Shrieking gale (Ordo Zephyrius Mutatoris spell)

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> Ordo Zephyrius Mutatoris Spell: Pneuma Kokusasa

   Common Name: Shrieking Gale
   Knowledge Requirement: have at least 175 points among 100% of aeroturgy skill, 100% of keraunaturgy skill, and 50% of conjuration skill
   Summary: shrieking wind attack

This spell causes a powerful wind to be formed which not only floods an opponent with elemental air, but also manifests speed and turbulence that create an overwhelmingly intense howling. The sound is such that it frequently stuns and deafens an opponent.

   Steps:
   1) speaking the winds
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and hullabaloo (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, tomfoolery, and woo-woo
   3) bringing to mind the principles necessary to mix sound and wind
       Type: Thought
       Importance: major, optional
       Difficulty: easy
       Skills: aeroturgy (moderate), keraunaturgy (moderate), combobulation (small), sassiness (tiny), and tomfoolery (tiny)
   4) awaiting maximal atmospheric turbulence
       Type: Passive Event
       Importance: major, optional
       Difficulty: trivial
       Skills: none
   5) manifesting and directing the shrieking gale
       Type: Gesture
       Importance: great
       Difficulty: moderate
       Skills: tomfoolery (moderate), aeroturgy (small), keraunaturgy (small), jiggery-pokery (tiny), sassiness (tiny), and hocus-pocus (miniscule)

Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.

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