Sleipnir (Empathic Bond)
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Definite increase: [[Poetry]] | Definite increase: [[Poetry]] | ||
- | No visible change: [[Strategy]], [[Prose]], [[Rune Lore]], [[riding]], [[equestrian]], [[entropy affinity]] | + | No visible change: [[Strategy]], [[Prose]], [[Rune Lore]], [[mounted combat]], [[riding]], [[equestrian]], [[entropy affinity]], [[Thanaturgy]] |
= Known Abilities = | = Known Abilities = |
Revision as of 16:06, 19 March 2022
Contents |
Bonding Requirements
The sleipnir are a race of powerful eight-legged horses said to be kept as personal stock by the god Odin. They do not occur in the world naturally and must be summoned by those with some pull with Odin.
Requires a large sum of theology and a moderate amount of law, tracking, rune lore, legend lore, diplomacy, mortuary, strategy, and tactics skill to be bonded to.
Zetasai have no theology access so be prepared to join Agnihotri, Haruspex, Questors of Axa, or some other theology access granting association.
One was bonded to with 138 theology, 30 law, 20 tracking, 17 rune lore, 17 legend lore, 20 diplomacy, 12 mortuary, 14 strategy, and 17 tactics.
If you can find someone with phylacteries of theosophy, they'll each give 20 bonus theology when worn/held.
Assim Skills
Definite increase: Poetry
No visible change: Strategy, Prose, Rune Lore, mounted combat, riding, equestrian, entropy affinity, Thanaturgy
Known Abilities
The sleipnir is a very quick steed, has a small amount of night vision, and can fly if equipped with horseshoes of flight. Only four horseshoes are required to impart flight to the creature, but up to eight can be equipped to provide redundancy.
Attribute Modifications
The sleipnir grants its consort a large bonus to Willpower, a sizeable bonus to Vitality, as well as moderate bonuses to Strength, Agility and Perception.
Skill Bonuses
Skill | Access | Bonus |
---|---|---|
Strategy | 16 | 37.5 + 5% base |
Mounted Combat | 14 | 35 |
Metasenses | 13 | 0 |
Entropy Affinity | 12 | 30 |
Extropy Resistance | 12 | 30 |
Riding | 12 | 30 |
Rune Lore | 12 | 30 |
Spear | 12 | 30 |
Thanaturgy | 12 | 30 |
Tracking | 10 | 25 |
Magick Resistance | 9 | 22.5 |
Abjuration | 8 | 20 |
Divination | 8 | 20 |
Law | 8 | 20 |
Poetry | 8 | 20 |
Prose | 8 | 20 |
Staff | 8 | 20 |
Armour Use | 5 | 17.5 |
Hardiness | 5 | 17.5 |
Stamina | 5 | 17.5 |
Steadiness | 7 | 17.5 |
Equestrian | 5 | 12.5 |
Centering | 4 | 10 |
Chaoturgy | 4 | 10 |
Cold Tolerance | 4 | 10 |
Combat Reflexes | 4 | 10 |
Diplomacy | 4 | 10 |
Discipline | 4 | 10 |
Introspection | 4 | 10 |
Killer Instinct | 4 | 10 |
Meditation | 4 | 10 |
Quickness | 4 | 10 |
Recuperation | 4 | 10 |
Running | 4 | 10 |
Tenacity | 4 | 10 |
Theology | 4 | 10 |
Traits Granted
+1 Luck at/around "fairly healthy" that increases with bond strength.
+1 Chaos Favour starting partway through "very healthy", another +1 at late into "deep".
Female sleipnir consorts with bond strength over 50 get a valkyrie honorific.
Sovereignty
Sleipnir are sovereign over ravens and crows.
Charms
Initially on bonding:
Just after bonding:
Mid-way through very frail:
Late into very healthy:
Shortly after robust:
At resilient:
Part-way through resilient:
Mid-way through very deep:
Mid-way through nearly complete: