Nglethk N'keh Fl'hlgath
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As one's understanding of one's yrnhhngr increases, so does one's ability to learn other skills related to one's yrnhhngr. In other words, as one increases one's progress towards realizing one's yrnhhngr, an ability of personal autodidaction will become increasingly manifest. | As one's understanding of one's yrnhhngr increases, so does one's ability to learn other skills related to one's yrnhhngr. In other words, as one increases one's progress towards realizing one's yrnhhngr, an ability of personal autodidaction will become increasingly manifest. | ||
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The real entrance is at 17, -13, -1, then ei. | The real entrance is at 17, -13, -1, then ei. | ||
Revision as of 12:58, 1 July 2018
Contents |
Description
You have chosen to become nya Nglethk N'keh Fl'hlgath, a member of the collective of infinite growth.
Many shoggothim find themselves attracted to such an affiliation after becoming devotees of the philosophies of Lyglgth, though this is hardly a requirement. Indeed, the only driving tenent that Nglethk N'keh Fl'Hlgath possesses at all is the encouragement to explore those ideas and inspirations unique to oneself as a shoggoth -- a concept known as one's yrnhhngr, or 'personal vision'.
While this inspiration can take many forms, it is most often realized as a sort of free-form, individual self-expression. Some shoggothim craft artworks or debate philosophy, while others take complex and highly idiosyncratic forms and still others pursue various types of performative experiences, usually involving the harvesting or consumption of other life forms. Shoggothim being the highly individualized and complex creatures that they are, one nya'kh yrnhhngr often seems incomprehensible to others.
As one's understanding of one's yrnhhngr increases, so does one's ability to learn other skills related to one's yrnhhngr. In other words, as one increases one's progress towards realizing one's yrnhhngr, an ability of personal autodidaction will become increasingly manifest.
The real entrance is at 17, -13, -1, then ei.
Requirements
- 6 intellect specialty points, (3 for Literacy, 3 for Scholarship)
- 3 willpower specialty points, (3 for Practice)
Joining
Go to 8, 8, -3 Tetlacana (the southeast corner of the bottom of the lagoon) and follow the course of the river until you can go upwards, which should take you to Lyglgth's cave, where you can say "I wish to consume insight." in Ngaathgl. This does not always work as he does not always have the strunthlg that enable verbal reception or production, in which case one may have to wait for him to form them at random.
Specialties
Skill Max Acid Affinity 10 Acid Resistance 10 Aging Retardation 10 Aging Reversal 10 Air Affinity 10 Air Resistance 10 Alchemy 10 Alkali Affinity 10 Alkali Resistance 10 Anatomy 10 Animal Lore 10 Antagonism 10 Arcane Lore 10 Archery 10 Ash Affinity 10 Ash Resistance 10 Awareness 10 Balance 10 Biology 10 Blindfighting 10 Break Fall 10 Calligraphy 10 Chaos Affinity 10 Chaos Resistance 10 Chromatostasis 5 Cold Affinity 10 Cold Resistance 10 Cold Tolerance 10 Combat Reflexes 10 Concentration 10 Crossbow 10 Crushing Resistance 10 Crystal Affinity 10 Crystal Resistance 10 Cutting Resistance 10 Dancing 10 Darkness Affinity 10 Darkness Resistance 10 Demolition 10 Dentistry 10 Diplomacy 10 Discipline 10 Disease Affinity 10 Dodge 10 Drawing 10 Earth Affinity 10 Earth Resistance 10 Empathy 10 Entropy Affinity 10 Entropy Resistance 10 Equilibrium 10 Eructation 10 Eskara Affinity 10 Eskara Resistance 10 Extropy Affinity 10 Extropy Resistance 10 Find Weakness 10 Fire Affinity 10 Fire Resistance 10 Flight 10 Force Resistance 10 Gem Lore 10 Goetia Resistance 10 Goetic Investiture 10 Heat Affinity 10 Heat Resistance 10 Heat Tolerance 10 Ice Affinity 10 Ice Resistance 10 Insect Lore 10 Intimidation 10 Introspection 10 Killer Instinct 10 Lack of Weakness 10 Law 10 Leadership 10 Legend Lore 10 Light Affinity 10 Light Resistance 10 Lightning Affinity 10 Lightning Resistance 10 Linguistics 10 Literacy 10 Load Bearing 10 Magick Affinity 10 Magick Resistance 10 Magma Affinity 10 Magma Resistance 10 Manipulation 10 Massive Blow 10 Massive Exertion 10 Mathematics 10 Metal Affinity 10 Metal Resistance 10 Metamorphosis 30 (from race) Metaphysics 10 Metapsychology 10 Mist Affinity 10 Mist Resistance 10 Mud Affinity 10 Mud Resistance 10 Ngaathgl 3 Ooze Affinity 10 Ooze Resistance 10 Order Affinity 10 Order Resistance 10 Pain Tolerance 10 Painting 10 Philosophy 10 Physics 10 Piercing Resistance 10 Plant Lore 10 Poetry 10 Poison Affinity 10 Poison Lore 10 Poison Resistance 10 Politics 10 Practice 10 Prose 10 Psychic Integrity 10 Psychology 10 Qlippotic Affinity 11 Qlippotic Resistance 10 Recuperation 10 Regeneration 10 Resilience 10 Rhetoric 10 Robustness 10 Scholarship 10 Sculpture 10 Sephirotic Resistance 10 Shadow Affinity 10 Shadow Resistance 10 Sling 10 Smoke Affinity 10 Smoke Resistance 10 Somatesthesia 15 (5 from race) Spirit Affinity 10 Spirit Resistance 10 Stamina 10 Steadiness 10 Stone Affinity 10 Stone Resistance 10 Tactics 10 Tenacity 10 Theology 10 Throwing 10 Thunder Affinity 10 Thunder Resistance 10 Tracking 10 Unarmed Combat 10 Vocalization 10 Void Affinity 10 Void Resistance 10 Water Affinity 10 Water Resistance 10 Wrestling 10
Trainers
None, so far.
Comments
The progression vectors are laid out pretty overtly in the helpfile, just do shoggoth stuff but also the other sorts of progress common to character development. So far it seems you just get autodidaction, but seeing as this is a guild, there is perhaps a lot of robustness hiding, shoggothim tend to be a slow burn, after all.