Giant Rodent (Empathic Bond)

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-= Known Abilities =+==Known Abilities==
Superbly adapted to urban environments, the giant rodent is a cunning opportunist and flexible survivor. It is a surprisingly tough opponent, attacking with claws and teeth. It has a scavenger diet, breathes air, and can [[Night vision|see in the dark]]. Superbly adapted to urban environments, the giant rodent is a cunning opportunist and flexible survivor. It is a surprisingly tough opponent, attacking with claws and teeth. It has a scavenger diet, breathes air, and can [[Night vision|see in the dark]].
==Attribute Modifications== ==Attribute Modifications==
-The giant rodent grants its consort a very large bonus in [[intelligence]], a large bonus in [[dexterity]], and moderate bonuses in [[willpower]] and [[perception]].+The giant rodent grants its consort a very large bonus to [[Intellect]], a large bonus to [[Agility]], and moderate bonuses to [[Willpower]] and [[Perception]].
==Combat Bonuses== ==Combat Bonuses==
-The consort is granted a bonus to attack and damage ratings even when the terrain is not urban, and when in an urban environment, the bonus is much larger. This bonus is applied by using a larger portion of the consort's [[Intelligence]] attribute and the [[Streetwise]] skill. Your familiar must be present in your environment to obtain this effect.+The consort is granted a bonus to attack and damage ratings even when the terrain is not urban, and when in an urban environment, the bonus is much larger. This bonus is applied by using a larger portion of the consort's [[Intellect]] attribute and the [[Streetwise]] skill. Your familiar must be present in your environment to obtain this effect.
-==Specialty Bonuses==+==Skill Effects==
-Bonus specialty degrees and access are provided as follows:+{|border="1" cellpadding="10" cellspacing="2" text-align="center"
-===Tier 1===+|-
-*[[Streetwise]]+! scope="col" style="text-align="center";" | Skill
 +! scope="col" style="text-align="center";" | Access
 +! scope="col" style="text-align="center";" | Bonus
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Streetwise]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Intelligence Analysis]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Scholarship]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Arcane Lore]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Combat Reflexes]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Dirty Fighting]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Dodge]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Elude Pursuit]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Escape]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Gem Lore]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[History]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Law]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Legend Lore]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Linguistics]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Mineral Lore]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Poison Lore]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Politics]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Psychology]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Rune Lore]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: orange;" | [[Biology]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Cartography]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Climbing]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Diagnosis]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Digging]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Eavesdropping]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[First Aid]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Forestry]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Gambling]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Heraldry]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Lip Reading]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Literacy]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Lockpicking]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Logic]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Logistics]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Picking Pockets]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Plains Fieldcraft]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Quickness]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Strategy]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: #BB6666;" | [[Cosmology]]
 +| style="text-align: center;background-color: #BB6666;" | 3
 +| style="text-align: center;background-color: #BB6666;" | none
 +|-
 +| style="text-align: center;background-color: #BB6666;" | [[Physics]]
 +| style="text-align: center;background-color: #BB6666;" | 3
 +| style="text-align: center;background-color: #BB6666;" | none
 +|-
 +| style="text-align: center;background-color: #BB6666;" | [[Stealth]]
 +| style="text-align: center;background-color: #BB6666;" | 3
 +| style="text-align: center;background-color: #BB6666;" | none
 +|-
 +| style="text-align: center;background-color: #BB6666;" | [[Tactics]]
 +| style="text-align: center;background-color: #BB6666;" | 3
 +| style="text-align: center;background-color: #BB6666;" | none
 +|-
 +| style="text-align: center;background-color: #BB6666;" | [[Theology]]
 +| style="text-align: center;background-color: #BB6666;" | 3
 +| style="text-align: center;background-color: #BB6666;" | none
 +|-
 +| style="text-align: center;background-color: #BB6666;" | [[Traps]]
 +| style="text-align: center;background-color: #BB6666;" | 2
 +| style="text-align: center;background-color: #BB6666;" | none
 +|-
 +| style="text-align: center;background-color: #BB6666;" | [[Foraging]]
 +| style="text-align: center;background-color: #BB6666;" | 1
 +| style="text-align: center;background-color: #BB6666;" | none
 +|-
 +| style="text-align: center;background-color: #BB6666;" | [[Jumping]]
 +| style="text-align: center;background-color: #BB6666;" | 1
 +| style="text-align: center;background-color: #BB6666;" | none
 +|}
-===Tier 2=== 
-Towards the end of "very frail" bond strength: 
-*[[Intelligence Analysis]] 
-*[[Scholarship]] 
- 
-===Tier 3=== 
-In the middle of "fairly healthy" bond strength: 
-*[[Arcane Lore]] 
-*[[Combat Reflexes]] 
-*[[Dirty Fighting]] 
-*[[Dodge]] 
-*[[Elude Pursuit]] 
-*[[Escape]] 
-*[[Gem Lore]] 
-*[[History]] 
-*[[Law]] 
-*[[Legend Lore]] 
-*[[Linguistics]] 
-*[[Mineral Lore]] 
-*[[Poison Lore]] 
-*[[Politics]] 
-*[[Psychology]] 
-*[[Rune Lore]] 
- 
-At "very healthy" bond strength, the bonus specialty ([[streetwise]]) is increased to 2. 
==Charms== ==Charms==
Line 53: Line 215:
*[[Amorphism (Empathic Bonds)|Amorphism]] *[[Amorphism (Empathic Bonds)|Amorphism]]
-==Additional Bonuses and Powers==+==Traits==
- +At around "very healthy" bond strength (33%) the [[autodidaction]] trait is granted, at one point. This eventually goes to 3 points, according to Elronuan.
- +
-===Traits granted===+
-Bonding to a giant rodent grants the [[autodidaction]] trait almost immediately, and it scales quickly with bond strength; at "very healthy" this is '''''10 points''''' worth of autodidaction, for example.+
[[Category: Empathic Bond Familiars]] [[Category: Empathic Bond Familiars]]
 +[[Category: Rodentid Familiars]]
 +[[Category: Shemsu Sutekh Familiars]]
[[Category: Verynvelyrae Familiars]] [[Category: Verynvelyrae Familiars]]

Current revision

Contents

Known Abilities

Superbly adapted to urban environments, the giant rodent is a cunning opportunist and flexible survivor. It is a surprisingly tough opponent, attacking with claws and teeth. It has a scavenger diet, breathes air, and can see in the dark.

Attribute Modifications

The giant rodent grants its consort a very large bonus to Intellect, a large bonus to Agility, and moderate bonuses to Willpower and Perception.

Combat Bonuses

The consort is granted a bonus to attack and damage ratings even when the terrain is not urban, and when in an urban environment, the bonus is much larger. This bonus is applied by using a larger portion of the consort's Intellect attribute and the Streetwise skill. Your familiar must be present in your environment to obtain this effect.

Skill Effects

Skill Access Bonus
Streetwise 16 75 + 10% base
Intelligence Analysis 12 60
Scholarship 12 60
Arcane Lore 8 40
Combat Reflexes 8 40
Dirty Fighting 8 40
Dodge 8 40
Elude Pursuit 8 40
Escape 8 40
Gem Lore 8 40
History 8 40
Law 8 40
Legend Lore 8 40
Linguistics 8 40
Mineral Lore 8 40
Poison Lore 8 40
Politics 8 40
Psychology 8 40
Rune Lore 8 40
Biology 4 20
Cartography 4 20
Climbing 4 20
Diagnosis 4 20
Digging 4 20
Eavesdropping 4 20
First Aid 4 20
Forestry 4 20
Gambling 4 20
Heraldry 4 20
Lip Reading 4 20
Literacy 4 20
Lockpicking 4 20
Logic 4 20
Logistics 4 20
Picking Pockets 4 20
Plains Fieldcraft 4 20
Quickness 4 20
Strategy 4 20
Cosmology 3 none
Physics 3 none
Stealth 3 none
Tactics 3 none
Theology 3 none
Traps 2 none
Foraging 1 none
Jumping 1 none


Charms

Initially the giant rodent grants the following charms:

Shortly after:

In the middle of "fairly healthy" bond strength:

Traits

At around "very healthy" bond strength (33%) the autodidaction trait is granted, at one point. This eventually goes to 3 points, according to Elronuan.