Lynx (Empathic Bond)

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-= Bonding Requirements =+==Bonding Requirements==
Some amount of the [[Tenacity]] skill seems to be all that is important. There may be other skills that qualify, but even very large amounts of [[Discipline]] still failed. Since the [[Verynvelyrae]] do not offer any specialty access to Tenacity, this may be difficult to obtain. Exactly how much Tenacity is needed for this purpose is unknown at this time, but it is likely a moderate amount (30-40). Some amount of the [[Tenacity]] skill seems to be all that is important. There may be other skills that qualify, but even very large amounts of [[Discipline]] still failed. Since the [[Verynvelyrae]] do not offer any specialty access to Tenacity, this may be difficult to obtain. Exactly how much Tenacity is needed for this purpose is unknown at this time, but it is likely a moderate amount (30-40).
-= Known Abilities =+==Known Abilities==
The lynx is a feline predator native to the cold northern regions, and is a fierce combatant with its teeth and claws. It breathes air, has a carnivorous diet, and can [[Night vision|see in the dark]]. The lynx is a feline predator native to the cold northern regions, and is a fierce combatant with its teeth and claws. It breathes air, has a carnivorous diet, and can [[Night vision|see in the dark]].
Line 22: Line 22:
The lynx grants its consort large bonuses to [[strength]] and [[dexterity]], and moderate bonuses to [[constitution]], [[willpower]] and [[charisma]]. The lynx grants its consort large bonuses to [[strength]] and [[dexterity]], and moderate bonuses to [[constitution]], [[willpower]] and [[charisma]].
-==Specialty Bonuses==+==Skill Effects==
-Bonus specialty degrees and access are provided as follows:+{|border="1" cellpadding="10" cellspacing="2" text-align="center"
 +|-
 +! scope="col" style="text-align="center";" | Skill
 +! scope="col" style="text-align="center";" | Access
 +! scope="col" style="text-align="center";" | Bonus
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Arctic Fieldcraft]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Cold Affinity]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Crushing Resistance]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Cutting Resistance]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Fire Resistance]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Heat Tolerance]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Piercing Resistance]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Pole Arm]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Killer Instinct]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Recuperation]]
 +| style="text-align: center;background-color: #BBEEBB;" | 9
 +| style="text-align: center;background-color: #BBEEBB;" | 45
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Combat Reflexes]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Cryoturgy]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Massive Exertion]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Tenacity]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Find Weakness]]
 +| style="text-align: center;background-color: #BBEEBB;" | 7
 +| style="text-align: center;background-color: #BBEEBB;" | 35
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Throwing]]
 +| style="text-align: center;background-color: #BBEEBB;" | 7
 +| style="text-align: center;background-color: #BBEEBB;" | 35
 +|-
 +| style="text-align: center;background-color: orange;" | [[Hardiness]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Pain Tolerance]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Precision Strike]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Rhetoric]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Stamina]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Stealth]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|}
-===Tier 1=== 
-*[[Arctic Fieldcraft]] 
-*[[Crushing Resistance]] 
-*[[Cutting Resistance]] 
-*[[Fire Resistance]] 
-*[[Heat Tolerance]] 
-*[[Piercing Resistance]] 
-*[[Pole Arm]] 
-*''[[Cold Affinity]]'' 
- 
-===Tier 2=== 
-Towards the end of "very frail" bond strength: 
-*[[Killer Instinct]] 
- 
-===Tier 3=== 
-*[[Recuperation]] 
- 
-===Tier 4=== 
-*[[Combat Reflexes]] 
-*[[Cryomancy]] 
-*[[Massive Exertion]] 
-*''[[Tenacity]]'' 
- 
-At "very healthy" bond strength, the first tier bonus specialties are increased to 2. 
- 
-''Italicized'' skills appear to be favored by the lynx, with respect to bond strength, so it may be worthwhile to specialize them to a high degree. 
==Charms== ==Charms==

Revision as of 21:42, 9 March 2016

Contents

Bonding Requirements

Some amount of the Tenacity skill seems to be all that is important. There may be other skills that qualify, but even very large amounts of Discipline still failed. Since the Verynvelyrae do not offer any specialty access to Tenacity, this may be difficult to obtain. Exactly how much Tenacity is needed for this purpose is unknown at this time, but it is likely a moderate amount (30-40).

Known Abilities

The lynx is a feline predator native to the cold northern regions, and is a fierce combatant with its teeth and claws. It breathes air, has a carnivorous diet, and can see in the dark.

Combat Bonuses

The lynx grants its consort an intrinsic bonus to attack rating equal to the consort's Cold Affinity skill, and one-half of Tenacity skill. Similar bonuses are granted to dodge rating and all deflection ratings. This effect applies to all attacks of all sorts, whether melee or special attacks. Your familiar must be present in your environment to grant these bonuses.

The lynx also grants its consort bonuses to dodge rating and all deflection ratings equal to the character's Constitution attribute, Cold Affinity skill, and one-half Tenacity skill.

Petting the familiar

You pet Nipper with your right hand.
You sense cold energies flowing from Nipper's body into your spirit.

This provides a temporary boost to the skills Crushing Resistance, Cutting Resistance, Piercing Resistance, Cold Affinity, Fire Resistance, and Heat Tolerance. It also restores one spell point.

Svadhisthana Chakra

Being bonded to a lynx opens and charges the Svhadhisthana (orange) chakra, which provides a large bonus to dexterity, numerous skill bonuses, and grants the Paraneurism trait when fully charged.

Attribute Modifications

The lynx grants its consort large bonuses to strength and dexterity, and moderate bonuses to constitution, willpower and charisma.

Skill Effects

Skill Access Bonus
Arctic Fieldcraft 16 75 + 10% base
Cold Affinity 16 75 + 10% base
Crushing Resistance 16 75 + 10% base
Cutting Resistance 16 75 + 10% base
Fire Resistance 16 75 + 10% base
Heat Tolerance 16 75 + 10% base
Piercing Resistance 16 75 + 10% base
Pole Arm 16 75 + 10% base
Killer Instinct 12 60
Recuperation 9 45
Combat Reflexes 8 40
Cryoturgy 8 40
Massive Exertion 8 40
Tenacity 8 40
Find Weakness 7 35
Throwing 7 35
Hardiness 4 20
Pain Tolerance 4 20
Precision Strike 4 20
Rhetoric 4 20
Stamina 4 20
Stealth 4 20


Charms

Initially the lynx grants the following charms:

Shortly after:

At "fairly healthy" bond strength:

  • Convert spiritual energy into Cold resource energy

Additional Bonuses and Powers

At "fairly healthy" bond strength, a new attack maneuver "Shard of Frost" is added. This attack does cold damage, has a very low action cost, and is fueled by Cold resource energy acquired with the Convert charm, which is granted at the same threshold.

Traits granted

The lynx, like most feline familiars, grants a luck bonus that increases with bond strength. This starts at "somewhat frail" bond strength, at 1 point.

At "fairly healthy" bond strength, one level of astral perception is awarded, and increases with bond strength.

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