Sithaz
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*You are in good shape. | *You are in good shape. | ||
*You wear Sithaz Gaze around your right hind eyestalk and DeathCaller on your left hind eyestalk. | *You wear Sithaz Gaze around your right hind eyestalk and DeathCaller on your left hind eyestalk. | ||
+ | |||
+ | ==Traits== | ||
==Bezhuldaar Eyes== | ==Bezhuldaar Eyes== |
Revision as of 22:32, 23 October 2019
- Just started, should finish in the next few nights. All I have left are the ifish attack and damage ratings, which should all look very similar to the first one
Welcome to the Sithaz character sheet. I'll try to update this every now and then with various dumps of character screens. I check my tell history often, so if I'm missing something you want to see, just drop me a tell and I'll add it in. Here we go!
Contents |
Description
- You are a monstrosity that is roughly spherical in overall shape, your body covered in plates of shadowy chitin. You have a gaping mouth lined with double upper and lower rows of long, pointed, widely-spaced teeth, above which is a massive dazzling yellow eye. Above that you are festooned with eyestalks, all apparently moving independently and looking in different directions. You hang in the air with no apparent means of support. You are a female bezhuldaar, a member of a race known no less for habitual cruelty and taste for the flesh of other sentient beings than for the tremendous power of their many eyes, each of which has a different weird ability. The large central eye always, as far as is known, projects a powerful anti-magick field, but the small eyestalks can have a dizzying array of deadly abilities varying greatly between different individuals. Any bezhuldaar is best treated with extreme caution, if not outright terror and fleeing. You are a Legendary Hero of Lost Souls. You are permeated by a haze of pulsing green glow, a haze of churning sickly haze, a dim blue-white radiance, a dim umber radiance, a dim red-orange radiance, a dim green radiance, a vivid shimmering radiance, a dim sparkling light, a dim turquoise radiance, and darkness. You have a few thin streamers of billowing swirling smoke, a few thin streamers of billowing whiteness, a few thin streamers of brownish haze, a few thin streamers of reddish haze, a few thin wisps of pulsing blue radiance, a few thin wisps of wavering iridescence, a few thin wisps of pulsing pink radiance, a tracery of lurid cyan haze, a tracery of lurid greenness, a tracery of pulsing chaotic glow, a tracery of shuddering grayness, a tracery of blue haze, a tracery of lightning, a tracery of shimmering haze, a tracery of opalescent radiance, a tracery of wavering orange radiance, a tracery of glinting pattern, a tracery of light, a tracery of surging radiance, a webwork of blackness, a webwork of shimmering violet radiance, and a webwork of silvery light within and around you. You have a verdant glyph over your main body and a coruscating orange Gezuuni name rune dubbing you Mazilya tattooed on your main body. Your body seems strangely insubstantial, with your surroundings dimly visible through you. Your central eye and mid-fore, left hind, and hind eyestalks are closed. You are giving off bright light.
- You are about eighteen dimins across and a fifth of a dimin thick.
- You are in good shape.
- You wear Sithaz Gaze around your right hind eyestalk and DeathCaller on your left hind eyestalk.
Traits
Bezhuldaar Eyes
So generally speaking, I leave my central eye, acuity eye, haste eye and paralysis ray eye closed. I have a trigger set for my acuity and haste eyes that when the buffs fall off I open the eye, rebuff myself, close the eye. I also randomly do this just in case I was blinded or otherwise unable to recast the buff when the trigger goes off. My paralysis ray I have triggered to open and cast on my enemy that is actually able to land a blow on me. However, right now I have the paralysis trigger off because I only really need it against tough fights not everyday farming. The heat eye as is shown closed below is only because I pulled this while I was fighting fire giants, which I close the heat eye vs them, then open it back up when I go elsewhere.
- Your right fore eyestalk can project a frost bolt. You have completely mastered this power.
- Your left fore eyestalk can project a force bolt. You have completely mastered this power.
- Your right mid-fore eyestalk can project a death ray. You have completely mastered this power.
- Your left mid-fore eyestalk can project an acuity ray, though you are unable to generate an acuity ray because your left mid-fore eyestalk is closed. You have completely mastered this power.
- Your right middle eyestalk can project an acid stream. You have completely mastered this power.
- Your left middle eyestalk can project a disruption beam. You have completely mastered this power.
- Your right mid-hind eyestalk can project an alkaline stream. You have completely mastered this power.
- Your left mid-hind eyestalk can project a heat beam, though you are unable to generate a heat beam because your left mid-hind eyestalk is closed. You have completely mastered this power.
- Your right hind eyestalk can project a haste beam, though you are unable to generate a haste beam because your right hind eyestalk is closed. You have completely mastered this power.
- Your left hind eyestalk can project a paralysis ray, though you are unable to generate a paralysis ray because your left hind eyestalk is closed. You have completely mastered this power.
Primary Attributes
Attribute | Natural | Effective |
---|---|---|
Strength | 112 | 205 |
Agility | 94 | 206 |
Vitality | 290 | 447 |
Ego | 360 | 448 |
Intellect | 400 | 527 |
Willpower | 460 | 611 |
Perception | 380 | 561 |
For the Skills displays, it will be a combination of "show specialties str" and "show skills str", essentially I'm taking everything I have at least 1 specialty point in and displaying it, but adding an "effective" column at the end to show any buffs I might have going on them. Finally, if there were any skills being hyper-buffed (>200) without any specialties in them, I added those at the end of the table in a list.
Strength
---------Skill--------- | --Asg-- | --Bon-- | --Tot-- | --Max-- | --Min-- | --Rat-- | --Cei-- | --Eff-- |
---|---|---|---|---|---|---|---|---|
Armour Use | 1 | 1 | 2 | 14 | 0 | 117 | 120 | 187 |
Athleticism | 2 | 0 | 2 | 53 | 2 | 40 | 120 | 40 |
Brawling | 0 | 1 | 1 | 10 | 0 | 79 | 80 | 149 |
Load Bearing | 2 | 1 | 3 | 12 | 0 | 150 | 150 | 243 |
Massive Blow | 3 | 0 | 3 | 14 | 0 | 150 | 150 | 220 |
Massive Exertion | 3 | 0 | 3 | 13 | 0 | 87 | 150 | 180 |
Agility
---------Skill--------- | --Asg-- | --Bon-- | --Tot-- | --Max-- | --Min-- | --Rat-- | --Cei-- | --Eff-- |
---|---|---|---|---|---|---|---|---|
Climbing | 0 | 1 | 1 | 11 | 0 | 80 | 80 | 150 |
Flight | 2 | 0 | 2 | 62 | 0 | 120 | 120 | 242 |
Legerdemain | 0 | 1 | 1 | 8 | 0 | 76 | 80 | 146 |
Martial Arts | 0 | 1 | 1 | 10 | 0 | 80 | 80 | 281 |
Quickness | 7 | 0 | 7 | 15 | 0 | 240 | 240 | 551 |
- Dodge: 275, Escape: 201
Vitality
---------Skill--------- | --Asg-- | --Bon-- | --Tot-- | --Max-- | --Min-- | --Rat-- | --Cei-- | --Eff-- |
---|---|---|---|---|---|---|---|---|
Aging Retardation | 0 | 1 | 1 | 5 | 0 | 39 | 40 | 39 |
Air Resistance | 0 | 1 | 1 | 6 | 0 | 79 | 80 | 407 |
Breath Control | 0 | 1 | 1 | 9 | 0 | 79 | 80 | 149 |
Cold Tolerance | 0 | 1 | 1 | 13 | 1 | 80 | 80 | 456 |
Crushing Resistance | 0 | 7 | 7 | 30 | 0 | 220 | 220 | 528 |
Cutting Resistance | 0 | 7 | 7 | 30 | 0 | 219 | 220 | 472 |
Darkness Affinity | 5 | 10 | 15 | 15 | 0 | 394 | 400 | 464 |
Entropy Resistance | 0 | 1 | 1 | 6 | 0 | 79 | 80 | 524 |
Extropy Resistance | 0 | 1 | 1 | 6 | 0 | 79 | 80 | 248 |
Fire Resistance | 0 | 1 | 1 | 6 | 0 | 79 | 80 | 413 |
Hardiness | 4 | 0 | 4 | 24 | 1 | 180 | 180 | 355 |
Heat Tolerance | 0 | 1 | 1 | 13 | 1 | 80 | 80 | 456 |
Ooze Affinity | 7 | 0 | 7 | 15 | 1 | 240 | 240 | 310 |
Piercing Resistance | 0 | 7 | 7 | 30 | 0 | 219 | 220 | 472 |
Regeneration | 7 | 0 | 7 | 85 | 0 | 220 | 220 | 536 |
Robustness | 0 | 1 | 1 | 14 | 0 | 80 | 80 | 150 |
Running | 0 | 1 | 1 | 11 | 0 | 79 | 80 | 149 |
Stamina | 0 | 1 | 1 | 32 | 0 | 80 | 80 | 343 |
Supernal Durability | 6 | 0 | 6 | 7 | 0 | 157 | 180 | 252 |
Swimming | 0 | 1 | 1 | 11 | 0 | 79 | 80 | 149 |
Water Resistance | 0 | 1 | 1 | 6 | 0 | 79 | 80 | 149 |
- Air Affinity: 297, Earth Affinity: 293, Entropy Affinity: 297, Fire Affinity: 303, Water Affinity: 296, Recuperation: 271, Acid Resistance: 297, Alkali Resistance: 297, Eskara Resistance: 246, Lightning Resistance: 297, Thunder Resistance: 297
Ego
---------Skill--------- | --Asg-- | --Bon-- | --Tot-- | --Max-- | --Min-- | --Rat-- | --Cei-- | --Eff-- |
---|---|---|---|---|---|---|---|---|
Abjuration | 1 | 0 | 1 | 1 | 0 | 40 | 80 | 40 |
Carousing | 1 | 0 | 1 | 19 | 1 | 80 | 80 | 150 |
Conjuration | 2 | 0 | 2 | 21 | 0 | 120 | 120 | 242 |
Enchantment | 8 | 0 | 8 | 10 | 0 | 240 | 260 | 310 |
Etiquette | 0 | 1 | 1 | 9 | 0 | 51 | 80 | 121 |
Intimidation | 0 | 2 | 2 | 22 | 1 | 120 | 120 | 190 |
Leadership | 6 | 0 | 6 | 15 | 0 | 214 | 220 | 284 |
Power Channeling | 16 | 0 | 16 | 20 | 1 | 420 | 420 | 490 |
Showmanship | 2 | 0 | 2 | 46 | 2 | 120 | 120 | 190 |
Wyrding | 0 | 2 | 2 | 72 | 2 | 120 | 120 | 264 |
Intellect
---------Skill--------- | --Asg-- | --Bon-- | --Tot-- | --Max-- | --Min-- | --Rat-- | --Cei-- | --Eff-- |
---|---|---|---|---|---|---|---|---|
Arcane Lore | 1 | 0 | 1 | 12 | 1 | 80 | 80 | 150 |
Cartography | 0 | 1 | 1 | 7 | 1 | 80 | 80 | 150 |
Garbology | 12 | 0 | 12 | 12 | 2 | 340 | 340 | 410 |
Kesliri | 1 | 0 | 1 | 5 | 1 | 67 | 80 | 137 |
Lack of Weakness | 1 | 0 | 1 | 24 | 1 | 80 | 80 | 150 |
Legend Lore | 4 | 0 | 4 | 57 | 4 | 180 | 180 | 250 |
Literacy | 1 | 0 | 1 | 4 | 1 | 80 | 80 | 150 |
Memory | 2 | 0 | 2 | 49 | 2 | 78 | 120 | 148 |
Power Tuning | 13 | 0 | 13 | 20 | 1 | 360 | 360 | 430 |
Rune Lore | 4 | 0 | 4 | 52 | 1 | 177 | 180 | 247 |
Tactics | 1 | 0 | 1 | 17 | 1 | 80 | 80 | 150 |
Thari | 0 | 1 | 1 | 2 | 0 | 80 | 80 | 150 |
Willpower
---------Skill--------- | --Asg-- | --Bon-- | --Tot-- | --Max-- | --Min-- | --Rat-- | --Cei-- | --Eff-- |
---|---|---|---|---|---|---|---|---|
Antagonism | 0 | 2 | 2 | 30 | 1 | 119 | 120 | 189 |
Centering | 2 | 0 | 2 | 46 | 0 | 120 | 120 | 357 |
Concentration | 1 | 0 | 1 | 80 | 0 | 80 | 80 | 248 |
Discipline | 0 | 1 | 1 | 13 | 1 | 80 | 80 | 186 |
Dream Affinity | 2 | 0 | 2 | 53 | 0 | 40 | 40 | 97 |
Equilibrium | 11 | 0 | 11 | 165 | 0 | 320 | 320 | 930 |
Magick Affinity | 2 | 10 | 12 | 15 | 0 | 340 | 340 | 668 |
Magick Resistance | 0 | 1 | 1 | 6 | 0 | 80 | 80 | 402 |
Meditation | 1 | 0 | 1 | 27 | 0 | 80 | 80 | 220 |
Oneiroturgy | 3 | 0 | 3 | 57 | 0 | 139 | 150 | 314 |
Pain Tolerance | 1 | 2 | 3 | 82 | 2 | 97 | 150 | 225 |
Piety | 1 | 0 | 1 | 11 | 1 | 40 | 80 | 40 |
Power Focusing | 14 | 0 | 14 | 20 | 1 | 380 | 380 | 450 |
Practice | 1 | 0 | 1 | 9 | 0 | 73 | 80 | 143 |
Psychic Integrity | 0 | 1 | 1 | 68 | 0 | 29 | 40 | 137 |
Pyraturgy | 1 | 0 | 1 | 3 | 0 | 77 | 80 | 147 |
Qlippotic Affinity | 1 | 0 | 1 | 11 | 1 | 80 | 80 | 150 |
Tenacity | 5 | 1 | 6 | 113 | 6 | 220 | 220 | 326 |
- Chaos Resistance: 298, Order Resistance: 301
Perception
---------Skill--------- | --Asg-- | --Bon-- | --Tot-- | --Max-- | --Min-- | --Rat-- | --Cei-- | --Eff-- |
---|---|---|---|---|---|---|---|---|
Awareness | 0 | 2 | 2 | 20 | 0 | 120 | 120 | 242 |
Find Weakness | 1 | 0 | 1 | 22 | 1 | 80 | 80 | 267 |
Firefighting | 0 | 1 | 1 | 5 | 0 | 40 | 80 | 40 |
Gaze Weapon | 17 | 0 | 17 | 72 | 0 | 440 | 440 | 510 |
Imagination | 1 | 0 | 1 | 124 | 0 | 80 | 80 | 276 |
Introspection | 0 | 1 | 1 | 1 | 0 | 80 | 80 | 174 |
Killer Instinct | 1 | 0 | 1 | 19 | 1 | 80 | 80 | 276 |
Orienteering | 0 | 1 | 1 | 13 | 1 | 80 | 80 | 202 |
Power Direction | 15 | 0 | 15 | 20 | 1 | 400 | 400 | 470 |
Precision Strike | 0 | 1 | 1 | 19 | 1 | 80 | 80 | 267 |
Somatesthesia | 0 | 1 | 1 | 15 | 0 | 80 | 80 | 195 |
Subordination | 3 | 0 | 3 | 36 | 1 | 100 | 150 | 225 |
Tracking | 0 | 1 | 1 | 8 | 0 | 40 | 80 | 83 |
Experience
- You have 1,065,654,359 experience, requiring a further 4,175,641 experience to attain the next level.
- You require a total of 2,142,150,000 experience points to reach level 675, which is 1,076,476,804 more than you currently have.
- 49.75% of the way to max level
Quest Points
506 Quest Points, which is every quest on the list completed.
Exploration
You have achieved twenty-six thousand four hundred thirty-seven exploration points, 87.5% of the total possible.
Attacks
Attack | Activity | Preference |
---|---|---|
Scintilla of Extropy | 8 | Very High |
Spark of Chaos | 8 | Very High |
Mouth | 14 | Very High |
Burst of Creativity | 8 | Moderate |
Mote of Surreal Imagination | 10 | Moderate |
Ripple of Imagination | 10 | Somewhat Low |
Mouth
Obviously attack and damage ratings change all the time, so I'm just pulling these from a random fight.
- Attack Rating
--------------Factor-------------- | ---------Value--------- | ----------Effect---------- | ----Total---- |
---|---|---|---|
Agility | 205 | +269 | 269 |
Perception | 560 | +85 | 354 |
Intellect | 526 | +40 | 394 |
Concentration | 247 | +2223 | 2617 |
Tenacity | 325 | +1852 | 4469 |
Flight | 242 | +864 | 5333 |
Martial Arts | 281 | +281 | 5614 |
Brawling | 149 | +149 | 5763 |
Streetwise | 83 | +125 | 5888 |
Killer Instinct | 276 | +69 | 5957 |
Arcane Lore | 150 | +60 | 6017 |
Combat Reflexes | 171 | +43 | 6060 |
Unarmed Combat | 40 | +41 | 6101 |
Precision Strike | 267 | +40 | 6141 |
Metaphysics | 40 | +16 | 6157 |
Tactics | 150 | +11 | 6168 |
Anatomy | 40 | +8 | 6176 |
Luck | 6 | 0 to +60 | 6206 |
Situational Awareness | Yes | +25 | 6231 |
Creative Energy | 93% | +55 | 6286 |
Intellectual Energy | 94% | -2 | 6284 |
Emotive Energy | 77% | -3 | 6281 |
Hedonic Energy | 77% | -86 | 6195 |
Adroitness | Mouth | -16% : -991 | 5204 |
Relative Bulk | 2.09x | -16.1% : -994 | 4209 |
Strike Location Penalty | Head | -8.9% : -550 | 3659 |
Effort | 160% | +60% : +3717 | 7376 |
Encumbrance | None | +10% : +619 | 7996 |
Combat Mode | All-Out | +50% : +3098 | 11093 |
- Damage Rating
--------------Factor-------------- | ---------Value--------- | ----------Effect---------- | ----Total---- |
---|---|---|---|
Strength | 205 | +264 | 264 |
Perception | 523 | +61 | 325 |
Tenacity | 327 | +1864 | 2189 |
Massive Blow | 220 | +283 | 2472 |
Killer Instinct | 276 | +276 | 2748 |
Dirty Fighting | 157 | +157 | 2905 |
Streetwise | 83 | +83 | 2988 |
Intimidation | 190 | +58 | 3046 |
Empathy | 116 | +36 | 3082 |
Find Weakness | 267 | +31 | 3113 |
Anatomy | 40 | +18 | 3131 |
Politics | 40 | +7 | 3138 |
Torture | 40 | +5 | 3143 |
Law | 40 | +5 | 3148 |
Luck | 6 | 0 to +60 | 3178 |
Hedonic Energy | 78% | +14 | 3192 |
Creative Energy | 100% | +9 | 3201 |
Emotive Energy | 95% | -3 | 3198 |
Usable Physical Bulk | +249 | 3447 | |
Contact Area Size | +27 | 3474 | |
Leverage | Flight | -100 | 3374 |
Effort | 160% | 60% : +2024 | 5398 |
Combat Mode | All-Out | 40% : +1350 | 6748 |
Total Effect on Damage | +117.8 |
Imaginary Fish Attacks
Scintilla of Extropy
- Special Attack Rating
--------------Factor-------------- | ---------Value--------- | ----------Effect---------- | ----Total---- |
---|---|---|---|
Perception | 558 | +763 | 763 |
Vitality | 449 | +221 | 984 |
Ego | 447 | +217 | 1201 |
Agility | 203 | +62 | 1263 |
Intellect | 527 | +50 | 1313 |
Concentration | 253 | +2277 | 3590 |
Tenacity | 330 | +1881 | 5471 |
Flight | 242 | +846 | 6317 |
Imagination | 366 | +357 | 6674 |
Wyrding | 265 | +129 | 6803 |
Precision Strike | 264 | +103 | 6906 |
Streetwise | 83 | +83 | 6989 |
Killer Instinct | 274 | +69 | 7058 |
Extropy Affinity | 120 | +59 | 7117 |
Combat Reflexes | 171 | +46 | 7163 |
Legend Lore | 250 | +20 | 7183 |
Intimidation | 190 | +16 | 7199 |
Tactics | 150 | +14 | 7213 |
Empathy | 116 | +10 | 7223 |
Anatomy | 40 | +5 | 7228 |
Politics | 40 | +2 | 7230 |
Torture | 40 | +1 | 7231 |
Law | 40 | +1 | 7232 |
Animal Lore | 40 | +1 | 7233 |
Luck | 6 | 0 to +60 | 7263 |
Situational Awareness | Yes | +25 | 7288 |
Creative Energy | 100% | +143 | 7431 |
Intellectual Energy | 86% | -22 | 7409 |
Emotive Energy | 66% | -74 | 7335 |
Hedonic Energy | 19% | -81 | 7254 |
Base | +200 | 7454 | |
Relative Bulk | 3.47x | -5.4% : -403 | 7051 |
Combat Mode | All-Out | +50% : +3727 | 10778 |
Strike Location Penalty | Head | -8.5% : -631 | 10148 |
Effort | 160% | +15% : +1118 | 11266 |
Encumbrance | None | +5% : +373 | 11639 |
- Special Damage Rating
--------------Factor-------------- | ---------Value--------- | ----------Effect---------- | ----Total---- |
---|---|---|---|
Perception | 558 | +78 | 78 |
Tenacity | 330 | +1881 | 1959 |
Streetwise | 83 | +83 | 2042 |
Killer Instinct | 274 | +69 | 2111 |
Dirty Fighting | 154 | +39 | 2150 |
Find Weakness | 264 | +39 | 2189 |
Legend Lore | 250 | +31 | 2220 |
Intimidation | 190 | +23 | 2243 |
Empathy | 116 | +14 | 2257 |
Anatomy | 40 | +7 | 2264 |
Politics | 40 | +3 | 2267 |
Torture | 40 | +2 | 2269 |
Law | 40 | +2 | 2271 |
Animal Lore | 40 | +1 | 2272 |
Luck | 6 | 0 to +60 | 2302 |
Creative Energy | 100% | +12 | 2314 |
Intellectual Energy | 86% | -2 | 2312 |
Emotive Energy | 66% | -4 | 2308 |
Hedonic Energy | 19% | -9 | 2299 |
Combat Mode | All-Out | +40% : +920 | 3219 |
Strike Location Penalty | Head | -8.5% : -195 | 3024 |
Effort | 160% | +15% : +345 | 3369 |
Total Effect on Damage | +78.5 |
Spark of Chaos
Burst of Creativity
Mote of Surreal Imagination
Ripple of Imagination
Ringwielder Attacks
Wzadris
I usually have it turned off, but I do have a trigger that lets me cast this once per round.
Kalazkov
I have this triggered to go off whenever there are more than 2 enemies alive in a fight. I only use it once per fight though.
Defenses
Lol, why did you even look here, I don't defend.
Wandslingers
- You have taken five thousand five hundred eighty-three steps towards your ka.
- Your abilities in entropy resistance and extropy resistance are being enhanced by your verdant glyph.
- Your abilities in crushing resistance, piercing resistance, and cutting resistance are being enhanced by your verdant glyph.
- You are moving at enhanced speed from the effects of magickal energies.
- Your vitality is being enhanced by your verdant glyph.
- Your abilities in somatesthesia, recuperation, regeneration, and stamina are being enhanced by your verdant glyph.
- Your intellect, willpower, and perception are being enhanced by magickal energies.
- Your abilities in discipline, concentration, and tenacity are being enhanced by your verdant glyph.
- Your willpower is being enhanced by your verdant glyph.
- Your abilities in equilibrium, load bearing, the ability to make a massive exertion, meditation, and supernal durability are being enhanced by your verdant glyph.
- Your strength is being enhanced by your verdant glyph.
- Your abilities in awareness, navigation, orienteering, ownership, and killer instinct are being enhanced by your verdant glyph.
- Your intellect, agility, ego, and perception are being enhanced by your verdant glyph.
- Your natural confidence is being enhanced by your verdant glyph.
- Your regrowth is being affected by your verdant glyph.
- The effects of your verdant glyph are acting to make you paraneuric.
- The effects of your verdant glyph are acting to make you parasighted.
- Your genetic integrity is being enhanced by your verdant glyph.
Garbage Thondur
- Tokens: 22,873
- Bonus to skills: 70
- Total Skills: 76
- Total Additional Skill Points: 5,320
- Skills Boosted: killer instinct, lack of weakness, massive blow, precision strike, gaze weapon, find weakness, brawling, martial arts, quickness, load bearing, flight, running, armour use, enchantment, darkness affinity, conjuration, qlippotic affinity, pyraturgy, oneiroturgy, magick affinity, ooze affinity, showmanship, power channeling, memory, power direction, breath control, concentration, garbology, regeneration, swimming, water resistance, cutting resistance, orienteering, literacy, pain tolerance, centering, etiquette, cartography, hardiness, arcane lore, legend lore, climbing, imagination, piercing resistance, discipline, awareness, equilibrium, stamina, tenacity, subordination, tactics, entropy resistance, Kesliri, practice, wyrding, intimidation, rune lore, antagonism, heat tolerance, supernal durability, legerdemain, Thari, massive exertion, magick resistance, cold tolerance, crushing resistance, leadership, carousing, power focusing, meditation, somatesthesia, power tuning, robustness, air resistance, fire resistance, and extropy resistance
Benevolence
My Apagion Bond
Its limb is named glow. It is your companion and is level seventy-seven with 16,362,790 experience, leaving 467,210 more experience needed to advance to level seventy-eight.
- First, the ability to heal minor injuries. To do this, concentrate on cautiously healing someone.
- Second, the ability to command a friendly creature over which your familiar is sovereign to undertake a specific action. You can command multiple creatures at once in this manner. To do this, concentrate on commanding your follower or followers to undertake the desired action.
- Third, the ability to urge your familiar to specific action. This ability can be used even if you do not know where your familiar is. To do this, concentrate on urging your familiar to undertake the desired action.
- Fourth, the ability to tame creatures over which your familiar is sovereign. To do this, concentrate on taming the creature.
- Fifth, the ability to send your familiar to safety. This ability can be used even if you do not know where your familiar is. To do this, concentrate on sending your familiar to safety.
- Sixth, the ability to call your familiar to your side. To do this, concentrate on calling your familiar.
- Seventh, the ability to channel spiritual energy from yourself to your familiar. To do this, concentrate on channeling my spiritual energy outward.
- Eighth, the ability to see through your familiar's eyes. This ability can be used even if you do not know where your familiar is. To do this, concentrate on seeing what your familiar sees.
- Ninth, the ability to convert spiritual energy into more refined forms. You sense that this bond is enabling you to acquire extropic energy with this ability. To do this, concentrate on channeling my spiritual energy into the desired type of energy.
- Tenth, the ability to channel spiritual energy from your familiar to yourself. To do this, concentrate on channeling spiritual energy inward.
- Eleventh, the ability to recall your conjured followers to your side. To do this, concentrate on recalling the desired follower or followers.
- Twelfth, the ability to conjure an apagion. To do this, concentrate on conjuring an apagion.
- Thirteenth, the ability to transport your tamed followers to your side. To do this, concentrate on transporting the desired follower or followers.
- Fourteenth, the ability to heal. To do this, concentrate on healing someone.
- Fifteenth, the ability to become one with your familiar. This ability can be used even if you do not know where your familiar is. To do this, concentrate on becoming one with your familiar.
- Sixteenth, the ability to fly. If you already have wings, this charm will increase your maneuverability. To do this, think of flying.
Inspiration
My Imaginary Fish Bond
His limbs are named head, dorsal fin, body, and tail. He is your companion and is level sixty-four with 9,857,809 experience, leaving 342,191 more experience needed to advance to level sixty-five.
- First, the ability to lapse into a protective reverie. This transforms incoming attacks into a form that is less damaging. To do this, imagine that the world is benign. To end the effects of this charm, concentrate on waking from my reverie.
- Second, the ability to manifest the fears of others. This transforms your attacks into a form to which your opponents will be more susceptible. To do this, imagine myself as a nightmarish force. To end the effects of this charm, concentrate on forgiving the world's terrors.
- Third, the ability to perceive subtle energy flows. To do this, concentrate on perceiving subtle energy flows. To end the effects of this charm, concentrate on ceasing to perceive subtle energy flows.
- Fourth, the ability to rarify your form and become intangible. To do this, concentrate on rarifying my form.
- In addition to these charms, the bond is also granting you many charms described above: the ability to command a friendly creature over which your familiar is sovereign to undertake a specific action, the ability to urge your familiar to specific action, the ability to tame creatures over which your familiar is sovereign, the ability to send your familiar to safety, the ability to channel spiritual energy from yourself to your familiar, the ability to channel spiritual energy from your familiar to yourself, the ability to call your familiar to your side, the ability to see through your familiar's eyes, and the ability to become one with your familiar.
Aristeia
Anarchist
- You have achieved rank XX in the achievement Anarchist.
- Your next rank in Anarchist will be earned at 1,431,392 points; you presently have 1,119,970 points.
- Points in Anarchist are earned by inflicting chaos damage.
- You have adopted the Anarchist achievement into your being.
- The Anarchist achievement, when active, will cause your chaos attacks to weaken your opponent against chaos damage by fifty percent.
- Your chaos attacks will, when the Anarchist achievement is active, have twenty degrees of extra armour penetration.
Looker
- You have achieved rank XXVII in the achievement Looker.
- Your next rank in Looker will be earned at 9,165,830 points; you presently have 9,158,562 points.
- Points in Looker are earned by successfully striking an opponent with a gaze attack.
- You have made the Looker achievement definitional of your very soul.
- The Looker achievement, when active, will grant you fifty-four degrees of specialty access to your gaze weapon skill.
- Five and two fifths times your skill in gaze weapon will improve your combat ratings in attack and damage when your Looker achievement is active and when you use a gaze attack.
Maneater
- You have achieved rank XIX in the achievement Maneater.
- Your next rank in Maneater will be earned at 236,173 points; you presently have 197,407 points.
- Points in Maneater are earned by killing anthropes.
- You have made the Maneater achievement definitional of your very soul.
- The Maneater achievement, even when not active, will grant you one degree of specialty access to your Anglic and politics skills.
- The Maneater achievement, when active, will grant you nineteen degrees of specialty access to your cutting resistance, crushing resistance, and piercing resistance skills.
- The Maneater achievement, when active, will grant you six degrees of specialty access and six degrees of specialty bonus to your cutting resistance, crushing resistance, and piercing resistance skills.
- Five and seven tenths times your skill in tenacity will improve your combat ratings all-around when your Maneater achievement is active and when your combatant is an anthrope.
Maximum Effort
- You have achieved rank XV in the achievement Maximum Effort.
- Your next rank in Maximum Effort will be earned at 927,209 points; you presently have 647,316 points.
- Points in Maximum Effort are earned by fighting in the all-out combat mode.
- You have made the Maximum Effort achievement definitional of your very soul.
- The Maximum Effort achievement, even when not active, will grant you three degrees of specialty access to your massive blow skill.
- The Maximum Effort achievement, when active, will grant you thirty degrees of specialty access to your concentration skill.
- Nine times your skill in concentration will improve your combat ratings in attack when your Maximum Effort achievement is active and when you are in the all-out combat mode.
Organic
- You have achieved rank XXIII in the achievement Organic.
- Your next rank in Organic will be earned at 3,429,292 points; you presently have 2,861,067 points.
- Points in Organic are earned by inflicting extropy damage.
- You have adopted the Organic achievement into your being.
- The Organic achievement, when active, will cause your extropy attacks to weaken your opponent against extropy damage by sixty-nine percent.
- Your extropy attacks will, when the Organic achievement is active, have twenty-three degrees of extra armour penetration.
Skywalker
- You have achieved rank XVII in the achievement Skywalker.
- Your next rank in Skywalker will be earned at 893,583 points; you presently have 647,313 points.
- Points in Skywalker are earned by fighting while winglessly flying.
- You have adopted the Skywalker achievement into your being.
- The Skywalker achievement, when active, will grant you thirty-four degrees of specialty access to your flight skill.
- Three and two fifths times your skill in flight will improve your combat ratings in attack, deflect, reaction, launch attack, throw attack, and discharge attack when your Skywalker achievement is active and when you are in wingless flight.
Ringwielder
Runes
- 56 Runes
- The polished surface of gold band is etched with the runes thabtka, krah-li, omavistis, ekaschos, qiange, zadash, ciiv, n'rax, memtholin, ylamari, tzakhos, ispiri, wzadris, aaglyth, irimdes, kaonfar, nimisae, laelinak, rethnal, kelvryx, grosvsk, ghelisk, farig-dar, ulkhnaur, mizakral, fyegreh, wojun, uthantli, uanedryl, symnat, raelinves, qx, paezan, jstyron, jaderaleq, ilaeri, emtat, batarim, aphari, dakati, nverik-xar, oal, tlemariz, vanar, vilix, kalazkov, dysamak, fthramos, khyaros, leminkail, uvmistis, uvmanar, somagth, arkonaad, greth, and uvmiange