Wind speed (Ordo Zephyrius Mutatoris spell)
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Revision as of 14:41, 16 August 2009
> Ordo Zephyrius Mutatoris Spell: Wind Speed
Relevant Attributes: three parts intelligence, one part dexterity and one part charisma Relevant Skills: three parts aeromancy, two parts enchantment, two parts evocation, two parts symbology and two parts prestidigitation Rating Requirement: two hundred Effective Maximum Rating: five hundred Difficulty: ordinary Form of Evocation: wind speed <target> Base Energy Costs: one hundred twenty-seven points of spiritual energy
Among the most famed of Ordo Zephyrius Mutatoris spells, wind speed massively accelerates the target's movements for a brief period of time.
The spell is difficult to control and rather taxing on novice casters, though it does get easier over time. Due to the relative costs and benefits of the spell relative to the target's combat prowess, mages tend to cast this spell on more capable warriors than themselves, though self-targetting is not unheard of.
Development Information: This spell was created by Twilight and Rand and is maintained by Twilight; the source code was last updated Sun Jul 12 19:32:36 2009.