Goose (Empathic Bond)
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* [[Minor Mend (Empathic Bonds)|Minor Mend]] gained at the lower end of very frail bond strength. | * [[Minor Mend (Empathic Bonds)|Minor Mend]] gained at the lower end of very frail bond strength. | ||
* [[Minor Heal (Empathic Bonds)|Minor Heal]] gained at the upper end of very frail. | * [[Minor Heal (Empathic Bonds)|Minor Heal]] gained at the upper end of very frail. | ||
+ | * Ability to channel spiritual energy outward to familiar and inward from familiar gained near the upper end of very frail. | ||
* [[Convert (Empathic Bonds)|Convert Spiritual Energy to elemental earth energy]] comes around the middle of somewhat frail. | * [[Convert (Empathic Bonds)|Convert Spiritual Energy to elemental earth energy]] comes around the middle of somewhat frail. | ||
* [[Hallow Remains (Empathic Bonds)|Earth Version of Hallow Remains]] comes around the middle of somewhat frail. | * [[Hallow Remains (Empathic Bonds)|Earth Version of Hallow Remains]] comes around the middle of somewhat frail. |
Revision as of 02:10, 4 August 2011
Contents |
Familiar
Geese are graceful avians that are said to grant healing powers to their consorts.
Requirements
You imagine what it would be like to have a deep bond with the brown-feathered female brant goose, and you feel a distinct echo from within it. You experience feelings of coziness, youth, health, gallantry and generosity. You experience visions of a budding tree, an egg and a nest.
Boons
Attributes
Goose consorts gain large bonuses to willpower and charisma and a small bonus to constitution
Charms
- Standard Charms
- Minor Mend gained at the lower end of very frail bond strength.
- Minor Heal gained at the upper end of very frail.
- Ability to channel spiritual energy outward to familiar and inward from familiar gained near the upper end of very frail.
- Convert Spiritual Energy to elemental earth energy comes around the middle of somewhat frail.
- Earth Version of Hallow Remains comes around the middle of somewhat frail.
- Starsee around fairly healthy.
- Cloudweave around fairly healthy.
- Summon Earth Spirit at very healthy.
- Recall Conjured Followers at very healthy.
- Mend in the middle of very healthy.
- Heal in the middle of robust.
Specialties
Tier I
Tier II
Tier III
Tier IV
Tier V
Tier VI
Additional Bonus Specialization
At Very Healthy, all Tier I skills gain a second bonus specialty.
At Resilient, all Tier II skills gain a second bonus specialty.
Special Attacks
These attacks require elemental earth energy, which is charged through a charm gained the same time as the first attack.
Somewhat Frail
Lance of Elemental Earth
Traits
Additional Info
Using the healing powers granted generates XP, much in the same way cleric healing spells do.