Dysamak

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|_/ [ Activation Spirit Cost : ] none |_/ [ Activation Spirit Cost : ] none
| [ Maintenance Spirit Cost : ] one every one minute and thirty seconds to two minutes and thirty seconds | [ Maintenance Spirit Cost : ] one every one minute and thirty seconds to two minutes and thirty seconds
- / \ [ Control Skills : ] four parts [[apocromancy]], four parts [[necromancy]], four parts [[power tuning]],+ / \ [ Control Skills : ] five parts [[necromancy]], four parts [[power tuning]],
- three parts [[power focusing]], two parts [[power generation]] and one part [[power direction]]+ three parts [[enchantment]], three parts [[power focusing]], two parts [[power generation]]
- [ Specialty Access : ] [[apocromancy]], [[dodge]], [[elude]], [[necromancy]] and [[stealth]] degree I access+ and one part [[power direction]]
 + [ Specialty Access : ] [[dodge]], [[elude pursuit]], [[enchantment]], [[escape]],
 + [[necromancy]] and [[stealth]] degree I access
[ Requirements to Know : ] have at least 100 points among rune lore skill, 40% of necromancy skill and 20% of [ Requirements to Know : ] have at least 100 points among rune lore skill, 40% of necromancy skill and 20% of
legend lore skill legend lore skill

Revision as of 22:23, 28 October 2009

         [ = Dysamak = ]
  \ /      [ Type                    : ] enhancement
  _|       [ Description             : ] evasion
 / |       [ Significance            : ] moderate
 |_/       [ Activation Spirit Cost  : ] none
 |         [ Maintenance Spirit Cost : ] one every one minute and thirty seconds to two minutes and thirty seconds
/ \        [ Control Skills          : ] five parts necromancy, four parts power tuning,
             three parts enchantment, three parts power focusing, two parts power generation 
             and one part power direction
           [ Specialty Access        : ] dodge, elude pursuit, enchantment, escape,
             necromancy and stealth degree I access
           [ Requirements to Know    : ] have at least 100 points among rune lore skill, 40% of necromancy skill and 20% of
             legend lore skill
           [ Requirements to Use     : ] have at least 100 points among necromancy skill and 50% of entropic affinity skill

Possession of the rune dysamak infuses one with a subtle necromantic essence that bonds with the esoteric substance of a Ringwielder's body and works to shift one's entire nature and being partially into the realm of the dead, confounding others' perceptions and enhancing one's ability to evade detection and attack.