Scithial armour (Ordo Zephyrius Mutatoris spell)
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Revision as of 14:32, 16 August 2009
> Ordo Zephyrius Mutatoris Spell: Scithial Armour
Relevant Attributes: one part intelligence and one part charisma Relevant Skills: ten parts evocation, five parts aeromancy and five parts conjuration Rating Requirement: three hundred Effective Maximum Rating: six hundred Difficulty: difficult Form of Evocation: scithial armour for <target> Base Energy Costs: thirty-four points of spiritual energy, one hundred two points of elemental air energy and eleven points of electricity
This spell conjures enchanted armour made of the heavens themselves.
While we generally can rely on spells to protect us, when combat garb is required, this armour is far superior to that forged by smiths. As part of this armour's enchantment is electrical, one will need total electrical protection in order to wear it properly. If the target has wings, then the armour will be suited for them in the form of a pteralorica. Otherwise it will be a normal articulated halfsuit. The duration of the armour depends upon the skill of the spellcaster, but it can be kept, dropped, etc. until it expires. It can also be absorbed with channel currents, though since the energy has already been processed by the Frater Zephyrius Mutatoris once, this will be less than fully efficient.
Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009.