Fox (Empathic Bond)
From LSWiki
(Difference between revisions)
Revision as of 18:19, 15 June 2018 (edit) Sukie (Talk | contribs) (consideration text) ← Previous diff |
Revision as of 11:27, 10 February 2019 (edit) Adakos (Talk | contribs) (→Enhancement Charms) Next diff → |
||
Line 245: | Line 245: | ||
====Enhancement Charms==== | ====Enhancement Charms==== | ||
- | * [[Rarify (Empathic Bonds)|Rarify Charm]] - somewhat frail or earlier | + | * [[Rarify (Empathic Bonds)|Rarify Charm]] - somewhat frail or earlier (Duration extended by training in Enchantment) |
* [[Change Form(Empathic Bonds)|Change Form Charm]] ~ ''Into a Fox. No actual benefits, just amusing'' - robust | * [[Change Form(Empathic Bonds)|Change Form Charm]] ~ ''Into a Fox. No actual benefits, just amusing'' - robust | ||
Revision as of 11:27, 10 February 2019
You experience feelings of wiliness, guile, slyness, finesse, and amusement.
Contents |
Familiar
This is a male fox with red fur and orange eyes. A thick coat of red covers his entire body, fading into black on his legs and at the tip of his ears and tail. Alert orange eyes peer out over his black muzzle with a solemn smirk.
Foxes are masters of deceit and grant their consort access to many abilities. They can be found around Liathyr and randomly in the Northlands and Cimbra. They have some degree of night vision.
Bonding Requirements
One was bonded with just over 80 in both tactics and manipulation. Another at 137 tactics and 72 manipulation.
Attribute Modifiers
- Increases Charisma, Dexterity, Intelligence and Perception +50
Traits Granted
- Luck, which quickly grows through bond strength. ~ 30 at Complete
- 1 point of Night vision around Resilient
- Ambidexterity around Deep
Combat Bonus
Attack: Increases Tactics utilization by 80% Adds Imagination at 160% Damage: Increases Tactics utilization by 80% Adds Imagination at 160%
Skill Effects
Skill | Access | Bonus |
---|---|---|
Tactics | 16 | 75 + 10% base |
Throwing | 16 | 75 + 10% base |
Stealth | 13 | 65 |
Combat Reflexes | 12 | 60 |
Elude Pursuit | 12 | 60 |
Illusion | 12 | 60 |
Dirty Fighting | 11 | 55 |
Thaumaturgy | 10 | 50 |
Escape | 9 | 45 |
Fast Talk | 8 | 40 |
Imagination | 8 | 40 |
Linguistics | 8 | 40 |
Lockpicking | 8 | 40 |
Matrix Interface | 8 | 40 |
Strategy | 7 | 35 |
Quickness | 6 | 30 |
Appraisal | 5 | 25 |
Symbology | 5 | 25 |
Abjuration | 4 | 20 |
Breath Control | 4 | 20 |
Carousing | 4 | 20 |
Centering | 4 | 20 |
Channeling | 4 | 20 |
Divination | 4 | 20 |
Dodge | 4 | 20 |
Find Weakness | 4 | 20 |
Forestry | 4 | 20 |
Gambling | 4 | 20 |
Haggling | 4 | 20 |
Hills Fieldcraft | 4 | 20 |
Lack of Weakness | 4 | 20 |
Logistics | 4 | 20 |
Metacreativity | 4 | 20 |
Metasenses | 4 | 20 |
Mimicry | 4 | 20 |
Plains Fieldcraft | 4 | 20 |
Recuperation | 4 | 20 |
Stamina | 4 | 20 |
Conjuration | 3 | none |
Enchantment | 3 | none |
Evocation | 3 | none |
Redaction | 3 | none |
Somatesthesia | 3 | none |
Summoning | 3 | none |
Telepathy | 3 | none |
Invocation | 2 | none |
Psychokinesis | 2 | none |
Psycholeptesis | 2 | none |
Shorelands Fieldcraft | 2 | none |
Translocation | 2 | none |
Charms
Enhancement Charms
- Rarify Charm - somewhat frail or earlier (Duration extended by training in Enchantment)
- Change Form Charm ~ Into a Fox. No actual benefits, just amusing - robust
Illusion Charms
- Displacement Charm (at Fairly Healthy)
- Invisibility Charm
Special Attacks
- Dart of Magick
Received: Very Frail Cost: 10 Spirit Damage: Very Low Type: Magick Contact Area: Small Activity: 14 (Fixed)
- Spark of Sorcerous Lightning
Received: Very Healthy (~14% bond strength) Cost: 10 Damage: Low Type: Magick, Air, Extropy Contact Area: Small Activity: 14 (Fixed)
- Disk of Shadow
Received: ? Cost: 10 Damage: Moderate Type: Shadow Contact Area: Medium Activity: 14 (Fixed)
- Bolt of Chaos Magick
Received: ? Cost: 10 Damage: Moderate Type: Magick, Chaos Contact Area: Small Activity: 14 (Fixed)
- Ball of Sorcerous Radiance
Received: ? Cost: 10 Damage: Moderate Type: Magick, Fire, Air, and Extropy Contact Area: Large Activity: 14 (Fixed)
- Swarm of Sorcerous Firedarts
Received: ? Cost: 20 Damage: Low Type: Magick, Fire, Piercing Contact Area: Very Large Activity: 18 (Fixed) Note: Has displacement affect, but it no longer does anything after change 6088
The special attacks use Throwing and one half of Thaumaturgy in their attack ratings.