Hellhound (Empathic Bond)
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==Attribute Modifications== | ==Attribute Modifications== | ||
- | The consort gains [[Intelligence]], [[Constitution]], [[Willpower]] and [[Perception]] from their bond. | + | The consort gains [[Intellect]], [[Vitality]], [[Willpower]] and [[Perception]] from their bond. |
==Skill Effects== | ==Skill Effects== | ||
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*[[Urge (Empathic Bonds)|Urge]] | *[[Urge (Empathic Bonds)|Urge]] | ||
*[[Command (Empathic Bonds)|Command]] | *[[Command (Empathic Bonds)|Command]] | ||
- | *[[Tame (Empatic Bonds)|Tame]] (NB: While the three hellhounds in [[Shadow Tower]] can be tamed, they cannot be kept b/c no keep value is configured in their code.) | + | *[[Tame (Empathic Bonds)|Tame]] (NB: While the three hellhounds in [[Shadow Tower]] can be tamed, they cannot be kept b/c no keep value is configured in their code.) |
Shortly after: | Shortly after: |
Revision as of 13:23, 12 February 2020
Contents |
Known Abilities
The hellhound is a very aggressive and dangerous predator that can be found in Skarlan. It is physically tough, and has a powerful bite attack as well as a fire breath attack. It does not fly and breathes air, although it does have some degree of night vision.
Like many canines, the hellhound tends to have some amount of subordination skill, which translates into a larger share of experience awarded when fighting, whether with the familiar only or with tamed hellhounds.
Combat Bonuses
The consort is granted bonuses to attack and damage ratings from Tenacity and Tracking as long as their familiar is in the same room. The values are calculated by multiplying each skill's rating by current bond strength and some hidden factor.
Attribute Modifications
The consort gains Intellect, Vitality, Willpower and Perception from their bond.
Skill Effects
Skill | Access | Bonus |
---|---|---|
Infernal Fieldcraft | 16 | 75 + 10% base |
Tenacity | 16 | 75 + 10% base |
Tracking | 16 | 75 + 10% base |
Tactics | 14 | 70 |
Desert Fieldcraft | 12 | 60 |
Fire Affinity | 12 | 60 |
Qlippotic Affinity | 12 | 60 |
Recuperation | 12 | 60 |
Sephirotic Resistance | 12 | 60 |
Stamina | 12 | 60 |
Subordination | 12 | 60 |
Cacoturgy | 11 | 55 |
Metacreativity | 11 | 55 |
Pyraturgy | 11 | 55 |
Eructation | 8 | 40 |
Intimidation | 8 | 40 |
Killer Instinct | 8 | 40 |
Plains Fieldcraft | 8 | 40 |
Somatesthesia | 8 | 40 |
Exoma Fieldcraft | 7 | 35 |
Leadership | 6 | 30 |
Courage | 4 | 20 |
Hardiness | 4 | 20 |
Pain Tolerance | 4 | 20 |
Resilience | 4 | 20 |
Steadiness | 4 | 20 |
Charms
Hellhounds are frightfully intimidating creatures and can bully their kin into following their consort. Initially the hellhound grants the following charms:
- Urge
- Command
- Tame (NB: While the three hellhounds in Shadow Tower can be tamed, they cannot be kept b/c no keep value is configured in their code.)
Shortly after:
At the middle of "fairly healthy" bond strength:
- Hellfire Shroud (NB: Don't touch your hellhound while this is active or it will draw aggro.)
At the middle of "very healthy" bond strength:
At "resilient" bond strength:
At "deep" bond strength:
Misc
At the middle of "very healthy" bond strength, the consort is granted a breath attack and phlogiston glands to fuel it. The attack deals fire damage, but with some development of Qlippotic Affinity (already granted by the hellhound), the damage type becomes "sinfire", or a mixture of fire and unholy damage.