', and 'guild'.
Read 'help spells' for information on your spells and spellcasting. See 'help spell summary' for a quick display of your spell information.
JOINING
To join visit the Lair of Winterchill and talk to Par Salian in the the corner. Joining phrase is "I request to study under the White Order" which can be viewed in his info.
Par Salian understands the languages Thari, Enochian, Caladan, and some Anglic. It has been confirmed you can join speaking Anglic, but it may take several tries for him to understand you.
SPECIALTIES
Ordo Verbus Glacialis requires one specialty in each of: Cryoturgy, Eideturgy, Evocation, Glaciaturgy and Klimaphrasty
standard access from male Istaxith Srazh:
/---------------------------------- Specialty Access of Cryosos ----------------------------------\ | Skill Max Min Asg Bon Deg Sus Rat Att Pts | >-------------------------------------------------------------------------------------------------< | Anatomy 3 0 0 0 0 0 9 Int 3 | | Animal Lore 2 0 0 0 0 0 0 Int 3 | | Arctic Fieldcraft 4 0 0 0 0 0 0 Int 3 | | Awareness 2 0 0 0 0 0 15 Per 6 | | Cartography 2 0 0 0 0 0 0 Int 3 | | Cold Affinity 10 2 1 1 2 0 0 Vit 3 | | Conjuration 10 0 0 0 0 0 0 Int 3 | | Cosmology 2 0 0 0 0 0 0 Int 3 | | Courage 1 0 0 0 0 0 0 Wil 9 | | Cryoturgy 25 1 1 0 1 0 0 Int 3 | | Dagger 3 0 0 0 0 0 20 Agi 5 | | Diplomacy 1 0 0 0 0 0 0 Ego 4 | | Discipline 3 0 0 0 0 0 0 Wil 9 | | Divination 10 0 0 0 0 0 0 Per 6 | | Dodge 3 0 0 0 0 0 15 Agi 5 | | Eavesdropping 1 0 0 0 0 0 0 Per 6 | | Eideturgy 25 1 1 0 1 0 0 Int 3 | | Elude Pursuit 2 0 0 0 0 0 0 Per 6 | | Enchantment 10 1 1 0 1 0 0 Int 3 | | Enochian 10 1 1 0 1 0 0 Int 3 | | Entropy Affinity 10 2 1 1 2 0 0 Vit 3 | | Eructation 8 1 0 1 1 0 10 Per 6 | | Evocation 35 1 1 0 1 0 0 Ego 4 | | Fast Talk 2 0 0 0 0 0 0 Ego 4 | | Finance 1 0 0 0 0 0 0 Int 3 | | Find Weakness 2 0 0 0 0 0 0 Per 6 | | First Aid 3 0 0 0 0 0 15 Per 6 | | Flight 4 0 0 0 0 0 30 Agi 5 | | Gambling 1 0 0 0 0 0 0 Per 6 | | Gem Lore 2 0 0 0 0 0 0 Int 3 | | Glaciaturgy 25 1 1 0 1 0 0 Int 3 | | Graecan 4 0 0 0 0 0 9 Int 3 | | Haggling 1 0 0 0 0 0 1 Ego 4 | | History 3 0 0 0 0 0 0 Int 3 | | Ice Affinity 10 2 1 1 2 0 0 Vit 3 | | Insect Lore 2 0 0 0 0 0 0 Int 3 | | Introspection 10 1 1 0 1 0 0 Per 6 | | Killer Instinct 1 0 0 0 0 0 5 Per 6 | | Law 2 0 0 0 0 0 9 Int 3 | | Leadership 2 0 0 0 0 0 0 Ego 4 | | Legerdemain 10 1 1 0 1 0 0 Agi 5 | | Literacy 10 1 1 0 1 0 40 Int 3 | | Lockpicking 1 0 0 0 0 0 0 Agi 5 | | Logic 4 0 0 0 0 0 16 Int 3 | | Logistics 1 0 0 0 0 0 0 Int 3 | | Mathematics 4 0 0 0 0 0 9 Int 3 | | Memory 10 1 1 0 1 0 0 Int 3 | | Mountaineering 2 0 0 0 0 0 15 Int 3 | | Order Affinity 10 2 1 1 2 0 0 Wil 9 | | Ownership 2 0 0 0 0 0 0 Ego 4 | | Philosophy 4 0 0 0 0 0 9 Int 3 | | Physics 4 0 0 0 0 0 11 Int 3 | | Plant Lore 2 0 0 0 0 0 0 Int 3 | | Politics 4 0 0 0 0 0 9 Int 3 | | Precision Strike 2 0 0 0 0 0 0 Per 6 | | Prestidigitation 10 1 1 0 1 0 0 Agi 5 | | Psychology 4 0 0 0 0 0 0 Int 3 | | Qlippotic Lore 4 0 0 0 0 0 0 Int 3 | | Resilience 4 0 0 0 0 0 0 Vit 3 | | Sky Fieldcraft 2 0 0 0 0 0 0 Int 3 | | Staff 3 0 0 0 0 0 5 Agi 5 | | Steadiness 2 0 0 0 0 0 0 Vit 3 | | Summoning 10 0 0 0 0 0 0 Ego 4 | | Swimming 1 0 0 0 0 0 10 Vit 3 | | Symbology 10 0 0 0 0 0 11 Int 3 | | Teaching 4 0 0 0 0 0 0 Ego 4 | | Telesmatic Weapon 10 1 1 0 1 0 0 Ego 4 | | Thanaturgy 10 0 0 0 0 0 0 Int 3 | | Theology 4 0 0 0 0 0 0 Int 3 | | Throwing 3 0 0 0 0 0 15 Agi 5 | | Traps 1 0 0 0 0 0 0 Per 6 | | Unarmed Combat 1 0 0 0 0 0 20 Agi 5 | | Vocalization 3 0 0 0 0 0 0 Per 6 | | Weapon Lore 2 0 0 0 0 0 0 Int 3 | | Xhax 3 1 0 1 1 0 56 Int 3 | \-------------------------------------------------------------------------------------------------/
SPELLS
There are still a great many spells that have not yet been discovered or listed here. A character will gain knowledge of new spells as their skills increase. A character will also be able to select a specific focus, which will grant them the possibility to learn additional spells, although this is still being implemented. Some foci options will be known while some others will remain secret.
Spells are cast in steps with more complex spells having more steps. Each step will use different skills, and if you are not proficient enough then the spell will go out of control, and any energy involved will likely damage you.
Each spell will also use different energy types. Energy conversion spells can be used to get the various types. In general Spiritual Energy is converted to Magickal Energy, and then Magickal Energy is converted to Entropic/Cold/Ice/Order Energies. If you have no Magickal Energy then Spirit Energy will be auto converted. Ice Energy will use Entropic/Cold Energy if you don't have any Magickal or Spirit Energy available.
Ordo Verbus Glacialis Spells The syntax for casting spells is 'cast <spell name> [on <target> | with <component> | without <spell step>]'. Each spell has its own help file accessed by typing 'help <spell name>'. The spells available to you are as follows:
/------------------------------------- Ordo Verbus Glacialis Spell Summary ------------------------------------\ | Spell Description Common Name Type | >--------------------------------------------------------------------------------------------------------------< | Algus lingering atmospheric chill chill area attack | | Frigus Arcus cold based-slowing area attack cold arc area attack | | Deficiens Glacies Testa entropic ice shard decaying ice shard attack | | Gelu Ligabis offensive debuff attack frozen bind attack | | Glacialis Globus elemental ice attack frozen ball attack | | Iussit Glacies Testa ordered-ice based attack ordered ice shard attack | | Magicae Telum magickal dart attack magick dart attack | | Magicis Glacies Testa sorcerous ice shard magickal ice shard attack | | Novaculata Glaciem ice shard attack ice shard attack | | Tenebaraum Glacies Testa chaotic-ice based attack chaotic ice shard attack | | Algus Praesidium protection from cold cold ward enchantment | | Animi Gelidusque body numb icy resolve enchantment | | Frigus Calori arctic enchantment melting warmth enchantment | | Glaciem Anima ice-based aura ice soul enchantment | | Lex Glaciei order-infused ice crystal law of ice enchantment | | Mortiferum Amplexionem entropic aura deadly embrace enchantment | | Scutum Nix defensive snow enchantment snow shield enchantment | | Frigora Intensa intense channeling of cold energy intense frost energy conversion | | Frigus Evoco gathering of cold energy evocation of cold energy conversion | | Glaciem Evoco gathering of ice energy evocation of ice energy conversion | | Imperium Evoco gathering of order energy evocation of order energy conversion | | Magicae Evoco channeling of magickal energy evocation of magick energy conversion | | Mortem Evoco gathering of entropic energy evocation of entropy energy conversion | | Summa Glacies intense channeling of ice energy intense ice energy conversion | | Vehementi Magicae intense channeling of magickal energy intense magick evocation energy conversion | | Iter Gelidas teleportation to Lapis Obilisk frozen travels transportation | \--------------------------------------------------------------------------------------------------------------/
You may see a summary of the spell list by typing 'help spell summary'.
Almost all combat spells require you to aim them and can potentially be dodged; your attack rating with these spells is determined by your telesmatic weapon along with the relevant magickal control skills (such as cryoturgy) and their mother attributes.
An interesting history book excerpt:
The fourth page is written in silvery script and discusses the fall of the original Order of the White Magi in the city of Palanthas in the arctic north. It seems that, through the Conclave formed by the White, Red, and Black Orders, the White Magi became corrupted by the Black, some of their members coming to commit terrible atrocities. A victim of one such act was the leader of the unicorns, who was transformed into a stone statue while her horn was made into an icicle and hidden deep within a glacier. There is more writing on this page, but the rest has been smeared; the only word which can be distinguished clearly is "Remorhaz".