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		<title>Chaos on Special Attack Scaled Power() - Revision history</title>
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		<updated>2026-05-06T11:50:08Z</updated>
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	<entry>
		<id>http://wiki.lostsouls.org/w/index.php?title=Chaos_on_Special_Attack_Scaled_Power%28%29&amp;diff=7990&amp;oldid=prev</id>
		<title>Zyll at 19:43, 24 March 2008</title>
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				<updated>2008-03-24T19:43:56Z</updated>
		
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				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;←Older revision&lt;/td&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;Revision as of 19:43, 24 March 2008&lt;/td&gt;
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&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;    [18:37] Chaos: Special_Attack_Scaled_Power(x, 1, 1000, Special_Attack_Moderate, Special_Attack_Very_Strong)&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;    [18:37] Chaos: Special_Attack_Scaled_Power(x, 1, 1000, Special_Attack_Moderate, Special_Attack_Very_Strong)&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;    [18:38] Chaos: where x is your rating variable&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;    [18:38] Chaos: where x is your rating variable&lt;/td&gt;&lt;/tr&gt;
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		<author><name>Zyll</name></author>	</entry>

	<entry>
		<id>http://wiki.lostsouls.org/w/index.php?title=Chaos_on_Special_Attack_Scaled_Power%28%29&amp;diff=4217&amp;oldid=prev</id>
		<title>Chaos at 23:46, 3 July 2007</title>
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				<updated>2007-07-03T23:46:19Z</updated>
		
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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;    [18:32] Chaos: okay, what you're doing with Special_Attack_Scaled_Power() is this&lt;br /&gt;
    [18:33] Chaos: you are defining (optionally) two scales: YOUR scale, which is whatever range you want it to be&lt;br /&gt;
    [18:34] Chaos: (actually that one's not optional to define)&lt;br /&gt;
    [18:34] Chaos: and a scale in terms of Special_Attack_Power levels, which IS optional, it defaults to the whole range&lt;br /&gt;
    (Special_Attack_Power_Feeble to Special_Attack_Power_Very_Overwhelming)&lt;br /&gt;
    [18:35] Chaos: basically, it maps a point in YOUR scale to a point on the POWER scale&lt;br /&gt;
    [18:35] Chaos: just by corresponding position basically&lt;br /&gt;
    [18:35] Chaos: so if you tell it, okay, i want a scale of 1 to 1000&lt;br /&gt;
    [18:35] Chaos: and you go ahead and use your default&lt;br /&gt;
    [18:35] Chaos: for the power scale&lt;br /&gt;
    [18:35] Chaos: and the rating i'm evaluating is 500&lt;br /&gt;
    [18:36] Chaos: then it'll pick whatever's halfway up the power scale&lt;br /&gt;
    [18:36] Chaos: because 500 is halfway up your 1 to 1000 scale&lt;br /&gt;
    [18:36] Chaos: the call for that would be: Special_Attack_Scaled_Power(500, 1, 1000)&lt;br /&gt;
    [18:37] Chaos: though presumably 500 would be coming out of some variable where a calculated rating has been stored&lt;br /&gt;
    [18:37] Chaos: if you wanted to scale from Special_Attack_Moderate to Special_Attack_Very_Strong instead, you'd do:&lt;br /&gt;
    [18:37] Chaos: Special_Attack_Scaled_Power(x, 1, 1000, Special_Attack_Moderate, Special_Attack_Very_Strong)&lt;br /&gt;
    [18:38] Chaos: where x is your rating variable&lt;/div&gt;</summary>
		<author><name>Chaos</name></author>	</entry>

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