Duergar
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at least 250 years. Their vision is superbly adapted to lightless subterranean | at least 250 years. Their vision is superbly adapted to lightless subterranean | ||
environments, but suffers significantly in light. | environments, but suffers significantly in light. | ||
+ | |||
+ | /----------------------------- The Duergar Race -----------------------------\ | ||
+ | | Attributes Strength 70 to 100 | | ||
+ | | Intelligence 30 to 90 | | ||
+ | | Constitution 75 to 105 | | ||
+ | | Dexterity 25 to 85 | | ||
+ | | Willpower 75 to 110 | | ||
+ | | Charisma 5 to 65 | | ||
+ | | Perception 40 to 95 | | ||
+ | | Size 30 to 45 | | ||
+ | | Typical Sexes Male | | ||
+ | | Female | | ||
+ | | Languages Native Kathdax | | ||
+ | | Innate Skills Magick Resistance 20 | | ||
+ | | Necromancy Resistance 20 | | ||
+ | | Poison Resistance 10 | | ||
+ | | Robustness 10 | | ||
+ | | Specialty Access Magick Resistance, available: degree III, | | ||
+ | | Necromancy Resistance, required: degree I | | ||
+ | | Poison Resistance and | | ||
+ | | Robustness | | ||
+ | | Resistances Temporal very strong resistance | | ||
+ | | Traits Assimilativity -1 | | ||
+ | | Night Vision 3 | | ||
+ | | Sentience Anthropic | | ||
+ | | Cultures and Homelands Freeholder Freehold | | ||
+ | | Klodtzer Klodtz | | ||
+ | | Losthavener Losthaven | | ||
+ | | Lowlander Halfmoon Bay | | ||
+ | | Sanctuary | | ||
+ | | Zadnothruan Wildling Zadnothruin | | ||
+ | | Physical Characteristics Anatomy Anthropoid | | ||
+ | | Natural Weaponry Ordinary | | ||
+ | | Mental Characteristics Psi Psychic | | ||
+ | \----------------------------------------------------------------------------/ |
Revision as of 04:47, 28 May 2007
Duergar:
The duergar are the grey cousins of the dwarves who dwell deep within the depths of the earth, where they compete for food and living space with drow, svirfneblin, and other less-savory races. They speak the Kathdax tongue, derived from the ancient Dethek spoken before the dwarf and duergar races divided. There is considerable enmity between the races in these times; most consider this to be a result of the more vicious, less honorable culture the duergar have developed over the centuries.
What is more curious is that some pressure of their aforementioned environment seems to have awakened in the duergar, alike with the svirfneblin, peculiar powers of the mind, and rare is the duergar who does not develop at least one esoteric psychic capability in his lifetime.
These "grey dwarves", as they are sometimes called, usually live for at least 250 years. Their vision is superbly adapted to lightless subterranean environments, but suffers significantly in light.
/----------------------------- The Duergar Race -----------------------------\ | Attributes Strength 70 to 100 | | Intelligence 30 to 90 | | Constitution 75 to 105 | | Dexterity 25 to 85 | | Willpower 75 to 110 | | Charisma 5 to 65 | | Perception 40 to 95 | | Size 30 to 45 | | Typical Sexes Male | | Female | | Languages Native Kathdax | | Innate Skills Magick Resistance 20 | | Necromancy Resistance 20 | | Poison Resistance 10 | | Robustness 10 | | Specialty Access Magick Resistance, available: degree III, | | Necromancy Resistance, required: degree I | | Poison Resistance and | | Robustness | | Resistances Temporal very strong resistance | | Traits Assimilativity -1 | | Night Vision 3 | | Sentience Anthropic | | Cultures and Homelands Freeholder Freehold | | Klodtzer Klodtz | | Losthavener Losthaven | | Lowlander Halfmoon Bay | | Sanctuary | | Zadnothruan Wildling Zadnothruin | | Physical Characteristics Anatomy Anthropoid | | Natural Weaponry Ordinary | | Mental Characteristics Psi Psychic | \----------------------------------------------------------------------------/