Shrieking gale (Ordo Zephyrius Mutatoris spell)
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> Ordo Zephyrius Mutatoris Spell: Pneuma Kokusasa
Common Name: Shrieking Gale Knowledge Requirement: have at least 175 points among 100% of aeroturgy skill, 100% of keraunaturgy skill, and 50% of conjuration skill Summary: shrieking wind attack
This spell causes a powerful wind to be formed which not only floods an opponent with elemental air, but also manifests speed and turbulence that create an overwhelmingly intense howling. The sound is such that it frequently stuns and deafens an opponent.
Steps: 1) speaking the winds Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and hullabaloo (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, tomfoolery, and woo-woo 3) bringing to mind the principles necessary to mix sound and wind Type: Thought Importance: major, optional Difficulty: easy Skills: aeroturgy (moderate), keraunaturgy (moderate), combobulation (small), sassiness (tiny), and tomfoolery (tiny) 4) awaiting maximal atmospheric turbulence Type: Passive Event Importance: major, optional Difficulty: trivial Skills: none 5) manifesting and directing the shrieking gale Type: Gesture Importance: great Difficulty: moderate Skills: tomfoolery (moderate), aeroturgy (small), keraunaturgy (small), jiggery-pokery (tiny), sassiness (tiny), and hocus-pocus (miniscule)
Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.