Xintatlaa
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Speedwalk for this place, requires terrain following and may or may not be functional | Speedwalk for this place, requires terrain following and may or may not be functional | ||
- | go n, e, 2ne, sw, w, n, 2sw, e, sw, w, nw, sw, w, 2nw, n, s, se, ne, in, 2u, 2d, out, 2e, n, e, 3w, 2e, 2n, 2w, ne, e, ne, 2se, 3e, n, w, nw, sw, w, nw, w, se | + | go n, e, 2ne, sw, w, n, 2sw, e, sw, w, nw, sw, w, 2nw, n, s, se, ne, in, 2u, 2d, out, 2e, n, e, 3w, e, 2n, 2w, ne, e, ne, 2se, 3e, n, w, nw, sw, w, nw, w, se |
enter volcano | enter volcano | ||
wait for a while | wait for a while |
Revision as of 15:29, 18 January 2022
Distant and remote, this difficult to get to wealthy island-nation is rumored to be predominantly dominated by lush steep-sided rugged mountains and rolling soil-rich hill country. Rumors of this remote island hold that wealth can be had by sea captains bold enough to hazard the legendary currents along its inhospitable cliffs and bring trade with the wealthy island-state.
Lately however, trade has all but ceased with unsettling word by refugees of some horrible tragedy besetting the large island. So far little word has made its way back and the fate and the problem of the stricken nation is unknown.
Contents |
Location
Xintatlaa is located at (-35,-22,0) in Quetlatl (Global: (127, -265, 0)).
Notable Personalities
- Zignard the warlord
- Mortig the merman
- Maardryd the water dragon
- Tarhia
- Marakius the adviser
Notable Attractions
Speedwalk for this place, requires terrain following and may or may not be functional
go n, e, 2ne, sw, w, n, 2sw, e, sw, w, nw, sw, w, 2nw, n, s, se, ne, in, 2u, 2d, out, 2e, n, e, 3w, e, 2n, 2w, ne, e, ne, 2se, 3e, n, w, nw, sw, w, nw, w, se enter volcano wait for a while go s, e, 2w, se, sw search crack go swd, nwd, swd, swd, swd, neu wriggle through crack go ne, se, s squeeze through opening go 3n, e, w, n, w, e, n, e, w, n, 6s
last room is guarded by a crab, but only on the way out
go n, e enter depression kill crab climb out go w, s
Notes
- City alignment:
- Guards assist:
- Nyladon Notes: This place is as old and crunchy as anything, don't come here unless you have an exploration challenge and are *really* desperate.
- Oraror Notes: He's not kidding about the old and crunchy. If you're going for exploration, you will NEED water breathing, a source of light, and a resistance to ... something (magma? heat?) to survive entering the volcano. As of change #7100 the darkness levels are saner, but there is now a strong current, which can be counteracted by swimming skill (74 was enough to move around with minium fuss, and resist the drag about 50% of the time) or wingless flight (which negates the drag completly) To minimize the agony, "search crack" on the far southwest end of the area to find the dragon at the bottom and "squeeze through opening" on the far southeast end of the area to trigger the janky-as-hell exits.
- Nyladon Notes Again: To exit the dragon's sub-area, you must go one room up from his lair and 'wriggle through crack' - despite being visible in all other rooms, that's the only one it works in.
- Note: If trapped in a sand pit then use "climb out".
- Be cautious if you have ioun stones. The volcano and swiftly flowing water rooms will both cause them to drop, but will move you into an other room shortly.
Maps