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		<id>http://wiki.lostsouls.org/w/index.php?action=history&amp;feed=atom&amp;title=Adventurer%27s_College</id>
		<title>Adventurer's College - Revision history</title>
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		<updated>2026-05-14T07:22:55Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://wiki.lostsouls.org/w/index.php?title=Adventurer%27s_College&amp;diff=52921&amp;oldid=prev</id>
		<title>Reden at 22:28, 29 September 2023</title>
		<link rel="alternate" type="text/html" href="http://wiki.lostsouls.org/w/index.php?title=Adventurer%27s_College&amp;diff=52921&amp;oldid=prev"/>
				<updated>2023-09-29T22:28:49Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;

			&lt;table border='0' width='98%' cellpadding='0' cellspacing='4' style=&quot;background-color: white;&quot;&gt;
			&lt;tr&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;←Older revision&lt;/td&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;Revision as of 22:28, 29 September 2023&lt;/td&gt;
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&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;{{delete}}&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;{{delete}}&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;''The atman who started this topic seems to no longer exist.''&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;''The atman who started this topic seems to no longer exist.'' &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;Despite this, the idea could be revived.&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;Welcome to the Adventurer's College Project page. The purpose of this page is to describe the planned Adventurer's College, detail my progress on it, collect feedback about it and, when it's done, put up spoilers.&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;Welcome to the Adventurer's College Project page. The purpose of this page is to describe the planned Adventurer's College, detail my progress on it, collect feedback about it and, when it's done, put up spoilers.&lt;/td&gt;&lt;/tr&gt;

			&lt;/table&gt;
		</summary>
		<author><name>Reden</name></author>	</entry>

	<entry>
		<id>http://wiki.lostsouls.org/w/index.php?title=Adventurer%27s_College&amp;diff=37437&amp;oldid=prev</id>
		<title>Valere at 19:38, 25 April 2016</title>
		<link rel="alternate" type="text/html" href="http://wiki.lostsouls.org/w/index.php?title=Adventurer%27s_College&amp;diff=37437&amp;oldid=prev"/>
				<updated>2016-04-25T19:38:34Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;

			&lt;table border='0' width='98%' cellpadding='0' cellspacing='4' style=&quot;background-color: white;&quot;&gt;
			&lt;tr&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;←Older revision&lt;/td&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;Revision as of 19:38, 25 April 2016&lt;/td&gt;
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&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;{{delete}}&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;''The atman who started this topic seems to no longer exist.''&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;Welcome to the Adventurer's College Project page. The purpose of this page is to describe the planned Adventurer's College, detail my progress on it, collect feedback about it and, when it's done, put up spoilers.&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;Welcome to the Adventurer's College Project page. The purpose of this page is to describe the planned Adventurer's College, detail my progress on it, collect feedback about it and, when it's done, put up spoilers.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;= Overview =&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;= Overview =&lt;/td&gt;&lt;/tr&gt;

			&lt;/table&gt;
		</summary>
		<author><name>Valere</name></author>	</entry>

	<entry>
		<id>http://wiki.lostsouls.org/w/index.php?title=Adventurer%27s_College&amp;diff=21116&amp;oldid=prev</id>
		<title>Wolpertinger: /* Players' Thoughts and Suggestions */</title>
		<link rel="alternate" type="text/html" href="http://wiki.lostsouls.org/w/index.php?title=Adventurer%27s_College&amp;diff=21116&amp;oldid=prev"/>
				<updated>2010-09-21T03:16:12Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Players' Thoughts and Suggestions&lt;/span&gt;&lt;/p&gt;

			&lt;table border='0' width='98%' cellpadding='0' cellspacing='4' style=&quot;background-color: white;&quot;&gt;
			&lt;tr&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;←Older revision&lt;/td&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;Revision as of 03:16, 21 September 2010&lt;/td&gt;
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			&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 75:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 75:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;= Players' Thoughts and Suggestions =&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;= Players' Thoughts and Suggestions =&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;Give them A pack that they cant lose until their level 15, and the pack could be like a portable hole, but it already has a few basic items in it. like a torch (or lantern of darkfire), a pibrit or 2, maybe some lenses. Just nice little things like that, and when they use it all up, they can put coin in there and get 'credit' then they can go to ashe and redeem that credit for the various items. also you could put them, not in a company, but like a group, and make it so when they team up, they can get increased XP. but this should only happen when with other newbies. So 2 newbies kill mouser and they both get like 10% more xp because they used teamwork. this would help them level and encourage them to work together. and maybe make a personal 'credit card' like item, where the can access a simple shop where they can buy basic items, compass, rope, lens, ect, ect, ect...and they can increase their 'credit' at ashe. but if they go under their limit, they get money removed from their bank of they get some other bad thing. also don't give them death effects before level 10, that's all i hear them &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;complane &lt;/span&gt;about after a rat kills them. --Vet&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;Give them A pack that they cant lose until their level 15, and the pack could be like a portable hole, but it already has a few basic items in it. like a torch (or lantern of darkfire), a pibrit or 2, maybe some lenses. Just nice little things like that, and when they use it all up, they can put coin in there and get 'credit' then they can go to ashe and redeem that credit for the various items. also you could put them, not in a company, but like a group, and make it so when they team up, they can get increased XP. but this should only happen when with other newbies. So 2 newbies kill mouser and they both get like 10% more xp because they used teamwork. this would help them level and encourage them to work together. and maybe make a personal 'credit card' like item, where the can access a simple shop where they can buy basic items, compass, rope, lens, ect, ect, ect...and they can increase their 'credit' at ashe. but if they go under their limit, they get money removed from their bank of they get some other bad thing. also don't give them death effects before level 10, that's all i hear them &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;complain &lt;/span&gt;about after a rat kills them. --Vet&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;It would be nice for there to be some way for the [[Wardens]] to gain 'kudos' and possibly even more tangible benefits from donating gold and or other items to the college, which newbs can then have access to.&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;It would be nice for there to be some way for the [[Wardens]] to gain 'kudos' and possibly even more tangible benefits from donating gold and or other items to the college, which newbs can then have access to.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 89:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 89:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;Have the exit in Stillwater, perhaps? And add a bit more on to Stillwater that's useful to newbs. --Rifheln (Atman : Kex)&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;Have the exit in Stillwater, perhaps? And add a bit more on to Stillwater that's useful to newbs. --Rifheln (Atman : Kex)&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;After they pass you could give them a choice of items that give different bonuses, until they get to a specific level of-course. Like a Vial that will replenish their SP by like 1/4th or 1/2 every 30 minuets. Or bread like from the lord of the rings, where they eat 1 bite and it fills their hunger. Or you could offer them a portal to any specific area and back, like a guild hall or something. Or you could give them a custom made piece of equipment that they wont lose if they die, until they hero or something. They could chose the color of the equipment and i minor enhancement for it, so they could make a yellow sword, that does minor fire damage of whatever, not enough to 1 hit something though. Or it could be a suit that gives them +5 to a attribute of their choice. You could also make the reward based on how well they do in the &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;Collage itslef&lt;/span&gt;, the better they do, the better reward they should get. --Vetallas&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;After they pass you could give them a choice of items that give different bonuses, until they get to a specific level of-course. Like a Vial that will replenish their SP by like 1/4th or 1/2 every 30 minuets. Or bread like from the lord of the rings, where they eat 1 bite and it fills their hunger. Or you could offer them a portal to any specific area and back, like a guild hall or something. Or you could give them a custom made piece of equipment that they wont lose if they die, until they hero or something. They could chose the color of the equipment and i minor enhancement for it, so they could make a yellow sword, that does minor fire damage of whatever, not enough to 1 hit something though. Or it could be a suit that gives them +5 to a attribute of their choice. You could also make the reward based on how well they do in the &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;College itself&lt;/span&gt;, the better they do, the better reward they should get. --Vetallas&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;Have them rezz in a set place for a set amount of time or levels, is my suggestion. When a newbie that can't fly or swim very well ends up in Quet, that isn't a good thing for their willingness to continue playing. I don't think the vial is worth it. I also suggest giving them a map of Cimbra with coordinate of major places. --Rifheln&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;Have them rezz in a set place for a set amount of time or levels, is my suggestion. When a newbie that can't fly or swim very well ends up in Quet, that isn't a good thing for their willingness to continue playing. I don't think the vial is worth it. I also suggest giving them a map of Cimbra with coordinate of major places. --Rifheln&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 95:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 95:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;Depending on their performances in the college, psychic races (and even non-psychic) should get a wild talent. It could be just a strong chance for psychic and moderate chance for other races, or be like the power potion quest. It makes sense due to the player taking time to broaden their horizons in a learning environment, instead of rushing right into the game. &lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;Depending on their performances in the college, psychic races (and even non-psychic) should get a wild talent. It could be just a strong chance for psychic and moderate chance for other races, or be like the power potion quest. It makes sense due to the player taking time to broaden their horizons in a learning environment, instead of rushing right into the game. &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;Perhaps there can also be an advanced class at the meteorite area detailing how to use Kurd's services, many new players have no idea that you can change races during the game, and this is a valuable piece of information. Perhaps after they learn of this they are given a coupon for a single free change to any of the races they are allowed to use. (Which would probably just be the basic ones) [[User:Sofiel|Sofiel]] 05:32, 18 September 2010 (EDT)&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;Perhaps there can also be an advanced class at the meteorite area detailing how to use Kurd's services, many new players have no idea that you can change races during the game, and this is a valuable piece of information. Perhaps after they learn of this they are given a coupon for a single free change to any of the races they are allowed to use. (Which would probably just be the basic ones) [[User:Sofiel|Sofiel]] 05:32, 18 September 2010 (EDT)&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;Here's something I really wish I had many times as a newbie - a 'teleport home' to the Adventurer's guild in Losthaven for very low level players, in case you manage to wander into some dark pit somewhere or through some pretty-looking portal in LL.  Another thing that would be great would be having the option to attune to an 'adventurer's altar' for low level players only, so they can always revive themselves in Losthaven. I'm also a big fan of giving newbies some decent equipment - I couldn't even kill rats as a newbie without an Artifact weapon someone left in LL - the 'go to the sewers' suggestion just got me killed a few times. Heh.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;--[[User:Wolpertinger|Wolpertinger]] 23:16, 20 September 2010 (EDT)&lt;/td&gt;&lt;/tr&gt;

			&lt;/table&gt;
		</summary>
		<author><name>Wolpertinger</name></author>	</entry>

	<entry>
		<id>http://wiki.lostsouls.org/w/index.php?title=Adventurer%27s_College&amp;diff=21094&amp;oldid=prev</id>
		<title>Sofiel: /* Players' Thoughts and Suggestions */</title>
		<link rel="alternate" type="text/html" href="http://wiki.lostsouls.org/w/index.php?title=Adventurer%27s_College&amp;diff=21094&amp;oldid=prev"/>
				<updated>2010-09-18T09:32:06Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Players' Thoughts and Suggestions&lt;/span&gt;&lt;/p&gt;

			&lt;table border='0' width='98%' cellpadding='0' cellspacing='4' style=&quot;background-color: white;&quot;&gt;
			&lt;tr&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;←Older revision&lt;/td&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;Revision as of 09:32, 18 September 2010&lt;/td&gt;
			&lt;/tr&gt;
			&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 93:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 93:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;Have them rezz in a set place for a set amount of time or levels, is my suggestion. When a newbie that can't fly or swim very well ends up in Quet, that isn't a good thing for their willingness to continue playing. I don't think the vial is worth it. I also suggest giving them a map of Cimbra with coordinate of major places. --Rifheln&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;Have them rezz in a set place for a set amount of time or levels, is my suggestion. When a newbie that can't fly or swim very well ends up in Quet, that isn't a good thing for their willingness to continue playing. I don't think the vial is worth it. I also suggest giving them a map of Cimbra with coordinate of major places. --Rifheln&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;Depending on their performances in the college, psychic races (and even non-psychic) should get a wild talent. It could be just a strong chance for psychic and moderate chance for other races, or be like the power potion quest. It makes sense due to the player taking time to broaden their horizons in a learning environment, instead of rushing right into the game. [[User:Sofiel|Sofiel]] 05:&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;06&lt;/span&gt;, 18 September 2010 (EDT)&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;Depending on their performances in the college, psychic races (and even non-psychic) should get a wild talent. It could be just a strong chance for psychic and moderate chance for other races, or be like the power potion quest. It makes sense due to the player taking time to broaden their horizons in a learning environment, instead of rushing right into the game. &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;Perhaps there can also be an advanced class at the meteorite area detailing how to use Kurd's services, many new players have no idea that you can change races during the game, and this is a valuable piece of information. Perhaps after they learn of this they are given a coupon for a single free change to any of the races they are allowed to use. (Which would probably just be the basic ones) &lt;/span&gt;[[User:Sofiel|Sofiel]] 05:&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;32&lt;/span&gt;, 18 September 2010 (EDT)&lt;/td&gt;&lt;/tr&gt;

			&lt;/table&gt;
		</summary>
		<author><name>Sofiel</name></author>	</entry>

	<entry>
		<id>http://wiki.lostsouls.org/w/index.php?title=Adventurer%27s_College&amp;diff=21093&amp;oldid=prev</id>
		<title>Sofiel: /* Players' Thoughts and Suggestions */</title>
		<link rel="alternate" type="text/html" href="http://wiki.lostsouls.org/w/index.php?title=Adventurer%27s_College&amp;diff=21093&amp;oldid=prev"/>
				<updated>2010-09-18T09:06:45Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Players' Thoughts and Suggestions&lt;/span&gt;&lt;/p&gt;

			&lt;table border='0' width='98%' cellpadding='0' cellspacing='4' style=&quot;background-color: white;&quot;&gt;
			&lt;tr&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;←Older revision&lt;/td&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;Revision as of 09:06, 18 September 2010&lt;/td&gt;
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&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 92:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;Have them rezz in a set place for a set amount of time or levels, is my suggestion. When a newbie that can't fly or swim very well ends up in Quet, that isn't a good thing for their willingness to continue playing. I don't think the vial is worth it. I also suggest giving them a map of Cimbra with coordinate of major places. --Rifheln&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;Have them rezz in a set place for a set amount of time or levels, is my suggestion. When a newbie that can't fly or swim very well ends up in Quet, that isn't a good thing for their willingness to continue playing. I don't think the vial is worth it. I also suggest giving them a map of Cimbra with coordinate of major places. --Rifheln&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;Depending on their performances in the college, psychic races (and even non-psychic) should get a wild talent. It could be just a strong chance for psychic and moderate chance for other races, or be like the power potion quest. It makes sense due to the player taking time to broaden their horizons in a learning environment, instead of rushing right into the game. [[User:Sofiel|Sofiel]] 05:06, 18 September 2010 (EDT)&lt;/td&gt;&lt;/tr&gt;

			&lt;/table&gt;
		</summary>
		<author><name>Sofiel</name></author>	</entry>

	<entry>
		<id>http://wiki.lostsouls.org/w/index.php?title=Adventurer%27s_College&amp;diff=21083&amp;oldid=prev</id>
		<title>Wesnile at 00:07, 18 September 2010</title>
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				<updated>2010-09-18T00:07:45Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;

			&lt;table border='0' width='98%' cellpadding='0' cellspacing='4' style=&quot;background-color: white;&quot;&gt;
			&lt;tr&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;←Older revision&lt;/td&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;Revision as of 00:07, 18 September 2010&lt;/td&gt;
			&lt;/tr&gt;
			&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 74:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 74:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;= Players' Thoughts and Suggestions =&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;= Players' Thoughts and Suggestions =&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;Give them A pack that they cant lose until their level 15, and the pack could be like a portable hole, but it already has a few basic items in it. like a torch (or lantern of darkfire), a pibrit or 2, maybe some lenses. Just nice little things like that, and when they use it all up, they can put coin in there and get 'credit' then they can go to ashe and redeem that credit for the various items. also you could put them, not in a company, but like a group, and make it so when they team up, they can get increased XP. but this should only happen when with other newbies. So 2 newbies kill mouser and they both get like 10% more xp because they used teamwork. this would help them level and encourage them to work together. and maybe make a personal 'credit card' like item, where the can access a simple shop where they can buy basic items, compass, rope, lens, ect, ect, ect...and they can increase their 'credit' at ashe. but if they go under their limit, they get money removed from their bank of they get some other bad thing. also don't give them death effects before level 10, that's all i hear them complane about after a rat kills them. --Vet&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;It would be nice for there to be some way for the [[Wardens]] to gain 'kudos' and possibly even more tangible benefits from donating gold and or other items to the college, which newbs can then have access to.&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;It would be nice for there to be some way for the [[Wardens]] to gain 'kudos' and possibly even more tangible benefits from donating gold and or other items to the college, which newbs can then have access to.&lt;/td&gt;&lt;/tr&gt;

			&lt;/table&gt;
		</summary>
		<author><name>Wesnile</name></author>	</entry>

	<entry>
		<id>http://wiki.lostsouls.org/w/index.php?title=Adventurer%27s_College&amp;diff=21082&amp;oldid=prev</id>
		<title>Jschaab: /* Matriculation */</title>
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				<updated>2010-09-17T23:59:05Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Matriculation&lt;/span&gt;&lt;/p&gt;

			&lt;table border='0' width='98%' cellpadding='0' cellspacing='4' style=&quot;background-color: white;&quot;&gt;
			&lt;tr&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;←Older revision&lt;/td&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;Revision as of 23:59, 17 September 2010&lt;/td&gt;
			&lt;/tr&gt;
			&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 59:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 59:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;* a chaos infusion for their primary weapon&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;* a chaos infusion for their primary weapon&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;* a commission to kill five giant rats for a 500g reward&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;* a commission to kill five giant rats for a 500g reward&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;* a voucher that you can turn in to any trainer in LH for a some free training in 2-3 random things&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;  plus whatever else I can think of that Chaos approves. Suggestions wanted.&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;  plus whatever else I can think of that Chaos approves. Suggestions wanted.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;

			&lt;/table&gt;
		</summary>
		<author><name>Jschaab</name></author>	</entry>

	<entry>
		<id>http://wiki.lostsouls.org/w/index.php?title=Adventurer%27s_College&amp;diff=21081&amp;oldid=prev</id>
		<title>Geordie: /* A healer who can regenerate limbs */ this a excaltant idea but newbies should be told of guilds/assoc/ scrolls that may help and the scrolls should be more available if a newbie kills a skaven</title>
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				<updated>2010-09-17T23:58:28Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;A healer who can regenerate limbs -&lt;/span&gt; this a excaltant idea but newbies should be told of guilds/assoc/ scrolls that may help and the scrolls should be more available if a newbie kills a skaven&lt;/p&gt;

			&lt;table border='0' width='98%' cellpadding='0' cellspacing='4' style=&quot;background-color: white;&quot;&gt;
			&lt;tr&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;←Older revision&lt;/td&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;Revision as of 23:58, 17 September 2010&lt;/td&gt;
			&lt;/tr&gt;
			&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 64:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 64:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;== A healer who can regenerate limbs ==&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;== A healer who can regenerate limbs ==&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;This should be free for up to level 4, I think,&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;This should be free for up to level 4, I think,&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;== an alumni association ==&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;== an alumni association ==&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;You might need this to get entry into the meteorite area. Maybe a graduate gets to summon a torch whenever they want. They have their own chat line. Or I might totally blow this off.&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;You might need this to get entry into the meteorite area. Maybe a graduate gets to summon a torch whenever they want. They have their own chat line. Or I might totally blow this off.&lt;/td&gt;&lt;/tr&gt;

			&lt;/table&gt;
		</summary>
		<author><name>Geordie</name></author>	</entry>

	<entry>
		<id>http://wiki.lostsouls.org/w/index.php?title=Adventurer%27s_College&amp;diff=21080&amp;oldid=prev</id>
		<title>Kex: /* Players' Thoughts and Suggestions */</title>
		<link rel="alternate" type="text/html" href="http://wiki.lostsouls.org/w/index.php?title=Adventurer%27s_College&amp;diff=21080&amp;oldid=prev"/>
				<updated>2010-09-17T21:43:42Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Players' Thoughts and Suggestions&lt;/span&gt;&lt;/p&gt;

			&lt;table border='0' width='98%' cellpadding='0' cellspacing='4' style=&quot;background-color: white;&quot;&gt;
			&lt;tr&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;←Older revision&lt;/td&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;Revision as of 21:43, 17 September 2010&lt;/td&gt;
			&lt;/tr&gt;
			&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 86:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 86:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;After they pass you could give them a choice of items that give different bonuses, until they get to a specific level of-course. Like a Vial that will replenish their SP by like 1/4th or 1/2 every 30 minuets. Or bread like from the lord of the rings, where they eat 1 bite and it fills their hunger. Or you could offer them a portal to any specific area and back, like a guild hall or something. Or you could give them a custom made piece of equipment that they wont lose if they die, until they hero or something. They could chose the color of the equipment and i minor enhancement for it, so they could make a yellow sword, that does minor fire damage of whatever, not enough to 1 hit something though. Or it could be a suit that gives them +5 to a attribute of their choice. You could also make the reward based on how well they do in the Collage itslef, the better they do, the better reward they should get. --Vetallas&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;After they pass you could give them a choice of items that give different bonuses, until they get to a specific level of-course. Like a Vial that will replenish their SP by like 1/4th or 1/2 every 30 minuets. Or bread like from the lord of the rings, where they eat 1 bite and it fills their hunger. Or you could offer them a portal to any specific area and back, like a guild hall or something. Or you could give them a custom made piece of equipment that they wont lose if they die, until they hero or something. They could chose the color of the equipment and i minor enhancement for it, so they could make a yellow sword, that does minor fire damage of whatever, not enough to 1 hit something though. Or it could be a suit that gives them +5 to a attribute of their choice. You could also make the reward based on how well they do in the Collage itslef, the better they do, the better reward they should get. --Vetallas&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;Have them rezz in a set place for a set amount of time or levels, is my suggestion. When a newbie that can't fly or swim very well ends up in Quet, that isn't a good thing for their willingness to continue playing. I don't think the vial is worth it. I also suggest giving them a map of Cimbra with coordinate of major places. --Rifheln&lt;/td&gt;&lt;/tr&gt;

			&lt;/table&gt;
		</summary>
		<author><name>Kex</name></author>	</entry>

	<entry>
		<id>http://wiki.lostsouls.org/w/index.php?title=Adventurer%27s_College&amp;diff=21078&amp;oldid=prev</id>
		<title>Zigg: added campus altar</title>
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				<updated>2010-09-17T19:42:52Z</updated>
		
		<summary type="html">&lt;p&gt;added campus altar&lt;/p&gt;

			&lt;table border='0' width='98%' cellpadding='0' cellspacing='4' style=&quot;background-color: white;&quot;&gt;
			&lt;tr&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;←Older revision&lt;/td&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;Revision as of 19:42, 17 September 2010&lt;/td&gt;
			&lt;/tr&gt;
			&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 35:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 35:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;== The Class of Light and Darkness ==&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;== The Class of Light and Darkness ==&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;This covers use of torches, lanterns, lanterns of darkfire, why you can't look into the next dark room even though you have a lit torch, etc. (required)&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;This covers use of torches, lanterns, lanterns of darkfire, why you can't look into the next dark room even though you have a lit torch, etc. (required)&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;== The Campus Resurrection Altar ==&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;All adventurers who die on campus will be resurrected here. All level 1's will be resurrected without costing them lives. Under certain circumstances, an adventurer's guild member can die without costing a life. (Indeed, there will also be a &amp;quot;death&amp;quot; room that will help them learn what it means to die. Dying there, no matter what level, will not cost a life. I am also thinking that an adv guild member of up to level 10 who dies ANYWHERE will bring them to this altar for resurrection and won't cost them a life.)&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;== The Class of Basic Movement ==&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;== The Class of Basic Movement ==&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;Covers the directions, how to read &amp;quot;compass-ne/e&amp;quot;, walking, running, hobbling, crawling, flying, swimming, drifting and using the #direction commands. (required)&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;Covers the directions, how to read &amp;quot;compass-ne/e&amp;quot;, walking, running, hobbling, crawling, flying, swimming, drifting and using the #direction commands. (required)&lt;/td&gt;&lt;/tr&gt;

			&lt;/table&gt;
		</summary>
		<author><name>Zigg</name></author>	</entry>

	</feed>