Magick dart (Ordo Zephyrius Mutatoris spell)
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| - | > '''Ordo Zephyrius Mutatoris Spell: Magick Dart''' | + | > '''Ordo Zephyrius Mutatoris Spell: Magicae Iaculum''' |
| - | Relevant Attributes: three parts charisma and two parts intelligence | + | Common Name: Magick Dart |
| - | Relevant Skills: four parts [[evocation]], two parts [[symbology]] and one part [[conjuration]] | + | Knowledge Requirement: have at least 80 points among [[bellerophrasty]] skill, [[arcane lore skill]], and [[metaphysics]] skill |
| - | Rating Requirement: one hundred seventy-five | + | Summary: mana attack |
| - | Effective Maximum Rating: four hundred seventy-five | + | |
| - | Difficulty: somewhat difficult | + | |
| - | Forms of Evocation: | + | |
| - | magick dart | + | |
| - | magick dart <target> | + | |
| - | Base Energy Costs: twenty-three points of spiritual energy | + | |
| - | This spell is a combat spell that is somewhat less efficient than others, but has the advantage of dealing pure mana damage. | + | This spell is a combat spell that is somewhat less efficient than others, but has the advantage of dealing pure mana damage. This makes it something of a utility combat spell, useful for situations in which one's opponents are resistent to the elemental energies that we ordinarily traffick in. |
| - | This makes it something of a utility combat spell, useful for situations in which one's opponents are resistent to the elemental energies that we ordinarily traffick in. | + | |
| - | Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:36 2009. | + | Steps: |
| + | 1) speaking the winds | ||
| + | Type: Speech | ||
| + | Importance: minor, optional | ||
| + | Difficulty: very easy | ||
| + | Skills: [[Enochian]] (dominant) and [[hullabaloo]] (small) | ||
| + | 2) the opening of the way | ||
| + | Type: Praxis | ||
| + | Importance: minor, optional | ||
| + | Difficulty: very easy | ||
| + | Skills: [[thaumaturgy]], [[tomfoolery]], and [[woo-woo]] | ||
| + | 3) direction of magick | ||
| + | Type: Gesture | ||
| + | Importance: greater | ||
| + | Difficulty: easy | ||
| + | Skills: [[tomfoolery]] (moderate), [[jiggery-pokery]] (moderate), and [[hocus-pocus]] (small) | ||
| + | |||
| + | Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017. | ||
| [[Category: Ordo Zephyrius Mutatoris]] | [[Category: Ordo Zephyrius Mutatoris]] | ||
Revision as of 14:12, 18 January 2018
> Ordo Zephyrius Mutatoris Spell: Magicae Iaculum
Common Name: Magick Dart Knowledge Requirement: have at least 80 points among bellerophrasty skill, arcane lore skill, and metaphysics skill Summary: mana attack
This spell is a combat spell that is somewhat less efficient than others, but has the advantage of dealing pure mana damage. This makes it something of a utility combat spell, useful for situations in which one's opponents are resistent to the elemental energies that we ordinarily traffick in.
Steps:
1) speaking the winds
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and hullabaloo (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, tomfoolery, and woo-woo
3) direction of magick
Type: Gesture
Importance: greater
Difficulty: easy
Skills: tomfoolery (moderate), jiggery-pokery (moderate), and hocus-pocus (small)
Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.
