Octopus (Empathic Bond)
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====Utility Charms==== | ====Utility Charms==== | ||
*[[Composition Analysis (Empathic Bonds)|Composition Analysis]] (robust) | *[[Composition Analysis (Empathic Bonds)|Composition Analysis]] (robust) | ||
- | *[[Scry Warding (Empathic Bonds)|Scry Warding]] (resilient) | + | *[[Scry Warding (Empathic Bonds)|Scry Warding]] (partway through resilient) |
*[[Night Vision (Empathic Bonds)|Night Vision]] (deep) | *[[Night Vision (Empathic Bonds)|Night Vision]] (deep) | ||
*[[Acquire Knowledge (Empathic Bonds)|Acquire Knowledge]] (intimate) | *[[Acquire Knowledge (Empathic Bonds)|Acquire Knowledge]] (intimate) |
Revision as of 22:04, 5 December 2020
Note: This content may be out of date in unknown ways. As of 2020-01-04, it claimed to grant Nooparallelism, which did not match the file as confirmed by Benerius.
Contents |
Familiar
This is a curiously airborne octopus which seems to find the realms beyond the seas strangely convival. She sparkles with a small faintly shimmering olive dweomer aura. She has a webwork of sparkling light within and around her. She looks about three and three twentieths dimins across and six and a quarter dimins long. She weighs about forty-eight and three fifths dekans. She is in good shape.
Bonding Requirements
[OOC Marcosy] ([ [OOC Marcosy] Condition_Skill_Composite : 150, [OOC Marcosy] Skill_Psychology : 0.5, [OOC Marcosy] Skill_Aquatic_Fieldcraft : 0.5, [OOC Marcosy] Skill_Stealth : 0.5, [OOC Marcosy] Skill_Elder_Lore : 0.3, [OOC Marcosy] Skill_Physics : 0.3, [OOC Marcosy] Skill_Elude_Pursuit : 0.3, [OOC Marcosy] Skill_Mathematics : 0.1, [OOC Marcosy] Skill_Rune_Lore : 0.1, [OOC Marcosy] ]), [OOC Marcosy] there are a shitton of other very arbitrary things that get checked too
Cthulhu and/or his island seems to be involved, but killing him isn't needed. Mental disorders might also be part of it (since i got them while discovering the Big C).
- Failure
You sense a fearful refusal from the flying male octopus along with a sense that he feels that you do not understand the complexities and subtleties of his environment.
- Imagine
You imagine what it would be like to have a deep bond with the flying male octopus, and you feel a distinct echo from within him. You experience feelings of caution, fear, intelligence, alienness, and solitude. You experience visions of writhing tentacles, abyssal depths, and distant light within darkness.
Bond Notes
- Rare octopods are able to breathe air and fly
Specialty access
- Directly after bonding, this was the specialty access granted:
Acting +3 Awareness +3 Aquatic fieldcraft +4 Breath control +1 Calligraphy +1 Centering +1 Channeling +1 Chromatostasis +2 Combat reflexes +1 Conjuration +1 Critical thinking +3 Dodge +1 Elder lore +2 Elude pursuit +3 Enchanting +1 Escape +3 Fishing +1 Imagination +2 Intelligence Analysis +1 Introspection +2 Legerdemain +3 Lockpicking +2 Logistics +1 Manipulation +1 Martial arts +2 Memory +3 Metacreativity +1 Metapsychology +1 Metasenses +2 Painting +2 Physics +5 Prestidigitation +3 Psychokinesis +3 Psycholeptesis +1 Quickness +1 Recuperation +1 Redaction +2 Rune lore +3 Shorelands fieldcraft +1 Somatesthesia +2 Stealth +4 Swimming +4 Symbology +1 Telepathy +1 Telesmatic weapons +2 Translocation +1 Wrestling +2
Traits Granted
- Ambidexterity (fairly healthy)
- Autodidaction (1 at resilient)
Charms
Enhancement Charms
- Amorphism (very frail)
- Invisibility (very frail)
- Aqualung (very frail)
- Displacement Charm (fairly healthy)
- Change Form Charm ~ Into an octopus (very deep)
Utility Charms
- Composition Analysis (robust)
- Scry Warding (partway through resilient)
- Night Vision (deep)
- Acquire Knowledge (intimate)
Special Attacks
- Ink Spit (very healthy)
Usage: perform ink spit [at <target>] Typical Activity Cost: 22 Excrete a blob of poisonous ink into one's mouth to spit at an opponent, with a strong chance of blinding them.
- Befuddling Purge (deep)
Usage: perform befuddling purge [at <target>] Typical Activity Cost: 22 Vomit the contents of one's stomach onto one's foe, dissolving and potentially disorienting them. This attack may benefit from your affinities.
- Sinister Rune (nearly complete)
Usage: perform sinister rune [at <target>] Typical Activity Cost: 22 Evoke the power of a sinister rune to summon a terrifying rift to poison and enfeeble one's foe. This attack fills one with fear, and cannot be used if one's fear level is too high.