Summon (Ordo Zephyrius Mutatoris spell)
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Revision as of 14:35, 16 August 2009
> Ordo Zephyrius Mutatoris Spell: Summon
Relevant Attributes: three parts charisma and one part intelligence Relevant Skills: ten parts summoning, three parts conjuration, two parts symbology and one part aeromancy Rating Requirement: fifty Effective Maximum Rating: one thousand Difficulty: difficult Form of Evocation: summon <target> Base Energy Costs: one hundred fifteen points of spiritual energy
This spell summons and binds a spirit to the service of the Frater Zephyrius Mutatoris. Many different types of spirit can be summoned using this spell.
The casting procedure is similar, but more powerful spirits require more ability with the spell. Each extraplanar entity, once summoned, takes a certain amount of concentration and energy to keep around. If fails to maintain the energies required, the spirit will break his bond and attempt to return home -- generally to the Exoma or the plane of elemental air. (If this is not possible, the spirit often dies trying.) Once a spirit has been summoned you may "banish" it if you no longer need its services. The entities one can summon, and their rating and energy requirements, are as follows:
Air Spirit Rating Requirement: 100 Energies (per minute): three points of spiritual energy
Water Spirit Rating Requirement: 125 Energies (per minute): five points of spiritual energy
Apagion Rating Requirement: 175 Energies (per minute): five points of spiritual energy
Storm Spirit Rating Requirement: 200 Energies (per minute): five points of spiritual energy
Air Elemental Rating Requirement: 350 Energies (per minute): seven and a half points of spiritual energy one and a half points of elemental air energy
Elektros Rating Requirement: 400 Energies (per minute): five points of spiritual energy five points of electricity five points of chaos energy
Water Elemental Rating Requirement: 425 Energies (per minute): twelve and a half points of spiritual energy
Storm Amalgamal Rating Requirement: 450 Energies (per minute): ten points of spiritual energy one and a half points of electricity
Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009.