Sithaz

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  • Just started, should finish in the next few nights. All I have left are the ifish attack and damage ratings, which should all look very similar to the first one

Welcome to the Sithaz character sheet. I'll try to update this every now and then with various dumps of character screens. I check my tell history often, so if I'm missing something you want to see, just drop me a tell and I'll add it in. Here we go!

Contents

Description

  • You are a monstrosity that is roughly spherical in overall shape, your body covered in plates of shadowy chitin. You have a gaping mouth lined with double upper and lower rows of long, pointed, widely-spaced teeth, above which is a massive dazzling yellow eye. Above that you are festooned with eyestalks, all apparently moving independently and looking in different directions. You hang in the air with no apparent means of support. You are a female bezhuldaar, a member of a race known no less for habitual cruelty and taste for the flesh of other sentient beings than for the tremendous power of their many eyes, each of which has a different weird ability. The large central eye always, as far as is known, projects a powerful anti-magick field, but the small eyestalks can have a dizzying array of deadly abilities varying greatly between different individuals. Any bezhuldaar is best treated with extreme caution, if not outright terror and fleeing. You are a Legendary Hero of Lost Souls. You are permeated by a haze of pulsing green glow, a haze of churning sickly haze, a dim blue-white radiance, a dim umber radiance, a dim red-orange radiance, a dim green radiance, a vivid shimmering radiance, a dim sparkling light, a dim turquoise radiance, and darkness. You have a few thin streamers of billowing swirling smoke, a few thin streamers of billowing whiteness, a few thin streamers of brownish haze, a few thin streamers of reddish haze, a few thin wisps of pulsing blue radiance, a few thin wisps of wavering iridescence, a few thin wisps of pulsing pink radiance, a tracery of lurid cyan haze, a tracery of lurid greenness, a tracery of pulsing chaotic glow, a tracery of shuddering grayness, a tracery of blue haze, a tracery of lightning, a tracery of shimmering haze, a tracery of opalescent radiance, a tracery of wavering orange radiance, a tracery of glinting pattern, a tracery of light, a tracery of surging radiance, a webwork of blackness, a webwork of shimmering violet radiance, and a webwork of silvery light within and around you. You have a verdant glyph over your main body and a coruscating orange Gezuuni name rune dubbing you Mazilya tattooed on your main body. Your body seems strangely insubstantial, with your surroundings dimly visible through you. Your central eye and mid-fore, left hind, and hind eyestalks are closed. You are giving off bright light.
  • You are about eighteen dimins across and a fifth of a dimin thick.
  • You are in good shape.
  • You wear Sithaz Gaze around your right hind eyestalk and DeathCaller on your left hind eyestalk.

Traits

Trait------------------------------------ Value----------------
Cognitive Traits
Abstraction Yes
Algopoeia 6
Assimilativity -13
Awareness Yes
Natural Confidence 4
Nooparallelism 1
Sentience Anthropic
Situational Awareness Yes
Esoteric Traits
Chaos Favour 11
Hyperspatiality 2
Luck 6
Wingless Flight Yes
Genetic Traits
Regrowth 20
Material Traits
Heliocausticity 3
Intangibility Yes
Luminescence 10
Metabolic Traits
Anhumouricity Yes
Diet Ametabolic
Respiration None
Undeath Yes
Neurological Traits
Euphasia Yes
Handedness Ambidexterity (well sorta)
Paraneurism Yes
Sensory Traits
Anosmia Yes
Light Sensitivity -7
Night Vision 3
Paravision Yes
Spiritual Traits
Astral Perception 7
Nefesh III
Ruakh II
Vocal Traits
Quote Style Ringwielder
Speech Pattern Proper

Bezhuldaar Eyes

So generally speaking, I leave my central eye, acuity eye, haste eye and paralysis ray eye closed. I have a trigger set for my acuity and haste eyes that when the buffs fall off I open the eye, rebuff myself, close the eye. I also randomly do this just in case I was blinded or otherwise unable to recast the buff when the trigger goes off. My paralysis ray I have triggered to open and cast on my enemy that is actually able to land a blow on me. However, right now I have the paralysis trigger off because I only really need it against tough fights not everyday farming. The heat eye as is shown closed below is only because I pulled this while I was fighting fire giants, which I close the heat eye vs them, then open it back up when I go elsewhere.

  • Your right fore eyestalk can project a frost bolt. You have completely mastered this power.
  • Your left fore eyestalk can project a force bolt. You have completely mastered this power.
  • Your right mid-fore eyestalk can project a death ray. You have completely mastered this power.
  • Your left mid-fore eyestalk can project an acuity ray, though you are unable to generate an acuity ray because your left mid-fore eyestalk is closed. You have completely mastered this power.
  • Your right middle eyestalk can project an acid stream. You have completely mastered this power.
  • Your left middle eyestalk can project a disruption beam. You have completely mastered this power.
  • Your right mid-hind eyestalk can project an alkaline stream. You have completely mastered this power.
  • Your left mid-hind eyestalk can project a heat beam, though you are unable to generate a heat beam because your left mid-hind eyestalk is closed. You have completely mastered this power.
  • Your right hind eyestalk can project a haste beam, though you are unable to generate a haste beam because your right hind eyestalk is closed. You have completely mastered this power.
  • Your left hind eyestalk can project a paralysis ray, though you are unable to generate a paralysis ray because your left hind eyestalk is closed. You have completely mastered this power.

Primary Attributes

Attribute Natural Effective
Strength 112 205
Agility 94 206
Vitality 290 447
Ego 360 448
Intellect 400 527
Willpower 460 611
Perception 380 561

For the Skills displays, it will be a combination of "show specialties str" and "show skills str", essentially I'm taking everything I have at least 1 specialty point in and displaying it, but adding an "effective" column at the end to show any buffs I might have going on them. Finally, if there were any skills being hyper-buffed (>200) without any specialties in them, I added those at the end of the table in a list.

Strength

---------Skill--------- --Asg-- --Bon-- --Tot-- --Max-- --Min-- --Rat-- --Cei-- --Eff--
Armour Use 1 1 2 14 0 117 120 187
Athleticism 2 0 2 53 2 40 120 40
Brawling 0 1 1 10 0 79 80 149
Load Bearing 2 1 3 12 0 150 150 243
Massive Blow 3 0 3 14 0 150 150 220
Massive Exertion 3 0 3 13 0 87 150 180

Agility

---------Skill--------- --Asg-- --Bon-- --Tot-- --Max-- --Min-- --Rat-- --Cei-- --Eff--
Climbing 0 1 1 11 0 80 80 150
Flight 2 0 2 62 0 120 120 242
Legerdemain 0 1 1 8 0 76 80 146
Martial Arts 0 1 1 10 0 80 80 281
Quickness 7 0 7 15 0 240 240 551
  • Dodge: 275, Escape: 201

Vitality

---------Skill--------- --Asg-- --Bon-- --Tot-- --Max-- --Min-- --Rat-- --Cei-- --Eff--
Aging Retardation 0 1 1 5 0 39 40 39
Air Resistance 0 1 1 6 0 79 80 407
Breath Control 0 1 1 9 0 79 80 149
Cold Tolerance 0 1 1 13 1 80 80 456
Crushing Resistance 0 7 7 30 0 220 220 528
Cutting Resistance 0 7 7 30 0 219 220 472
Darkness Affinity 5 10 15 15 0 394 400 464
Entropy Resistance 0 1 1 6 0 79 80 524
Extropy Resistance 0 1 1 6 0 79 80 248
Fire Resistance 0 1 1 6 0 79 80 413
Hardiness 4 0 4 24 1 180 180 355
Heat Tolerance 0 1 1 13 1 80 80 456
Ooze Affinity 7 0 7 15 1 240 240 310
Piercing Resistance 0 7 7 30 0 219 220 472
Regeneration 7 0 7 85 0 220 220 536
Robustness 0 1 1 14 0 80 80 150
Running 0 1 1 11 0 79 80 149
Stamina 0 1 1 32 0 80 80 343
Supernal Durability 6 0 6 7 0 157 180 252
Swimming 0 1 1 11 0 79 80 149
Water Resistance 0 1 1 6 0 79 80 149
  • Air Affinity: 297, Earth Affinity: 293, Entropy Affinity: 297, Fire Affinity: 303, Water Affinity: 296, Recuperation: 271, Acid Resistance: 297, Alkali Resistance: 297, Eskara Resistance: 246, Lightning Resistance: 297, Thunder Resistance: 297

Ego

---------Skill--------- --Asg-- --Bon-- --Tot-- --Max-- --Min-- --Rat-- --Cei-- --Eff--
Abjuration 1 0 1 1 0 40 80 40
Carousing 1 0 1 19 1 80 80 150
Conjuration 2 0 2 21 0 120 120 242
Enchantment 8 0 8 10 0 240 260 310
Etiquette 0 1 1 9 0 51 80 121
Intimidation 0 2 2 22 1 120 120 190
Leadership 6 0 6 15 0 214 220 284
Power Channeling 16 0 16 20 1 420 420 490
Showmanship 2 0 2 46 2 120 120 190
Wyrding 0 2 2 72 2 120 120 264

Intellect

---------Skill--------- --Asg-- --Bon-- --Tot-- --Max-- --Min-- --Rat-- --Cei-- --Eff--
Arcane Lore 1 0 1 12 1 80 80 150
Cartography 0 1 1 7 1 80 80 150
Garbology 12 0 12 12 2 340 340 410
Kesliri 1 0 1 5 1 67 80 137
Lack of Weakness 1 0 1 24 1 80 80 150
Legend Lore 4 0 4 57 4 180 180 250
Literacy 1 0 1 4 1 80 80 150
Memory 2 0 2 49 2 78 120 148
Power Tuning 13 0 13 20 1 360 360 430
Rune Lore 4 0 4 52 1 177 180 247
Tactics 1 0 1 17 1 80 80 150
Thari 0 1 1 2 0 80 80 150

Willpower

---------Skill--------- --Asg-- --Bon-- --Tot-- --Max-- --Min-- --Rat-- --Cei-- --Eff--
Antagonism 0 2 2 30 1 119 120 189
Centering 2 0 2 46 0 120 120 357
Concentration 1 0 1 80 0 80 80 248
Discipline 0 1 1 13 1 80 80 186
Dream Affinity 2 0 2 53 0 40 40 97
Equilibrium 11 0 11 165 0 320 320 930
Magick Affinity 2 10 12 15 0 340 340 668
Magick Resistance 0 1 1 6 0 80 80 402
Meditation 1 0 1 27 0 80 80 220
Oneiroturgy 3 0 3 57 0 139 150 314
Pain Tolerance 1 2 3 82 2 97 150 225
Piety 1 0 1 11 1 40 80 40
Power Focusing 14 0 14 20 1 380 380 450
Practice 1 0 1 9 0 73 80 143
Psychic Integrity 0 1 1 68 0 29 40 137
Pyraturgy 1 0 1 3 0 77 80 147
Qlippotic Affinity 1 0 1 11 1 80 80 150
Tenacity 5 1 6 113 6 220 220 326
  • Chaos Resistance: 298, Order Resistance: 301

Perception

---------Skill--------- --Asg-- --Bon-- --Tot-- --Max-- --Min-- --Rat-- --Cei-- --Eff--
Awareness 0 2 2 20 0 120 120 242
Find Weakness 1 0 1 22 1 80 80 267
Firefighting 0 1 1 5 0 40 80 40
Gaze Weapon 17 0 17 72 0 440 440 510
Imagination 1 0 1 124 0 80 80 276
Introspection 0 1 1 1 0 80 80 174
Killer Instinct 1 0 1 19 1 80 80 276
Orienteering 0 1 1 13 1 80 80 202
Power Direction 15 0 15 20 1 400 400 470
Precision Strike 0 1 1 19 1 80 80 267
Somatesthesia 0 1 1 15 0 80 80 195
Subordination 3 0 3 36 1 100 150 225
Tracking 0 1 1 8 0 40 80 83

Experience

  • You have 1,065,654,359 experience, requiring a further 4,175,641 experience to attain the next level.
  • You require a total of 2,142,150,000 experience points to reach level 675, which is 1,076,476,804 more than you currently have.
  • 49.75% of the way to max level

Quest Points

506 Quest Points, which is every quest on the list completed.

Exploration

You have achieved twenty-six thousand four hundred thirty-seven exploration points, 87.5% of the total possible.

Attacks

Attack Activity Preference
Scintilla of Extropy 8 Very High
Spark of Chaos 8 Very High
Mouth 14 Very High
Burst of Creativity 8 Moderate
Mote of Surreal Imagination 10 Moderate
Ripple of Imagination 10 Somewhat Low

Mouth

Obviously attack and damage ratings change all the time, so I'm just pulling these from a random fight.

  • Attack Rating
--------------Factor-------------- ---------Value--------- ----------Effect---------- ----Total----
Agility 205 +269 269
Perception 560 +85 354
Intellect 526 +40 394
Concentration 247 +2223 2617
Tenacity 325 +1852 4469
Flight 242 +864 5333
Martial Arts 281 +281 5614
Brawling 149 +149 5763
Streetwise 83 +125 5888
Killer Instinct 276 +69 5957
Arcane Lore 150 +60 6017
Combat Reflexes 171 +43 6060
Unarmed Combat 40 +41 6101
Precision Strike 267 +40 6141
Metaphysics 40 +16 6157
Tactics 150 +11 6168
Anatomy 40 +8 6176
Luck 6 0 to +60 6206
Situational Awareness Yes +25 6231
Creative Energy 93% +55 6286
Intellectual Energy 94% -2 6284
Emotive Energy 77% -3 6281
Hedonic Energy 77% -86 6195
Adroitness Mouth -16% : -991 5204
Relative Bulk 2.09x -16.1% : -994 4209
Strike Location Penalty Head -8.9% : -550 3659
Effort 160% +60% : +3717 7376
Encumbrance None +10% : +619 7996
Combat Mode All-Out +50% : +3098 11093
  • Damage Rating
--------------Factor-------------- ---------Value--------- ----------Effect---------- ----Total----
Strength 205 +264 264
Perception 523 +61 325
Tenacity 327 +1864 2189
Massive Blow 220 +283 2472
Killer Instinct 276 +276 2748
Dirty Fighting 157 +157 2905
Streetwise 83 +83 2988
Intimidation 190 +58 3046
Empathy 116 +36 3082
Find Weakness 267 +31 3113
Anatomy 40 +18 3131
Politics 40 +7 3138
Torture 40 +5 3143
Law 40 +5 3148
Luck 6 0 to +60 3178
Hedonic Energy 78% +14 3192
Creative Energy 100% +9 3201
Emotive Energy 95% -3 3198
Usable Physical Bulk +249 3447
Contact Area Size +27 3474
Leverage Flight -100 3374
Effort 160% 60% : +2024 5398
Combat Mode All-Out 40% : +1350 6748
Total Effect on Damage +117.8

Imaginary Fish Attacks

Scintilla of Extropy

  • Special Attack Rating
--------------Factor-------------- ---------Value--------- ----------Effect---------- ----Total----
Perception 558 +763 763
Vitality 449 +221 984
Ego 447 +217 1201
Agility 203 +62 1263
Intellect 527 +50 1313
Concentration 253 +2277 3590
Tenacity 330 +1881 5471
Flight 242 +846 6317
Imagination 366 +357 6674
Wyrding 265 +129 6803
Precision Strike 264 +103 6906
Streetwise 83 +83 6989
Killer Instinct 274 +69 7058
Extropy Affinity 120 +59 7117
Combat Reflexes 171 +46 7163
Legend Lore 250 +20 7183
Intimidation 190 +16 7199
Tactics 150 +14 7213
Empathy 116 +10 7223
Anatomy 40 +5 7228
Politics 40 +2 7230
Torture 40 +1 7231
Law 40 +1 7232
Animal Lore 40 +1 7233
Luck 6 0 to +60 7263
Situational Awareness Yes +25 7288
Creative Energy 100% +143 7431
Intellectual Energy 86% -22 7409
Emotive Energy 66% -74 7335
Hedonic Energy 19% -81 7254
Base +200 7454
Relative Bulk 3.47x -5.4% : -403 7051
Combat Mode All-Out +50% : +3727 10778
Strike Location Penalty Head -8.5% : -631 10148
Effort 160% +15% : +1118 11266
Encumbrance None +5% : +373 11639
  • Special Damage Rating
--------------Factor-------------- ---------Value--------- ----------Effect---------- ----Total----
Perception 558 +78 78
Tenacity 330 +1881 1959
Streetwise 83 +83 2042
Killer Instinct 274 +69 2111
Dirty Fighting 154 +39 2150
Find Weakness 264 +39 2189
Legend Lore 250 +31 2220
Intimidation 190 +23 2243
Empathy 116 +14 2257
Anatomy 40 +7 2264
Politics 40 +3 2267
Torture 40 +2 2269
Law 40 +2 2271
Animal Lore 40 +1 2272
Luck 6 0 to +60 2302
Creative Energy 100% +12 2314
Intellectual Energy 86% -2 2312
Emotive Energy 66% -4 2308
Hedonic Energy 19% -9 2299
Combat Mode All-Out +40% : +920 3219
Strike Location Penalty Head -8.5% : -195 3024
Effort 160% +15% : +345 3369
Total Effect on Damage +78.5

Spark of Chaos

Burst of Creativity

Mote of Surreal Imagination

Ripple of Imagination

Ringwielder Attacks

Wzadris

I usually have it turned off, but I do have a trigger that lets me cast this once per round.

Kalazkov

I have this triggered to go off whenever there are more than 2 enemies alive in a fight. I only use it once per fight though.

Defenses

Lol, why did you even look here, I don't defend.

Wandslingers

  • You have taken five thousand five hundred eighty-three steps towards your ka.
  • Your abilities in entropy resistance and extropy resistance are being enhanced by your verdant glyph.
  • Your abilities in crushing resistance, piercing resistance, and cutting resistance are being enhanced by your verdant glyph.
  • You are moving at enhanced speed from the effects of magickal energies.
  • Your vitality is being enhanced by your verdant glyph.
  • Your abilities in somatesthesia, recuperation, regeneration, and stamina are being enhanced by your verdant glyph.
  • Your intellect, willpower, and perception are being enhanced by magickal energies.
  • Your abilities in discipline, concentration, and tenacity are being enhanced by your verdant glyph.
  • Your willpower is being enhanced by your verdant glyph.
  • Your abilities in equilibrium, load bearing, the ability to make a massive exertion, meditation, and supernal durability are being enhanced by your verdant glyph.
  • Your strength is being enhanced by your verdant glyph.
  • Your abilities in awareness, navigation, orienteering, ownership, and killer instinct are being enhanced by your verdant glyph.
  • Your intellect, agility, ego, and perception are being enhanced by your verdant glyph.
  • Your natural confidence is being enhanced by your verdant glyph.
  • Your regrowth is being affected by your verdant glyph.
  • The effects of your verdant glyph are acting to make you paraneuric.
  • The effects of your verdant glyph are acting to make you parasighted.
  • Your genetic integrity is being enhanced by your verdant glyph.

Garbage Thondur

  • Tokens: 22,873
  • Bonus to skills: 70
  • Total Skills: 76
  • Total Additional Skill Points: 5,320
  • Skills Boosted: killer instinct, lack of weakness, massive blow, precision strike, gaze weapon, find weakness, brawling, martial arts, quickness, load bearing, flight, running, armour use, enchantment, darkness affinity, conjuration, qlippotic affinity, pyraturgy, oneiroturgy, magick affinity, ooze affinity, showmanship, power channeling, memory, power direction, breath control, concentration, garbology, regeneration, swimming, water resistance, cutting resistance, orienteering, literacy, pain tolerance, centering, etiquette, cartography, hardiness, arcane lore, legend lore, climbing, imagination, piercing resistance, discipline, awareness, equilibrium, stamina, tenacity, subordination, tactics, entropy resistance, Kesliri, practice, wyrding, intimidation, rune lore, antagonism, heat tolerance, supernal durability, legerdemain, Thari, massive exertion, magick resistance, cold tolerance, crushing resistance, leadership, carousing, power focusing, meditation, somatesthesia, power tuning, robustness, air resistance, fire resistance, and extropy resistance

Benevolence

My Apagion Bond

Its limb is named glow. It is your companion and is level seventy-seven with 16,362,790 experience, leaving 467,210 more experience needed to advance to level seventy-eight.

  • First, the ability to heal minor injuries. To do this, concentrate on cautiously healing someone.
  • Second, the ability to command a friendly creature over which your familiar is sovereign to undertake a specific action. You can command multiple creatures at once in this manner. To do this, concentrate on commanding your follower or followers to undertake the desired action.
  • Third, the ability to urge your familiar to specific action. This ability can be used even if you do not know where your familiar is. To do this, concentrate on urging your familiar to undertake the desired action.
  • Fourth, the ability to tame creatures over which your familiar is sovereign. To do this, concentrate on taming the creature.
  • Fifth, the ability to send your familiar to safety. This ability can be used even if you do not know where your familiar is. To do this, concentrate on sending your familiar to safety.
  • Sixth, the ability to call your familiar to your side. To do this, concentrate on calling your familiar.
  • Seventh, the ability to channel spiritual energy from yourself to your familiar. To do this, concentrate on channeling my spiritual energy outward.
  • Eighth, the ability to see through your familiar's eyes. This ability can be used even if you do not know where your familiar is. To do this, concentrate on seeing what your familiar sees.
  • Ninth, the ability to convert spiritual energy into more refined forms. You sense that this bond is enabling you to acquire extropic energy with this ability. To do this, concentrate on channeling my spiritual energy into the desired type of energy.
  • Tenth, the ability to channel spiritual energy from your familiar to yourself. To do this, concentrate on channeling spiritual energy inward.
  • Eleventh, the ability to recall your conjured followers to your side. To do this, concentrate on recalling the desired follower or followers.
  • Twelfth, the ability to conjure an apagion. To do this, concentrate on conjuring an apagion.
  • Thirteenth, the ability to transport your tamed followers to your side. To do this, concentrate on transporting the desired follower or followers.
  • Fourteenth, the ability to heal. To do this, concentrate on healing someone.
  • Fifteenth, the ability to become one with your familiar. This ability can be used even if you do not know where your familiar is. To do this, concentrate on becoming one with your familiar.
  • Sixteenth, the ability to fly. If you already have wings, this charm will increase your maneuverability. To do this, think of flying.

Inspiration

My Imaginary Fish Bond

His limbs are named head, dorsal fin, body, and tail. He is your companion and is level sixty-four with 9,857,809 experience, leaving 342,191 more experience needed to advance to level sixty-five.

  • First, the ability to lapse into a protective reverie. This transforms incoming attacks into a form that is less damaging. To do this, imagine that the world is benign. To end the effects of this charm, concentrate on waking from my reverie.
  • Second, the ability to manifest the fears of others. This transforms your attacks into a form to which your opponents will be more susceptible. To do this, imagine myself as a nightmarish force. To end the effects of this charm, concentrate on forgiving the world's terrors.
  • Third, the ability to perceive subtle energy flows. To do this, concentrate on perceiving subtle energy flows. To end the effects of this charm, concentrate on ceasing to perceive subtle energy flows.
  • Fourth, the ability to rarify your form and become intangible. To do this, concentrate on rarifying my form.
  • In addition to these charms, the bond is also granting you many charms described above: the ability to command a friendly creature over which your familiar is sovereign to undertake a specific action, the ability to urge your familiar to specific action, the ability to tame creatures over which your familiar is sovereign, the ability to send your familiar to safety, the ability to channel spiritual energy from yourself to your familiar, the ability to channel spiritual energy from your familiar to yourself, the ability to call your familiar to your side, the ability to see through your familiar's eyes, and the ability to become one with your familiar.

Aristeia

Anarchist

  • You have achieved rank XX in the achievement Anarchist.
  • Your next rank in Anarchist will be earned at 1,431,392 points; you presently have 1,119,970 points.
  • Points in Anarchist are earned by inflicting chaos damage.
  • You have adopted the Anarchist achievement into your being.
  • The Anarchist achievement, when active, will cause your chaos attacks to weaken your opponent against chaos damage by fifty percent.
  • Your chaos attacks will, when the Anarchist achievement is active, have twenty degrees of extra armour penetration.

Looker

  • You have achieved rank XXVII in the achievement Looker.
  • Your next rank in Looker will be earned at 9,165,830 points; you presently have 9,158,562 points.
  • Points in Looker are earned by successfully striking an opponent with a gaze attack.
  • You have made the Looker achievement definitional of your very soul.
  • The Looker achievement, when active, will grant you fifty-four degrees of specialty access to your gaze weapon skill.
  • Five and two fifths times your skill in gaze weapon will improve your combat ratings in attack and damage when your Looker achievement is active and when you use a gaze attack.

Maneater

  • You have achieved rank XIX in the achievement Maneater.
  • Your next rank in Maneater will be earned at 236,173 points; you presently have 197,407 points.
  • Points in Maneater are earned by killing anthropes.
  • You have made the Maneater achievement definitional of your very soul.
  • The Maneater achievement, even when not active, will grant you one degree of specialty access to your Anglic and politics skills.
  • The Maneater achievement, when active, will grant you nineteen degrees of specialty access to your cutting resistance, crushing resistance, and piercing resistance skills.
  • The Maneater achievement, when active, will grant you six degrees of specialty access and six degrees of specialty bonus to your cutting resistance, crushing resistance, and piercing resistance skills.
  • Five and seven tenths times your skill in tenacity will improve your combat ratings all-around when your Maneater achievement is active and when your combatant is an anthrope.

Maximum Effort

  • You have achieved rank XV in the achievement Maximum Effort.
  • Your next rank in Maximum Effort will be earned at 927,209 points; you presently have 647,316 points.
  • Points in Maximum Effort are earned by fighting in the all-out combat mode.
  • You have made the Maximum Effort achievement definitional of your very soul.
  • The Maximum Effort achievement, even when not active, will grant you three degrees of specialty access to your massive blow skill.
  • The Maximum Effort achievement, when active, will grant you thirty degrees of specialty access to your concentration skill.
  • Nine times your skill in concentration will improve your combat ratings in attack when your Maximum Effort achievement is active and when you are in the all-out combat mode.

Organic

  • You have achieved rank XXIII in the achievement Organic.
  • Your next rank in Organic will be earned at 3,429,292 points; you presently have 2,861,067 points.
  • Points in Organic are earned by inflicting extropy damage.
  • You have adopted the Organic achievement into your being.
  • The Organic achievement, when active, will cause your extropy attacks to weaken your opponent against extropy damage by sixty-nine percent.
  • Your extropy attacks will, when the Organic achievement is active, have twenty-three degrees of extra armour penetration.

Skywalker

  • You have achieved rank XVII in the achievement Skywalker.
  • Your next rank in Skywalker will be earned at 893,583 points; you presently have 647,313 points.
  • Points in Skywalker are earned by fighting while winglessly flying.
  • You have adopted the Skywalker achievement into your being.
  • The Skywalker achievement, when active, will grant you thirty-four degrees of specialty access to your flight skill.
  • Three and two fifths times your skill in flight will improve your combat ratings in attack, deflect, reaction, launch attack, throw attack, and discharge attack when your Skywalker achievement is active and when you are in wingless flight.

Ringwielder

Runes

  • 56 Runes
  • The polished surface of gold band is etched with the runes thabtka, krah-li, omavistis, ekaschos, qiange, zadash, ciiv, n'rax, memtholin, ylamari, tzakhos, ispiri, wzadris, aaglyth, irimdes, kaonfar, nimisae, laelinak, rethnal, kelvryx, grosvsk, ghelisk, farig-dar, ulkhnaur, mizakral, fyegreh, wojun, uthantli, uanedryl, symnat, raelinves, qx, paezan, jstyron, jaderaleq, ilaeri, emtat, batarim, aphari, dakati, nverik-xar, oal, tlemariz, vanar, vilix, kalazkov, dysamak, fthramos, khyaros, leminkail, uvmistis, uvmanar, somagth, arkonaad, greth, and uvmiange
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