Desert wind blast (Ordo Zephyrius Mutatoris spell)
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- | '''Ordo Zephyrius Mutatoris Spell: Desert Wind Blast''' | + | > '''Ordo Zephyrius Mutatoris Spell: Aemophthoria Heremites''' |
- | Relevant Attributes: three parts charisma and one part intelligence | + | Common Name: Desert Wind Blast |
- | Relevant Skills: four parts [[evocation]], one part [[aeroturgy]], one part [[conjuration]], and one part [[thermaturgy]] | + | |
- | Rating Requirement: one hundred twenty-five | + | |
Knowledge Requirement: [[desert fieldcraft]] skill of 35 or higher | Knowledge Requirement: [[desert fieldcraft]] skill of 35 or higher | ||
- | Effective Maximum Rating: three hundred twenty-five | + | Summary: desert wind attack |
- | Difficulty: ordinary | + | |
- | Forms of Evocation: | + | |
- | desert wind blast | + | |
- | desert wind blast <target> | + | |
- | Base Energy Costs: seventeen points of spiritual energy | + | |
- | This spell is a variant of wind blast used by mages familiar with the desert. It is slightly more costly and slightly more powerful than it's purely | + | This spell is a staple combat spell for a mage, allowing him to, without much preparation or prestidigitory fuss, direct a current of elemental air into a targeted blast. The spell is not very powerful, but it is accurate, fast, and relatively untaxing to one's spiritual reserves. |
- | elemental variant, and some magi also find it useful to be able to affect heat damage in certain circumstances. | + | |
- | Development Information: This spell was created by Twilight; the source code was last updated Fri Mar 25 17:16:03 2011. | + | Steps: |
+ | 1) speaking the winds | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: [[Enochian]] (dominant) and [[hullabaloo]] (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: [[thaumaturgy]], [[tomfoolery]], and [[woo-woo]] | ||
+ | 3) requesting a blast of desert wind | ||
+ | Type: Gesture | ||
+ | Importance: greater | ||
+ | Difficulty: easy | ||
+ | Skills: [[hocus-pocus]] | ||
+ | 4) sensations of desert winds | ||
+ | Type: Praxis | ||
+ | Importance: great | ||
+ | Difficulty: very easy | ||
+ | Skills: [[aeroturgy]], [[tomfoolery]], and [[woo-woo]] | ||
+ | |||
+ | Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017. | ||
[[Category: Ordo Zephyrius Mutatoris]] | [[Category: Ordo Zephyrius Mutatoris]] |
Revision as of 14:04, 18 January 2018
> Ordo Zephyrius Mutatoris Spell: Aemophthoria Heremites
Common Name: Desert Wind Blast Knowledge Requirement: desert fieldcraft skill of 35 or higher Summary: desert wind attack
This spell is a staple combat spell for a mage, allowing him to, without much preparation or prestidigitory fuss, direct a current of elemental air into a targeted blast. The spell is not very powerful, but it is accurate, fast, and relatively untaxing to one's spiritual reserves.
Steps: 1) speaking the winds Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and hullabaloo (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, tomfoolery, and woo-woo 3) requesting a blast of desert wind Type: Gesture Importance: greater Difficulty: easy Skills: hocus-pocus 4) sensations of desert winds Type: Praxis Importance: great Difficulty: very easy Skills: aeroturgy, tomfoolery, and woo-woo
Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.