Dodkul

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In addition to those listed in the racial info, dodkuls also possess the traits [[Awareness (trait)|Awareness]], [[Hebetude]], [[Anhumouricity]], [[Anagonia]], [[Aphobia]], and [[Anhedonia]]. In addition to those listed in the racial info, dodkuls also possess the traits [[Awareness (trait)|Awareness]], [[Hebetude]], [[Anhumouricity]], [[Anagonia]], [[Aphobia]], and [[Anhedonia]].
-Dodkul can move if they have [[Wingless Flight]] - they cannot move with only wings granted by something like [[Welkin wings (Ordo Zephyrius Mutatoris spell)|OZM spell Welkin Wings]].+Dodkul have been updated so they cannot move even with [[Wingless Flight]] or wings granted by something like [[Welkin wings (Ordo Zephyrius Mutatoris spell)|OZM spell Welkin Wings]].
 + 
 +Dodkul no longer can be warped by a warpstone.
 + 
 +Dodkul lack the cognitive capabilities to set normal specialty degrees, think, concentrate, subvocalize, will, or understand language. They can set their autodidactic specialties.
[[Category: Races]] [[Category: Races]]
[[Category: Playable Races]] [[Category: Playable Races]]

Revision as of 15:41, 8 November 2022

The Dodkul Race

Rarity: Very Exotic
Plural: Dodkuls
Collective Term: a lattice of dodkuls
Anatomy: Spheroid
Sexes: Indeterminate
Harm Skills:
            Masonry       33%
            Mineral Lore  33%
            Carving       17%
            Sculpture     17%
    
Dodkuler are a magickal curiosity -- sentient spheres possessed of telekinetic powers and strange
minds, which do not interact with knowledge or information in the same way as most anthropic 
sentiences.  Though lacking in most of the capabilities of normal thought, dodkuler possess an 
unusual capability to assimilate information without external assistance -- though what use they can 
put such knowledge to is questionable, lacking as they do the ability to exercise volition or 
creativity.
   
Legends of the origin of dodkuler are numerous; some claim they were created by mages, while others
assert that they are the lost children of the lothari's first ill-fated pact which transformed them 
into their current forms.  Scholars continue to debate the possibilities, but the dodkuler offer 
little assistance.
   
In order to create a dodkul character, one of your other characters must have advanced to level one
thousand.
It would cost you 20 lux to make a character of this race.
┌──────────────────────────────────────── The Dodkul Race ────────────────────────────────────────┐
│ Attributes                            Strength                      50 to  50                   │
│                                       Intellect                     30 to  90                   │
│                                       Vitality                     100 to 100                   │
│                                       Agility                       30 to  30                   │
│                                       Willpower                     30 to  90                   │
│                                       Ego                           30 to  90                   │
│                                       Perception                    30 to  90                   │
│                                       Size                          30 to  30                   │
│ Typical Sexes                                                      Indeterminate                │
│ Resistances                           Poison                       immunity                     │
│                                       Disease                      immunity                     │
│                                       Temporal                     immunity                     │
│ Traits                                Sentience                    Homeostatic                  │
│                                       Immotility                   Yes                          │
│                                       Unrecuperativity             Yes                          │
│                                       Unregenerativity             Yes                          │
│                                       Muteness                     Yes                          │
│                                       Numbness                     Yes                          │
│                                       Anosmia                      Yes                          │
│                                       Ageusia                      Yes                          │
│                                       Autodidaction                30                           │
│                                       Assimilativity               30                           │
│                                       Diet                         Ametabolic                   │
│                                       Respiration                  None                         │
│ Cultures and Homelands                Freeholder                   Freehold                     │
│                                       Losthavener                  Losthaven                    │
│                                       Lowlander                    Halfmoon Bay                 │
│                                       Sanctuari                    Sanctuary                    │
│                                       Talantonite                  the Shadow Tower             │
│ Physical Characteristics              Anatomy                      Spheroid                     │
│                                       Natural Armour               Extremely Heavy              │
│                                       Natural Weaponry             Ordinary                     │
│ Mental Characteristics                Psi                          Psychically Alien            │
└─────────────────────────────────────────────────────────────────────────────────────────────────┘

In addition to those listed in the racial info, dodkuls also possess the traits Awareness, Hebetude, Anhumouricity, Anagonia, Aphobia, and Anhedonia.

Dodkul have been updated so they cannot move even with Wingless Flight or wings granted by something like OZM spell Welkin Wings.

Dodkul no longer can be warped by a warpstone.

Dodkul lack the cognitive capabilities to set normal specialty degrees, think, concentrate, subvocalize, will, or understand language. They can set their autodidactic specialties.

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