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- Chakra (16,248 bytes)
280: * Random Color (Every character is a different color, it's... - Ollin Tonatiuh (2,946 bytes)
42: ...s, 1-per-1. Tonatiuh will take 1 of your stats at random and add it to another of yours. - DNPC (2,060 bytes)
31: ...s, can base it on preset questions that he poll's random
39: // in conjunction with random's to start a path out
41: ...Special case for chaos equipment so he won't just randomly die if someone giveshim a geos? Or maybe some f... - ELF Invokable Gods (6,272 bytes)
23: ...tion)|Bezhuul]]||[[Klargth]]||moderately hostile||random bez eyebeam||don't
35: ...ity enables you to perform all your nifty tricks||random damage types||gives boons when offered to - Man style (11,837 bytes)
156: [ Example : ] switch(random(7)) { - Man switch (2,653 bytes)
40: switch(random(100)) {
44: this_player()->heal_self(random(3));
48: ... this_player()->add_exp(this_player()->hit_player(random(4)));
50: ... case 33 : write("You hear a voice whispering: "+random_hint()); - Man mappings (14,221 bytes)
218: a random order (at least on the LPC side). But still it ... - Man caust (8,707 bytes)
55: hit a randomly selected limb on each instance, determined with
57: query_random_present_limb() if not
92: is interpreted in !random(n) fashion; for example, a Caust_Message_Chance - Man character (5,207 bytes)
9: Character descriptors are used by the random character selection system.
10: Characters that are suitable for random generation are registered with
15: registering characters for use by the random character system, which is
47: randomly generated. This is an integer rarity value fro...
65: characters for random generation. This flag is assigned automatically - Man closure guide (27,741 bytes)
156: return s[random(sizeof(s))] + ($1 * 2);
409: ... ({ (#'random),10 }), // (random(10))
415: turn give out "grin" and if random(10) returns 0 (which will
424: ({ (#'random),2 }),
428: "random was false!" - Man closures (10,783 bytes)
61: return s[random(sizeof(s))] + ($1 * 2); - Man item (10,950 bytes)
10: Item descriptors are used by the random item generation system. Items
11: which are suitable for use as randomly generated content are registered
16: registering items for use by the random item system, which is referred to
41: ...This may also be specified as an array or mapping random
157: excluded from more trivial random item generation instances. This - Man location (4,619 bytes)
10: Location descriptors are used by the random location selection system.
11: Locations which are suitable for random selection are registered with
16: registering locations for use by the random location system, which is
58: done to avoid flooding the random locations list with many similar
65: random_element() to find the final object to use) - Man special attack (17,964 bytes)
67: Special_Attack_Damage: A randomizable amount of damage caused by the
70: attack-damage randomization, meaning it will vary between 10% and 100%
75: ...ack. Will not be subject to normal attack-damage randomization. May
89: ...Hit one of the target's non-amputated limbs using random selection
130: Special_Attack_Stun: A randomizable amount of stunning that can be - Man rarity (9,089 bytes)
27: that should never be selected in any random pool, but nonetheless need a
29: so that they will never show up randomly.
84: Returns a randomly selected element of the mapping provided as the...
106: the fashion used by random_element(); the mapping returned by this function
107: is suitable to be passed directly to random_element(). - Man selection (26,617 bytes)
13: level for random characters, items, locations, materials, and race...
23: object material = Random_Material(({
143: with which the item was published for random selection use.
336: object material = Random_Material(({
358: object material = Random_Material(({ - Man armour (7,406 bytes)
9: ...amage the armour will absorb from a given blow; a random number between - Power Potion Quest (7,751 bytes)
20: ...lgurium crystal. You can sometimes find these as random loads, occasionally on the ground in Lakan, or by... - Chaos on Autonomon Configuration (29,362 bytes)
410: ...-23 21:53:39] [Workshop Chaos] set_level(18 + random(4));
441: are random within the critter's racial ranges
444: ...rkshop Chaos] these being assigned in a partially random way - Eris (ELF Invocation) (3,480 bytes)
50: ...orted somewhere random (you expected it to not be random?!)
56: *Made spit random insults at people
61: *Given a random item
62: *Given a random follower/attacker
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