Protas Area Speedruns
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Revision as of 10:48, 10 September 2015 (edit) Win (Talk | contribs) (added landmass speedrun procedures) ← Previous diff |
Revision as of 10:53, 7 October 2015 (edit) Win (Talk | contribs) (→Jhan - removed (on zak's speedrun)) Next diff → |
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===Andala=== | ===Andala=== | ||
- | ==Jhan== | ||
- | Because of the guards jhan is a bit screwy | ||
- | |||
- | additional the typed directions must be entered seperately | ||
- | |||
- | '''Bold''' direction indicate guarded directions | ||
- | |||
- | go in, '''in''', e, w, 5n, 2s, e, '''e''', u, 2w, n, 2s, n, w, nw, se, 3e, 2u, n, w, e, n, 3w, 2n, s, w, 2e, w, 2s, w, e, n, 3e, 2s, 3d, 3w, n, 2s, n, w, nw, se, n, 3s, 2n, w, n, 2s, n, w | ||
- | |||
- | enter hole | ||
- | |||
- | go d, d, w, 4e, w, 2d, 2s, in, 2d w, n, w, e | ||
- | |||
- | pull lever | ||
- | |||
- | go out, 2s, e, 2w, e, n, 3w | ||
- | |||
- | search altar | ||
- | |||
- | enter basin | ||
- | |||
- | go 4e, 2u, out, 2n, 2u, 2w, 2u, out, 4e, 3s, 2out |
Revision as of 10:53, 7 October 2015
Protas Area Speedruns
- failure to follow directions can result in DEATH
- Please note these are a work in progress
- ETF-or Estimated Time to Finish depends on your speed i.e. the faster your speed the less time required. At 45 speed it took me about 15 minutes to complete the run. Your time may vary.
- Minor editing may be required to get format from wiki to line up with CMud
Contents |
Continents
Oceans
- these aliases are designed to be used by cmud
- Oceans start at (40, 40, 0)
- ALL Oceans require flight for speedrun to finish
Steps
Step 1) Click Alias Bar in top of CMud Window
Step 2) Click New in pop-up window
Step 3) Type the name of the command you want it to execute in Name. i.e. if you want to call it ocean type that here
Step 4) Click the big white box below name and copy paste the directions found below
go 80w, s, 80e, s, 80w, s, 80e, s, 80w, s, 80e, s
go 80w, s, 80e, s, 80w, s, 80e, s, 80w, s, 80e, s
go 80w, s, 80e, s, 80w, s, 80e, s, 80w, s, 80e, s
go 80w, s, 80e, s, 80w, s, 80e, s, 80w, s, 80e, s
go 80w, s, 80e, s, 80w, s, 80e, s, 80w, s, 80e, s
go 80w, s, 80e, s, 80w, s, 80e, s, 80w, s, 80e, s
go 80w, s, 80e, s, 80w, s, 80e, s, 80w, s, 80e, s
go 80w, s, 80e, s, 80w, s, 80e, s, 80w, s, 80e, s
go 80w, s, 80e, s, 80w, s, 80e, s, 80w, s, 80e, s
go 80w, s, 80e, s, 80w, s, 80e, s, 80w, s, 80e, s
go 80w, s, 80e, s, 80w, s, 80e, s, 80w, s, 80e, s
go 80w, s, 80e, s, 80w, s, 80e, s, 80w, s, 80e, s
go 80w, s, 80e, s, 80w, s, 80e, s, 80w, s, 80e, s
go 80w, s, 80e, s, 80w
Step 5) Don't Forget to Save!
Landmasses
So for landmasses you will want to basically follow the same steps as for the oceans, with a few changes.
1) Immateriality is required. Because of Elevation changes, you will spend a significant amount of time traveling through the earth.
2) Turn off Terrain Follow mode. The speedrun cannot function properly if you are using terrain follow mode.
3) You will have to complete several runs to get a continent or overland area complete. Be Patient.
4) Some Areas will be easier than others. Cimbra/Korindim is a nightmare, where as skarlan was quite easy.
5) When you get to elevations 3 and 4 it might be beneficial to look at the map for the area on the wiki and use some kind of in game mapping, vis a via ambience ability for aligned or a panoramicon. This will allow you to focus in on the areas that you need, vs. hundreds of rooms of air for a few rooms that you need.
6) The continents at elevations 3 and 4 are layed out quiet easy to follow using mapping abilities, use a methodical grid system method, and it should be quite easy.
7) Do not worry about getting 100% completion on all areas, 92% to 97% is quite good enough.