Thanatogalvanism
From LSWiki
(Difference between revisions)
Revision as of 20:59, 4 March 2014 (edit) Mafusail (Talk | contribs) ← Previous diff |
Current revision (11:26, 3 December 2017) (edit) Sukie (Talk | contribs) (fix saying muladara's 30 -> 10) |
||
Line 18: | Line 18: | ||
**3 [[Rachnei]] | **3 [[Rachnei]] | ||
**10 [[Raktorak]] | **10 [[Raktorak]] | ||
- | **7 [[Sleestak]] | + | **7 [[Sleklith]] |
**10 [[Suzumei]] | **10 [[Suzumei]] | ||
**5 [[Troll]] | **5 [[Troll]] | ||
Line 25: | Line 25: | ||
**0-30 [[Gryphon (Empathic Bond)|Gryphon]] | **0-30 [[Gryphon (Empathic Bond)|Gryphon]] | ||
*'''Other:''' | *'''Other:''' | ||
- | **0-30 Muladhara [[chakra]] | + | **0-10 Muladhara [[chakra]] |
[[Category: Traits]] | [[Category: Traits]] | ||
[[Category: Neurological Traits]] | [[Category: Neurological Traits]] |
Current revision
Trait Category: Neurological Trait Type: Rating Overall Possible Natural Values: 0 to 30
Thanatogalvanism is the trait that causes some creatures' bodies to continue acting, typically in a spasmodic fashion, after what would generally be considered the moment of death. One example is the proverbial chicken running around with its head cut off. Every point of thanatogalvanism allows continued action, generally mindless and random, for approximately two seconds after death. Individuals in a berserk rage become thanatogalvanic in proportion to their willpower.
Development Information: The thanatogalvanism trait was created by Chaos and is maintained by Lost Souls; the source code was last updated Tue Feb 26 00:17:49 2013.
See Also: combat mode
[edit]