Apportation (Ordo Zephyrius Mutatoris spell)
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Revision as of 15:23, 18 January 2018
> Ordo Zephyrius Mutatoris Spell: Apportation
Common Name: Apportation Knowledge Requirement: None Summary: using the winds to move objects
This spell, while it is in effect, enables the caster to move objects using magically generated winds, with a minor mental effort and expenditure of spiritual energy. It may be recast to extend its duration.
Steps:
1) speaking the winds
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and hullabaloo (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, tomfoolery, and woo-woo
3) calling of the winds
Type: Gesture
Importance: greater
Difficulty: easy
Skills: hocus-pocus
4) power of the winds
Type: Praxis
Importance: great
Difficulty: moderate
Skills: aeroturgy, tomfoolery, and weather-witchery
Development Information: This spell was created by Chaos and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.
