War Spider (Empathic Bond)
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- | ===Bonding Requirements=== | ||
- | A very small amount of insect lore, no more than nine points. | ||
- | |||
- | NB: if a war spider is already "owned" by an NPC, it cannot be bonded; however, it can be made free by killing the owner. | ||
- | |||
== Known Abilities == | == Known Abilities == | ||
It is very physically powerful, attacking with poison spit, [[exsanguinating bite]] and webbing, as well as more conventional melee. It breathes air, eats meat, and can [[Night vision|see in the dark]]. | It is very physically powerful, attacking with poison spit, [[exsanguinating bite]] and webbing, as well as more conventional melee. It breathes air, eats meat, and can [[Night vision|see in the dark]]. | ||
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===Bonding Requirements=== | ===Bonding Requirements=== | ||
- | A very small amount of insect lore, no more than nine points. | + | A very small amount of [[insect lore]], no more than nine points. |
+ | |||
+ | NB: if a war spider is already "owned" by an NPC, it cannot be bonded; however, it can be made free by killing the owner. | ||
===Attribute Bonuses=== | ===Attribute Bonuses=== | ||
- | Bonding to a giant spider grants bonuses to [[Intelligence]], [[Dexterity]] and [[Perception]]. | + | Bonding to a giant spider grants bonuses to [[Intellect]], [[Agility]] and [[Perception]]. |
==Specialty Bonuses== | ==Specialty Bonuses== |
Current revision
Contents |
Known Abilities
It is very physically powerful, attacking with poison spit, exsanguinating bite and webbing, as well as more conventional melee. It breathes air, eats meat, and can see in the dark.
nb: war spiders seem to have quite low endurance, and exhaust themselves after ~10 rounds in combat even at effort levels below 100%.
Bonding Requirements
A very small amount of insect lore, no more than nine points.
NB: if a war spider is already "owned" by an NPC, it cannot be bonded; however, it can be made free by killing the owner.
Attribute Bonuses
Bonding to a giant spider grants bonuses to Intellect, Agility and Perception.
Specialty Bonuses
Bonus specialty degrees and access are provided as follows:
Tier 1
Tier 2
At the middle of "very frail" bond strength:
- Find Weakness
- Riding
- Stealth (war spider from a drow adventurer did not confer stealth)
- Traps
Fourth, the ability to see through your familiar's eyes. This ability can be used even if you do not know where your familiar is. To do this, concentrate on seeing what your familiar sees.
Tier 3
At the middle of "fairly healthy" bond strength:
Tier 4
At "very healthy" bond strength:
- Mounted Combat increased to 2 bonus points.
- Combat Reflexes increased to 2 bonus points.
Fifth, the ability to replenish a depleted webspinning capacity. To do this, concentrate on replenishing the webspinning capacity of the desired person or creature.
Additional Bonuses and Powers
Traits granted
The giant spider grants its consort a luck bonus early in the bond progression, which scales with bond strength.