Gardagh

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-== Notable Locations: ==+= Notable Locations =
-*[[Fliu Gulch]]+
*[[Sloan]] *[[Sloan]]
-*[[Mordekar]] 
*[[Muspelheim]] *[[Muspelheim]]
*[[Vargan]] *[[Vargan]]
 +
 += Other Attractions =
 +*[[Fliu Gulch]]
 +*[[Mordekar]]
*[[Ragnar]] *[[Ragnar]]
*[[Orin-Nar]] *[[Orin-Nar]]
- += Cultures =
-== Cultures: ==+
*[[Fenric]] *[[Fenric]]
 +*[[Beorn]]
-== Affiliations: ==+= Notable Creatures =
- +
- +
- +
-== Quests: ==+
- +
- +
- +
-== Notable Creatures: ==+
-Gardagh has many excellent options for Empathic Bonding. For the Drake Bonds, Gardagh presents the [[water drake]], capable of spewing forth burning water, and the [[cold drake]], capable of both a cold breath attack and a flaming water attack. The main differences between the two is that while the water drake may not be as nimble, it is stockier and capable of sustaining much more damage than its lighter counterpart.+Gardagh has many excellent options for [[Verynvelyrae|Empathic Bonding]]. For the [[Drake (Empathic Bond)|Drake Bond]], Gardagh presents the [[water drake]], capable of spewing forth burning water, and the [[cold drake]], capable of both a cold breath attack and a flaming water attack. The main differences between the two is that while the water [[drake]] may not be as nimble, it is stockier and capable of sustaining much more damage than its lighter counterpart.
Gardagh also is the home of Barbarian region of Gladiators, who incorporate animals into their combat games. Among the animals used are [[pit warg]], [[war hound]], [[war pig]], [[war cat]], [[forest cat]], [[wolf]] and [[bear]]. Gardagh also is the home of Barbarian region of Gladiators, who incorporate animals into their combat games. Among the animals used are [[pit warg]], [[war hound]], [[war pig]], [[war cat]], [[forest cat]], [[wolf]] and [[bear]].
[[Category:Regions]][[Category:Gardagh]] [[Category:Regions]][[Category:Gardagh]]

Revision as of 18:26, 26 March 2014

Gardagh is the name for the island region north of Avalon. It is composed of one large main island and many smaller islands. The entire region is relatively unexplored, and most of the natives were considered until recently to be uncultured. With a large amount of diplomacy from both sides, a list of traits were written down as an outline for a group of people to be considered as having a culture. Several of the tribes from Gardagh pointed out that, despite their affinity for and closeness to nature, they do indeed have many of factors required to be considered "civilized", while at the same time pointing out that there are several "civilized" cultures that are far more uncivilized in nature than the inhabitants of Gardagh. Without being considered 'civilized', there would be no chance to establish trade negotiations.

The inhabitants are divided into two main factions, based predominantly upon their heritage. Both factions hold physical prowess in combat in high esteem, and are lead by strong warriors. To someone not of either culture, the only difference is that one is more adept at seafaring than the other, but to someone from either faction, there are considerable differences, and not a lot of interaction between the two.



Higher resolution spoiler map


Contents

Notable Locations

Other Attractions

Cultures

Notable Creatures

Gardagh has many excellent options for Empathic Bonding. For the Drake Bond, Gardagh presents the water drake, capable of spewing forth burning water, and the cold drake, capable of both a cold breath attack and a flaming water attack. The main differences between the two is that while the water drake may not be as nimble, it is stockier and capable of sustaining much more damage than its lighter counterpart. Gardagh also is the home of Barbarian region of Gladiators, who incorporate animals into their combat games. Among the animals used are pit warg, war hound, war pig, war cat, forest cat, wolf and bear.

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