Zephyr (Ordo Zephyrius Mutatoris spell)
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Revision as of 14:42, 16 August 2009
> Ordo Zephyrius Mutatoris Spell: Zephyr
Relevant Attributes: two parts intelligence, two parts charisma, one part dexterity and one part willpower Relevant Skills: four parts evocation, two parts channeling, two parts conjuration, two parts enchantment, two parts summoning, two parts prestidigitation, one part aeromancy, one part chaos affinity and one part symbology Rating Requirement: three hundred Effective Maximum Rating: six hundred Difficulty: somewhat difficult Form of Evocation: zephyr Base Energy Costs: fifty points of spiritual energy, seventy-five points of elemental air energy, thirty-eight points of chaos energy and twelve points of electricity
This spell is as complex as it is graceful and as cherished as it is rare.
It transforms a chaos rose into a zephyr, manifested as a cloud of rose petals, that accelerates the regeneration of everyone in the area. The amount of acceleration and the duration of the cloud vary with the skill of the spellcaster.
Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009.