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  1. Chakra (16,248 bytes)
    280: * Random Color (Every character is a different color, it's...
  2. Ollin Tonatiuh (2,946 bytes)
    42: ...s, 1-per-1. Tonatiuh will take 1 of your stats at random and add it to another of yours.
  3. DNPC (2,060 bytes)
    31: ...s, can base it on preset questions that he poll's random
    39: // in conjunction with random's to start a path out
    41: ...Special case for chaos equipment so he won't just randomly die if someone giveshim a geos? Or maybe some f...
  4. ELF Invokable Gods (6,272 bytes)
    23: ...tion)|Bezhuul]]||[[Klargth]]||moderately hostile||random bez eyebeam||don't
    35: ...ity enables you to perform all your nifty tricks||random damage types||gives boons when offered to
  5. Man style (11,837 bytes)
    156: [ Example : ] switch(random(7)) {
  6. Man switch (2,653 bytes)
    40: switch(random(100)) {
    44: this_player()->heal_self(random(3));
    48: ... this_player()->add_exp(this_player()->hit_player(random(4)));
    50: ... case 33 : write("You hear a voice whispering: "+random_hint());
  7. Man mappings (14,221 bytes)
    218: a random order (at least on the LPC side). But still it ...
  8. Man caust (8,707 bytes)
    55: hit a randomly selected limb on each instance, determined with
    57: query_random_present_limb() if not
    92: is interpreted in !random(n) fashion; for example, a Caust_Message_Chance
  9. Man character (5,207 bytes)
    9: Character descriptors are used by the random character selection system.
    10: Characters that are suitable for random generation are registered with
    15: registering characters for use by the random character system, which is
    47: randomly generated. This is an integer rarity value fro...
    65: characters for random generation. This flag is assigned automatically
  10. Man closure guide (27,741 bytes)
    156: return s[random(sizeof(s))] + ($1 * 2);
    409: ... ({ (#'random),10 }), // (random(10))
    415: turn give out "grin" and if random(10) returns 0 (which will
    424: ({ (#'random),2 }),
    428: "random was false!"
  11. Man closures (10,783 bytes)
    61: return s[random(sizeof(s))] + ($1 * 2);
  12. Man item (10,950 bytes)
    10: Item descriptors are used by the random item generation system. Items
    11: which are suitable for use as randomly generated content are registered
    16: registering items for use by the random item system, which is referred to
    41: ...This may also be specified as an array or mapping random
    157: excluded from more trivial random item generation instances. This
  13. Man location (4,619 bytes)
    10: Location descriptors are used by the random location selection system.
    11: Locations which are suitable for random selection are registered with
    16: registering locations for use by the random location system, which is
    58: done to avoid flooding the random locations list with many similar
    65: random_element() to find the final object to use)
  14. Man special attack (17,964 bytes)
    67: Special_Attack_Damage: A randomizable amount of damage caused by the
    70: attack-damage randomization, meaning it will vary between 10% and 100%
    75: ...ack. Will not be subject to normal attack-damage randomization. May
    89: ...Hit one of the target's non-amputated limbs using random selection
    130: Special_Attack_Stun: A randomizable amount of stunning that can be
  15. Man rarity (9,089 bytes)
    27: that should never be selected in any random pool, but nonetheless need a
    29: so that they will never show up randomly.
    84: Returns a randomly selected element of the mapping provided as the...
    106: the fashion used by random_element(); the mapping returned by this function
    107: is suitable to be passed directly to random_element().
  16. Man selection (26,617 bytes)
    13: level for random characters, items, locations, materials, and race...
    23: object material = Random_Material(({
    143: with which the item was published for random selection use.
    336: object material = Random_Material(({
    358: object material = Random_Material(({
  17. Man armour (7,406 bytes)
    9: ...amage the armour will absorb from a given blow; a random number between
  18. Power Potion Quest (7,751 bytes)
    20: ...lgurium crystal. You can sometimes find these as random loads, occasionally on the ground in Lakan, or by...
  19. Chaos on Autonomon Configuration (29,362 bytes)
    410: ...-23 21:53:39] [Workshop Chaos] set_level(18 + random(4));
    441: are random within the critter's racial ranges
    444: ...rkshop Chaos] these being assigned in a partially random way
  20. Eris (ELF Invocation) (3,480 bytes)
    50: ...orted somewhere random (you expected it to not be random?!)
    56: *Made spit random insults at people
    61: *Given a random item
    62: *Given a random follower/attacker

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