Aliavelyrae
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=Elflords= | =Elflords= | ||
- | Long ago, when Ahrikol first appeared in these realms, he swayed an elf to forge for him rings of power, with which he could control the hearts of the wearer. When the elf realized the evil intent of Ahrikol, he rebelled and created the Three Rings which Ahrikol could not control, for he had no part in the forging. To prevent the Three from falling into Ahrikol's hands, a group of the mightiest Elves were trained to fully use their abilities, the Elflords. Elflords are highly skilled fighters who have mastered the arts of temporal magic, chronomancy. | + | Long ago, when Ahrikol first appeared in these realms, he swayed an elf to forge for him rings of power, with which he could control the hearts of the wearer. When the elf realized the evil intent of Ahrikol, he rebelled and created the Three Rings which Ahrikol could not control, for he had no part in the forging. To prevent the Three from falling into Ahrikol's hands, a group of the mightiest Danaan were trained to fully use their abilities, the Aliavelyrae. Aliavelyrae are highly skilled fighters who have mastered the arts of temporal magic, chronophrasty. |
{{spoilers}} | {{spoilers}} | ||
- | ==Elflord Playable Races== | + | ==Aliavelyr Playable Races== |
- | * Dana | + | * [[dana]] |
- | * Kielleth | + | * [[kielleth]] |
- | * Phaethon | + | * [[phaethon]] |
- | * Tuatha | + | * [[tuatha]] |
- | * Quess | + | * [[quess]] |
==Join Restrictions== | ==Join Restrictions== | ||
- | Celeborn states, <= You cannot join the Aliavelyrae because you are a soldier. => to you in lyrically-accented Anglic. | + | Celeborn states, <= You cannot join the Aliavelyrae because you are a soldier. => |
/---------------------------------------- System Change 5046 ----------------------------------------\ | /---------------------------------------- System Change 5046 ----------------------------------------\ | ||
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| Version not updated | | | Version not updated | | ||
\----------------------------------------------------------------------------------------------------/ | \----------------------------------------------------------------------------------------------------/ | ||
- | |||
- | ==News== | ||
- | .---. | ||
- | / . \ | ||
- | |\_/| | | ||
- | | | /| | ||
- | .--------------------------------------------------------------------' | | ||
- | / .-. | | ||
- | | / \ Recently I made a few changes to the way Aliavelyrae get their | | ||
- | | |\_. | weapons. The old way was 'claim sword, claim spear, claim | | ||
- | |\| | /| armour' which is totally depricated. The new system allows | | ||
- | | `---' | an Aliavelyr to choose from a variety of weapon types, and | | ||
- | | | soon possibly new armour types as well. The new system is | | ||
- | | | as follows: | | ||
- | | | | | ||
- | | | claim <weapon type> -- Example: claim longsword | | ||
- | | | | | ||
- | | E | Determining the proper name of the weapon type is simple. | | ||
- | | L | | | ||
- | | F | claim available <skill> -- Example: claim available sword | | ||
- | | L | This provides an extensive list of all available swords. | | ||
- | | O | The same can be done for staff, shield, and unarmed combat. | | ||
- | | R | Other skills can be attempted but depending on the | | ||
- | | D | available weapons they may or may not come up with anything | | ||
- | | | useful. In order to get your armour, it is currently just | | ||
- | | N | 'claim armour' with no other types to choose from; this may | | ||
- | | E | change in the future. | | ||
- | | W | | | ||
- | | S | I've also updated some messages for the weapons, and the | | ||
- | | | colours and some minor cosmetics of the temporal aura, | | ||
- | | | which you may or may not notice. If you have any questions | | ||
- | | | feel free to ask. | | ||
- | | | | | ||
- | | | --Xekrin, Jan 24th 2007 | | ||
- | | | | | ||
- | | | Another update, Celebrimbor will automatically adjust your | | ||
- | | | requested hauberk armour to protect your wings, if you have | | ||
- | | | them; as long as they arent amputated or disabled and they | | ||
- | | | aren't already being protected by another piece of armour. | | ||
- | | | Celebrimbor is a thoughtful guy, and will do this without | | ||
- | | | you asking, and unless the above are true, you have no | | ||
- | | | choice but to accept this alteration. Heil, Celebrimbor! | | ||
- | | | | | ||
- | | | --Xekrin, Jan 26th 2007 | | ||
- | | | You may now use location shift to teleport | | ||
- | | | 'home' or 'back' to a previous location | | ||
- | | | -- Xekrin April 12th 2007 | | ||
- | | | / | ||
- | | |--------------------------------------------------------------' | ||
- | \ | | ||
- | \ / | ||
- | `---' | ||
==Elflord Abilities== | ==Elflord Abilities== | ||
- | Elflords are very skilled in many aspects of combat. It has also been noted that while in combat Elflords heal at an alarmingly quick rate. As well, Elflords can shift temporal fields to several different effects: | + | Aliavelyrae are very skilled in many aspects of combat. |
- | + | It has also been noted that while in combat Aliavelyrae heal | |
- | temporal body shift <target> | + | at an alarmingly quick rate. As well, Aliavelyrae can shift |
- | will either strengthen or weaken the body of the target, increasing or decreasing | + | temporal fields to several different effects: |
- | their stats depending upon their virtue. | + | |
- | temporal location shift [destination] | + | temporal body shift <target> will either strengthen or weaken the |
- | will return you home at Galadriel's Mirror, or back to the location you were previously | + | body of the target, increasing or decreasing their stats depending |
- | at before teleporting home. | + | upon their virtue. |
- | temporal aura shift <on | off> | + | temporal location shift [destination] will return you |
- | will either create or dissipate an aura that grants resistances to various forms of attack | + | home at Galadriel's Mirror, or back to the |
- | to the Elflord. | + | location you were previously at before teleporting home. |
- | extend temporal aura <minimally | partially | mostly | fully> | + | temporal aura shift <on | off> will either create or dissipate an |
- | Once an Elflord has created a temporal aura he or she can extend its range to varying degrees and different effects. | + | aura that grants resistances to various forms of attack to the |
- | + | Aliavelyr. | |
- | At the very least the aura will cause creatures within its sphere to glow according to their alignment. | + | |
- | + | ||
- | A partially extended aura will cause those with worthy ideals to be healed. | + | |
- | + | ||
- | A mostly extended aura will becomes violent and, when properly controlled by an Elflord skilled in telesma, | + | |
- | a deadly weapon that one can use to strike all of one's opponents at once. | + | |
- | + | ||
- | Other effects might be achieved. Note that although the aura is temporal in nature, it can be influenced by | + | |
- | other esoteric affinities had by the Elflord. | + | |
- | + | ||
- | Rumours have it that a heroic Elflord that has mastered chronomancy can push the aura so far as to cause his or | + | |
- | her environment to travel back in time, resetting it to previous conditions. | + | |
- | infuse <amount> | + | extend temporal aura <minimally | partially | mostly | fully> |
- | will convert <amount> percentage of the Elflord's spiritual energy into endurance. | + | Once an Aliavelyr has created a temporal aura he or she |
+ | can extend its range to varying degrees and different effects. | ||
+ | At the very least the aura will cause creatures within its sphere | ||
+ | to glow according to their alignment. | ||
+ | A partially extended aura will cause those with worthy ideals | ||
+ | to be healed. | ||
+ | A mostly extended aura will becomes violent and, when | ||
+ | properly controlled by an Aliavelyr skilled in telesma, a deadly | ||
+ | weapon that one can use to strike all of one's opponents at once. | ||
+ | skill other effects might be achieved. Note that although the | ||
+ | aura is temporal in nature, it can be influenced by other | ||
+ | esoteric affinities had by the Aliavelyr. | ||
+ | Rumours have it that a heroic Aliavelyr that has mastered | ||
+ | chronophrasty can push the aura so far as to cause his or her | ||
+ | environment to travel back in time, resetting it to previous | ||
+ | conditions. | ||
+ | infuse <amount> will convert <amount> percentage of the Aliavelyr's | ||
+ | spiritual energy into endurance. | ||
+ | |||
==Weapons and Armour== | ==Weapons and Armour== | ||
- | Elflords are also privileged to special items from Celebrimbor in Valathyr. When in Celebrimbor's shop, simply 'claim' them. There are a number of different weapons available: | + | Aliavelyrae are also privileged to special items from Celebrimbor in Valathyr. When in Celebrimbor's shop, you can 'claim <weapon type>' or 'claim <armour type>'. You can list available weapons for a particular weapon skill by typing 'claim available <skill>', or list all claimable items by simply typing 'claim'. There are a number of different weapon and armours available: |
===Weapons=== | ===Weapons=== | ||
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===Armour=== | ===Armour=== | ||
- | Typing | + | cuirass |
- | claim armour | + | breastplate |
- | gets you | + | hauberk |
- | a silvery erivelin light mail hauberk | + | right gauntlet |
- | + | left gauntlet | |
- | If you are a winged Elflord you should remove all other armor prior to requesting a hauberk, this will allow you to receive a hauberk that protects your wings as well. | + | right boot |
+ | left boot | ||
+ | circlet | ||
+ | helm | ||
+ | pteralorica (winged hauberk) | ||
+ | pair of gauntlets | ||
+ | pair of boots | ||
===Enhance=== | ===Enhance=== | ||
- | Once in possession of one of these items, weapon or armour, an Elflord can enhance it by typing: | + | Once in possession of one of these items, an Aliavelyr can enhance it by typing: |
enhance <item> [two handed] | enhance <item> [two handed] | ||
- | Enhancing an item increases its effectiveness as well as activating certain | + | Enhancing an item increases its effectiveness as well as activating certain powers in it that are otherwise inert. The number of items that may be |
- | powers in it that are otherwise inert. The number of items that may be | + | enhanced increases with the level of the Aliavelyr. To remove an enhancement |
- | enhanced increases with the level of the Elflord. To remove an enhancement | + | |
from an item simply type, 'reclaim silmaril from <item>'. | from an item simply type, 'reclaim silmaril from <item>'. | ||
+ | |||
+ | Terekath states: Actually, the number of items you can enhance now seems to be determined by | ||
+ | your chronophrasty skill. | ||
==Restrictions== | ==Restrictions== | ||
- | The restrictions that result from these powers are as follows: | + | Aliavelyrae must maintain a good and ordered alignment. Aliavelyrae are worshippers of Illuvatar, and do not venerate any deities Illuvatar holds in disdain. Due to the nature of the powers granted to the Aliavelyrae, they seem to be somewhat more susceptible to items made of iron than most other danaan. |
- | + | ||
- | * Elflords must always dodge in combat and must maintain a good and ordered alignment. | + | |
- | * Due to the nature of the powers granted to the Elflords, they seem to be somewhat more susceptible to items made of iron than most other elves. | + | |
==Associations Acceptable== | ==Associations Acceptable== | ||
- | Confirmed Associations available to Elflords | + | Confirmed Associations available to Aliavelyrae: |
- | * Attuned | + | * [[The Attuned]] |
- | * Questors of Tyr | + | * [[Questors of Tyr]] |
- | * Minerva's Haurspices | + | * [[Minerva's Haruspices]] |
- | * Maidens of the Spear | + | * [[Maidens of the Spear]] |
* [[Fallen Blood of Chaos]] | * [[Fallen Blood of Chaos]] | ||
Revision as of 00:30, 8 December 2013
Contents |
Elflords
Long ago, when Ahrikol first appeared in these realms, he swayed an elf to forge for him rings of power, with which he could control the hearts of the wearer. When the elf realized the evil intent of Ahrikol, he rebelled and created the Three Rings which Ahrikol could not control, for he had no part in the forging. To prevent the Three from falling into Ahrikol's hands, a group of the mightiest Danaan were trained to fully use their abilities, the Aliavelyrae. Aliavelyrae are highly skilled fighters who have mastered the arts of temporal magic, chronophrasty.
Aliavelyr Playable Races
Join Restrictions
Celeborn states, <= You cannot join the Aliavelyrae because you are a soldier. =>
/---------------------------------------- System Change 5046 ----------------------------------------\ | Summary Aliavelyrae need to speak Sperethiel | | Number 5046 | | Type content revision | | By Chaos | | When Apr 13 2011 5:47 PM | | Description Made the ability to speak fluent Sperethiel a requirement to join the Aliavelyrae. | | Reason Stuff I thought was related but isn't. | | Result Have to speak elf to be an elflord. | | Projects Aliavelyrae | | Importance Rated 1.2, closer to minor than limited, by four raters, spread 1-2 | | Value Rated 3.8, closer to good than acceptable, by four raters, spread 3-4 | | Version not updated | \----------------------------------------------------------------------------------------------------/
Elflord Abilities
Aliavelyrae are very skilled in many aspects of combat. It has also been noted that while in combat Aliavelyrae heal at an alarmingly quick rate. As well, Aliavelyrae can shift temporal fields to several different effects:
temporal body shift <target> will either strengthen or weaken the body of the target, increasing or decreasing their stats depending upon their virtue.
temporal location shift [destination] will return you home at Galadriel's Mirror, or back to the location you were previously at before teleporting home.
temporal aura shift <on | off> will either create or dissipate an aura that grants resistances to various forms of attack to the Aliavelyr.
extend temporal aura <minimally | partially | mostly | fully> Once an Aliavelyr has created a temporal aura he or she can extend its range to varying degrees and different effects. At the very least the aura will cause creatures within its sphere to glow according to their alignment. A partially extended aura will cause those with worthy ideals to be healed. A mostly extended aura will becomes violent and, when properly controlled by an Aliavelyr skilled in telesma, a deadly weapon that one can use to strike all of one's opponents at once. skill other effects might be achieved. Note that although the aura is temporal in nature, it can be influenced by other esoteric affinities had by the Aliavelyr. Rumours have it that a heroic Aliavelyr that has mastered chronophrasty can push the aura so far as to cause his or her environment to travel back in time, resetting it to previous conditions.
infuse <amount> will convert <amount> percentage of the Aliavelyr's spiritual energy into endurance.
Weapons and Armour
Aliavelyrae are also privileged to special items from Celebrimbor in Valathyr. When in Celebrimbor's shop, you can 'claim <weapon type>' or 'claim <armour type>'. You can list available weapons for a particular weapon skill by typing 'claim available <skill>', or list all claimable items by simply typing 'claim'. There are a number of different weapon and armours available:
Weapons
Swords
wingblade wingstrake razorang runesword rasp rapier scramasax saber scimitar shortsword serrated broadsword armblade ashanderai armspike bastard sword blunt sword broadsword double-bladed sword claymore cutlass epee executioner's sword glaive giant sword greatsword hooked sword flamberge foil falchion longsword legblade machete
Staves
wand rod staff sharpened staff baton double-ended spear giant staff hoopak quarterstaff
Spears
trident toothpick spit spear pick pike ashanderai armspike double-ended spear javelin giant spear greatspear harpoon legspike
Shields
razor tower shield razor kite shield razor square shield razor buckler razor target shield razor mantlet target shield tower shield spiked mantlet spiked buckler spiked kite shield square shield spiked square shield spiked tower shield spiked target shield buckler kite shield mantlet
Unarmed
orchid wingrazor wingblade spiked knuckle-duster punch dagger armblade armspike claw legblade legspike knuckle-duster
Armour
cuirass breastplate hauberk right gauntlet left gauntlet right boot left boot circlet helm pteralorica (winged hauberk) pair of gauntlets pair of boots
Enhance
Once in possession of one of these items, an Aliavelyr can enhance it by typing:
enhance <item> [two handed]
Enhancing an item increases its effectiveness as well as activating certain powers in it that are otherwise inert. The number of items that may be enhanced increases with the level of the Aliavelyr. To remove an enhancement from an item simply type, 'reclaim silmaril from <item>'.
Terekath states: Actually, the number of items you can enhance now seems to be determined by your chronophrasty skill.
Restrictions
Aliavelyrae must maintain a good and ordered alignment. Aliavelyrae are worshippers of Illuvatar, and do not venerate any deities Illuvatar holds in disdain. Due to the nature of the powers granted to the Aliavelyrae, they seem to be somewhat more susceptible to items made of iron than most other danaan.
Associations Acceptable
Confirmed Associations available to Aliavelyrae: