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		<id>http://wiki.lostsouls.org/w/index.php?action=history&amp;feed=atom&amp;title=Dalton%27s_Advanced_Ringwielder_Guide</id>
		<title>Dalton's Advanced Ringwielder Guide - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://wiki.lostsouls.org/w/index.php?action=history&amp;feed=atom&amp;title=Dalton%27s_Advanced_Ringwielder_Guide"/>
		<link rel="alternate" type="text/html" href="http://wiki.lostsouls.org/w/index.php?title=Dalton%27s_Advanced_Ringwielder_Guide&amp;action=history"/>
		<updated>2026-04-28T14:47:55Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://wiki.lostsouls.org/w/index.php?title=Dalton%27s_Advanced_Ringwielder_Guide&amp;diff=38942&amp;oldid=prev</id>
		<title>Fungor: added Guides category</title>
		<link rel="alternate" type="text/html" href="http://wiki.lostsouls.org/w/index.php?title=Dalton%27s_Advanced_Ringwielder_Guide&amp;diff=38942&amp;oldid=prev"/>
				<updated>2016-12-07T21:31:38Z</updated>
		
		<summary type="html">&lt;p&gt;added Guides category&lt;/p&gt;

			&lt;table border='0' width='98%' cellpadding='0' cellspacing='4' style=&quot;background-color: white;&quot;&gt;
			&lt;tr&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;←Older revision&lt;/td&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;Revision as of 21:31, 7 December 2016&lt;/td&gt;
			&lt;/tr&gt;
			&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 70:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 70:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;  [[Uvmistis]] - Body Conditioning             (primary control skill: [[hardiness]])&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;  [[Uvmistis]] - Body Conditioning             (primary control skill: [[hardiness]])&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;  [[Uvmodath]] - Muscle Conditioning           (primary control skill: [[manipulation]])&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;  [[Uvmodath]] - Muscle Conditioning           (primary control skill: [[manipulation]])&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;[[Category: Guides]]&lt;/td&gt;&lt;/tr&gt;

			&lt;/table&gt;
		</summary>
		<author><name>Fungor</name></author>	</entry>

	<entry>
		<id>http://wiki.lostsouls.org/w/index.php?title=Dalton%27s_Advanced_Ringwielder_Guide&amp;diff=38317&amp;oldid=prev</id>
		<title>Dalton: /* Attribute Runes */</title>
		<link rel="alternate" type="text/html" href="http://wiki.lostsouls.org/w/index.php?title=Dalton%27s_Advanced_Ringwielder_Guide&amp;diff=38317&amp;oldid=prev"/>
				<updated>2016-08-27T03:39:15Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Attribute Runes&lt;/span&gt;&lt;/p&gt;

			&lt;table border='0' width='98%' cellpadding='0' cellspacing='4' style=&quot;background-color: white;&quot;&gt;
			&lt;tr&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;←Older revision&lt;/td&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;Revision as of 03:39, 27 August 2016&lt;/td&gt;
			&lt;/tr&gt;
			&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 55:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 55:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;===Attribute Runes===&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;===Attribute Runes===&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;For each of the core seven attributes, there is a corresponding rune that buffs it. These are all very valuable, as the bonus granted is quite steep. Even for a stat like strength - where we &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;typically &lt;/span&gt;aren't looking for many spec points at all - having high raw strength is still of great benefit to our potential damage output. Be mindful of the sometimes niche control skills relevant to each one. It's not necessarily wise to devote spec points towards the more obscure ones, but it is useful to at least &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;max &lt;/span&gt;them at their natural 40 limit. If you're completely abandoning melee activity, you can make a case for bypassing [[Khyaros]], otherwise I would rank the entirety of the package as 'essentials.'&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;For each of the core seven attributes, there is a corresponding rune that buffs it. These are all very valuable, as the bonus granted is quite steep. Even for a stat like strength - where &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;in many instances &lt;/span&gt;we aren't looking for many spec points at all - having high raw strength is still of great benefit to our potential damage output. Be mindful of the sometimes niche control skills relevant to each one. It's not necessarily wise to devote spec points towards the more obscure ones, but it is useful to at least &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;work towards maxing &lt;/span&gt;them at their natural 40 limit. If you're completely abandoning melee activity, you can make a case for bypassing [[Khyaros]], otherwise I would rank the entirety of the package as 'essentials.'&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;  [[Khyaros]]   - Strength    (primary control skill: [[massive exertion]])&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;  [[Khyaros]]   - Strength    (primary control skill: [[massive exertion]])&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;  [[Vanar]]     - Agility     (primary control skill: [[combat reflexes]])&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;  [[Vanar]]     - Agility     (primary control skill: [[combat reflexes]])&lt;/td&gt;&lt;/tr&gt;

			&lt;/table&gt;
		</summary>
		<author><name>Dalton</name></author>	</entry>

	<entry>
		<id>http://wiki.lostsouls.org/w/index.php?title=Dalton%27s_Advanced_Ringwielder_Guide&amp;diff=38316&amp;oldid=prev</id>
		<title>Dalton: /* Lux and Vivi Races */</title>
		<link rel="alternate" type="text/html" href="http://wiki.lostsouls.org/w/index.php?title=Dalton%27s_Advanced_Ringwielder_Guide&amp;diff=38316&amp;oldid=prev"/>
				<updated>2016-08-27T03:36:14Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Lux and Vivi Races&lt;/span&gt;&lt;/p&gt;

			&lt;table border='0' width='98%' cellpadding='0' cellspacing='4' style=&quot;background-color: white;&quot;&gt;
			&lt;tr&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;←Older revision&lt;/td&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;Revision as of 03:36, 27 August 2016&lt;/td&gt;
			&lt;/tr&gt;
			&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 44:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 44:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;===Lux and Vivi Races===&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;===Lux and Vivi Races===&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;If you’re entertaining the notion of exotic lux or vivi races, I think you have the capacity to make an educated comparison to other listed races here to find their values or shortcomings. A few of the more obvious ones to look at which have &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;incredible &lt;/span&gt;potential include [[Bezhuldaar]], [[Dragon]], [[Gezuuni]], [[Zenun]].&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;If you’re entertaining the notion of exotic lux or vivi races, I think you have the capacity to make an educated comparison to other listed races here to find their values or shortcomings. A few of the more obvious ones to look at which have &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;steep &lt;/span&gt;potential include [[Bezhuldaar]], [[Dragon]], [[Gezuuni]], [[Zenun]].&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;==Ringwielder Archetypes==&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;==Ringwielder Archetypes==&lt;/td&gt;&lt;/tr&gt;

			&lt;/table&gt;
		</summary>
		<author><name>Dalton</name></author>	</entry>

	<entry>
		<id>http://wiki.lostsouls.org/w/index.php?title=Dalton%27s_Advanced_Ringwielder_Guide&amp;diff=38315&amp;oldid=prev</id>
		<title>Dalton: /* Ringwielder Races */</title>
		<link rel="alternate" type="text/html" href="http://wiki.lostsouls.org/w/index.php?title=Dalton%27s_Advanced_Ringwielder_Guide&amp;diff=38315&amp;oldid=prev"/>
				<updated>2016-08-27T03:35:11Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Ringwielder Races&lt;/span&gt;&lt;/p&gt;

			&lt;table border='0' width='98%' cellpadding='0' cellspacing='4' style=&quot;background-color: white;&quot;&gt;
			&lt;tr&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;←Older revision&lt;/td&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;Revision as of 03:35, 27 August 2016&lt;/td&gt;
			&lt;/tr&gt;
			&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 42:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 42:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;The potential comes in being able to combine the RW anti-magic rune ([[b’padhax]]) with [[Psychic Wild Talents]] attacks. The idea is you cripple both yourself and your opponent, while maintaining access to a unique attack you can spam, like Mindblaster or Firestarter. The shortcoming is that Ringwielders don’t have any non-lux avenue for getting any real access to psionic skills, so you’re attacks will have a definite ceiling.&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;The potential comes in being able to combine the RW anti-magic rune ([[b’padhax]]) with [[Psychic Wild Talents]] attacks. The idea is you cripple both yourself and your opponent, while maintaining access to a unique attack you can spam, like Mindblaster or Firestarter. The shortcoming is that Ringwielders don’t have any non-lux avenue for getting any real access to psionic skills, so you’re attacks will have a definite ceiling.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;===Tier List===&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;Far from exhaustive, here's a basic list of my favourite race options stacked by their potentiel ceiling as a Ringwielder.&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;      Amberite&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;  Chaosborn Phaethon&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;     Fomor Imp&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;  Aviar Drow Kedeth&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;===Lux and Vivi Races===&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;===Lux and Vivi Races===&lt;/td&gt;&lt;/tr&gt;

			&lt;/table&gt;
		</summary>
		<author><name>Dalton</name></author>	</entry>

	<entry>
		<id>http://wiki.lostsouls.org/w/index.php?title=Dalton%27s_Advanced_Ringwielder_Guide&amp;diff=38314&amp;oldid=prev</id>
		<title>Dalton: /* Ringwielder Runes */</title>
		<link rel="alternate" type="text/html" href="http://wiki.lostsouls.org/w/index.php?title=Dalton%27s_Advanced_Ringwielder_Guide&amp;diff=38314&amp;oldid=prev"/>
				<updated>2016-08-27T03:32:16Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Ringwielder Runes&lt;/span&gt;&lt;/p&gt;

			&lt;table border='0' width='98%' cellpadding='0' cellspacing='4' style=&quot;background-color: white;&quot;&gt;
			&lt;tr&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;←Older revision&lt;/td&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;Revision as of 03:32, 27 August 2016&lt;/td&gt;
			&lt;/tr&gt;
			&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 64:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 64:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;===Attribute Runes===&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;===Attribute Runes===&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;For each of the core seven attributes, there is a corresponding rune that buffs it. These are all very valuable, as the bonus granted is quite steep. Even for a stat like strength - where we typically aren't looking for many spec points at all - having high raw strength is still of great benefit to our potential damage output. Be mindful of the sometimes niche control skills relevant to each one. It's not necessarily wise to devote spec points towards the more obscure ones, but it is useful to at least max them at their natural 40 limit. If you're completely abandoning melee activity, you can make a case for bypassing [[Khyaros]], otherwise I would rank the entirety of the package as 'essentials.'&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;For each of the core seven attributes, there is a corresponding rune that buffs it. These are all very valuable, as the bonus granted is quite steep. Even for a stat like strength - where we typically aren't looking for many spec points at all - having high raw strength is still of great benefit to our potential damage output. Be mindful of the sometimes niche control skills relevant to each one. It's not necessarily wise to devote spec points towards the more obscure ones, but it is useful to at least max them at their natural 40 limit. If you're completely abandoning melee activity, you can make a case for bypassing [[Khyaros]], otherwise I would rank the entirety of the package as 'essentials.'&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;  [[Khyaros]]   - Strength &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;  &lt;/span&gt;(primary control skill: [[massive exertion]])&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;  [[Khyaros]]   - Strength &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;   &lt;/span&gt;(primary control skill: [[massive exertion]])&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;  [[Vanar]]     - Agility &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;   &lt;/span&gt;(primary control skill: [[combat reflexes]])&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;  [[Vanar]]     - Agility &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;    &lt;/span&gt;(primary control skill: [[combat reflexes]])&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;  [[Omavistis]] - Vitality &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;  &lt;/span&gt;(primary control skill: [[hardiness]])&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;  [[Omavistis]] - Vitality &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;   &lt;/span&gt;(primary control skill: [[hardiness]])&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;  [[Ekaschos]]  - Ego &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;       &lt;/span&gt;(primary control skill: [[manipulation]])&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;  [[Ekaschos]]  - Ego &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;        &lt;/span&gt;(primary control skill: [[manipulation]])&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;  [[Thabtka]]   - Intellect &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt; &lt;/span&gt;(primary control skill: [[arcane lore]])&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;  [[Thabtka]]   - Intellect &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;  &lt;/span&gt;(primary control skill: [[arcane lore]])&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;  [[Krah-li]]   - Willpower &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt; &lt;/span&gt;(primary control skill: [[subordination]])&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;  [[Krah-li]]   - Willpower &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;  &lt;/span&gt;(primary control skill: [[subordination]])&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;  [[Qiange]]    - Perception (primary control skill: [[awareness]])&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;  [[Qiange]]    - Perception &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt; &lt;/span&gt;(primary control skill: [[awareness]])&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;===Conditioning Runes===&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;===Conditioning Runes===&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;Similar to the attribute runes, there is a set of conditioning runes that targets each of the core melee attributes, directly buffing some of their associated skills (and a cursory stat bump, too). Unless you're completely neglecting the melee aspect, I would grade at least [[Uvmanar]] as an essential rune, moving into [[Uvmiange]] or [[Uvmodath]] depending on your commitment to weapons that earn more damage rating from [[killer instinct]] or [[massive blow]]. Commit to the vitality enhancing [[Uvmistis]] at your own discretion. For a bulkier race, like Fomor, it can be a little redundant. For a more average-to-small sized race it can save you quite a few precious development points you'd otherwise consider investing into vitality to get a few cursory 1 point specs to toughen up.&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;Similar to the attribute runes, there is a set of conditioning runes that targets each of the core melee attributes, directly buffing some of their associated skills (and a cursory stat bump, too). Unless you're completely neglecting the melee aspect, I would grade at least [[Uvmanar]] as an essential rune, moving into [[Uvmiange]] or [[Uvmodath]] depending on your commitment to weapons that earn more damage rating from [[killer instinct]] or [[massive blow]]. Commit to the vitality enhancing [[Uvmistis]] at your own discretion. For a bulkier race, like Fomor, it can be a little redundant. For a more average-to-small sized race it can save you quite a few precious development points you'd otherwise consider investing into vitality to get a few cursory 1 point specs to toughen up.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;  [[&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;Uv&lt;/span&gt;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;  [[&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;Uvmanar]]  - Reflex Conditioning           (primary control skill: [[massive exertion]])&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;  [[Uvmiange]] - Combat Instinct Conditioning  (primary control skill: [[combat reflexes]])&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;  [[Uvmistis]] - Body Conditioning             (primary control skill: [[hardiness]])&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;  [[Uvmodath]] - Muscle Conditioning           (primary control skill: [[manipulation]])&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;

			&lt;/table&gt;
		</summary>
		<author><name>Dalton</name></author>	</entry>

	<entry>
		<id>http://wiki.lostsouls.org/w/index.php?title=Dalton%27s_Advanced_Ringwielder_Guide&amp;diff=38313&amp;oldid=prev</id>
		<title>Dalton: /* Conditioning Runes */</title>
		<link rel="alternate" type="text/html" href="http://wiki.lostsouls.org/w/index.php?title=Dalton%27s_Advanced_Ringwielder_Guide&amp;diff=38313&amp;oldid=prev"/>
				<updated>2016-08-27T03:28:58Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Conditioning Runes&lt;/span&gt;&lt;/p&gt;

			&lt;table border='0' width='98%' cellpadding='0' cellspacing='4' style=&quot;background-color: white;&quot;&gt;
			&lt;tr&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;←Older revision&lt;/td&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;Revision as of 03:28, 27 August 2016&lt;/td&gt;
			&lt;/tr&gt;
			&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 73:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 73:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;===Conditioning Runes===&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;===Conditioning Runes===&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;Similar to the attribute runes, there is a set of conditioning runes that targets each of the core melee attributes, directly buffing some of their associated skills (and a cursory stat bump, too). Unless you're completely neglecting the melee aspect, I would grade at least [[Uvmanar]] as an essential rune, moving into [[Uvmiange]] &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;and finally &lt;/span&gt;[[&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;Uvmistis&lt;/span&gt;]] depending on your commitment to &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;melee&lt;/span&gt;. &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;I'm not keen on devoting precious rune space towards bumping strength skills, as most of them are quite low value - as such, take &lt;/span&gt;[[&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;Uvmodath&lt;/span&gt;]] at your own discretion, &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;but not before any of the other stat conditioning runes&lt;/span&gt;.&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;Similar to the attribute runes, there is a set of conditioning runes that targets each of the core melee attributes, directly buffing some of their associated skills (and a cursory stat bump, too). Unless you're completely neglecting the melee aspect, I would grade at least [[Uvmanar]] as an essential rune, moving into [[Uvmiange]] &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;or &lt;/span&gt;[[&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;Uvmodath&lt;/span&gt;]] depending on your commitment to &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;weapons that earn more damage rating from [[killer instinct]] or [[massive blow]]&lt;/span&gt;. &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;Commit to the vitality enhancing &lt;/span&gt;[[&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;Uvmistis&lt;/span&gt;]] at your own discretion&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;. For a bulkier race&lt;/span&gt;, &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;like Fomor, it can be a little redundant. For a more average-to-small sized race it can save you quite a few precious development points you'd otherwise consider investing into vitality to get a few cursory 1 point specs to toughen up&lt;/span&gt;.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;  [[&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;Uv&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;  [[&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;

			&lt;/table&gt;
		</summary>
		<author><name>Dalton</name></author>	</entry>

	<entry>
		<id>http://wiki.lostsouls.org/w/index.php?title=Dalton%27s_Advanced_Ringwielder_Guide&amp;diff=38312&amp;oldid=prev</id>
		<title>Dalton: /* Conditioning Runes */</title>
		<link rel="alternate" type="text/html" href="http://wiki.lostsouls.org/w/index.php?title=Dalton%27s_Advanced_Ringwielder_Guide&amp;diff=38312&amp;oldid=prev"/>
				<updated>2016-08-26T16:07:12Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Conditioning Runes&lt;/span&gt;&lt;/p&gt;

			&lt;table border='0' width='98%' cellpadding='0' cellspacing='4' style=&quot;background-color: white;&quot;&gt;
			&lt;tr&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;←Older revision&lt;/td&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;Revision as of 16:07, 26 August 2016&lt;/td&gt;
			&lt;/tr&gt;
			&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 73:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 73:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;===Conditioning Runes===&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;===Conditioning Runes===&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;Similar to the attribute runes, there is a set of conditioning runes that targets each of the core melee attributes, directly buffing some of their associated skills (and a cursory stat bump, too). Unless you're completely neglecting the melee aspect, I would grade at least [[Uvmanar]] as an essential rune, moving into [[Uvmiange]] and finally [[&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;Uvmivistis&lt;/span&gt;]] depending on your commitment to melee. I'm not keen on devoting precious rune space towards bumping strength skills, as most of them are quite low value - as such, take [[Uvmodath]] at your own discretion, but not before any of the other stat conditioning runes.&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;Similar to the attribute runes, there is a set of conditioning runes that targets each of the core melee attributes, directly buffing some of their associated skills (and a cursory stat bump, too). Unless you're completely neglecting the melee aspect, I would grade at least [[Uvmanar]] as an essential rune, moving into [[Uvmiange]] and finally [[&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;Uvmistis&lt;/span&gt;]] depending on your commitment to melee. I'm not keen on devoting precious rune space towards bumping strength skills, as most of them are quite low value - as such, take [[Uvmodath]] at your own discretion, but not before any of the other stat conditioning runes.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;  [[&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;  [[&lt;/td&gt;&lt;/tr&gt;

			&lt;/table&gt;
		</summary>
		<author><name>Dalton</name></author>	</entry>

	<entry>
		<id>http://wiki.lostsouls.org/w/index.php?title=Dalton%27s_Advanced_Ringwielder_Guide&amp;diff=38311&amp;oldid=prev</id>
		<title>Dalton: /* Ringwielder Runes */</title>
		<link rel="alternate" type="text/html" href="http://wiki.lostsouls.org/w/index.php?title=Dalton%27s_Advanced_Ringwielder_Guide&amp;diff=38311&amp;oldid=prev"/>
				<updated>2016-08-26T16:06:54Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Ringwielder Runes&lt;/span&gt;&lt;/p&gt;

			&lt;table border='0' width='98%' cellpadding='0' cellspacing='4' style=&quot;background-color: white;&quot;&gt;
			&lt;tr&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;←Older revision&lt;/td&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;Revision as of 16:06, 26 August 2016&lt;/td&gt;
			&lt;/tr&gt;
			&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 63:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 63:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;===Attribute Runes===&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;===Attribute Runes===&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;For each of the core seven attributes, there is a corresponding rune that buffs it. These are all very valuable, as the bonus granted is quite steep. Even for a stat like strength - where we typically aren't looking for many spec points at all - having high raw strength is still of great benefit to our potential damage output. Be mindful of the sometimes niche control skills relevant to each one. It's not necessarily wise to devote spec points towards the more obscure ones, but it is useful to at least max them at their natural 40 limit.&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;For each of the core seven attributes, there is a corresponding rune that buffs it. These are all very valuable, as the bonus granted is quite steep. Even for a stat like strength - where we typically aren't looking for many spec points at all - having high raw strength is still of great benefit to our potential damage output. Be mindful of the sometimes niche control skills relevant to each one. It's not necessarily wise to devote spec points towards the more obscure ones, but it is useful to at least max them at their natural 40 limit. &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;If you're completely abandoning melee activity, you can make a case for bypassing [[Khyaros]], otherwise I would rank the entirety of the package as 'essentials.'&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;  [[Khyaros]]   - Strength   (primary control skill: [[massive exertion]])&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;  [[Khyaros]]   - Strength   (primary control skill: [[massive exertion]])&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;  [[Vanar]]     - Agility    (primary control skill: [[combat reflexes]])&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;  [[Vanar]]     - Agility    (primary control skill: [[combat reflexes]])&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 71:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 71:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;  [[Krah-li]]   - Willpower  (primary control skill: [[subordination]])&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;  [[Krah-li]]   - Willpower  (primary control skill: [[subordination]])&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;  [[Qiange]]    - Perception (primary control skill: [[awareness]])&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;  [[Qiange]]    - Perception (primary control skill: [[awareness]])&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;===Conditioning Runes===&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;Similar to the attribute runes, there is a set of conditioning runes that targets each of the core melee attributes, directly buffing some of their associated skills (and a cursory stat bump, too). Unless you're completely neglecting the melee aspect, I would grade at least [[Uvmanar]] as an essential rune, moving into [[Uvmiange]] and finally [[Uvmivistis]] depending on your commitment to melee. I'm not keen on devoting precious rune space towards bumping strength skills, as most of them are quite low value - as such, take [[Uvmodath]] at your own discretion, but not before any of the other stat conditioning runes.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;  [[&lt;/td&gt;&lt;/tr&gt;

			&lt;/table&gt;
		</summary>
		<author><name>Dalton</name></author>	</entry>

	<entry>
		<id>http://wiki.lostsouls.org/w/index.php?title=Dalton%27s_Advanced_Ringwielder_Guide&amp;diff=38308&amp;oldid=prev</id>
		<title>Dalton: /* Attribute Runes */</title>
		<link rel="alternate" type="text/html" href="http://wiki.lostsouls.org/w/index.php?title=Dalton%27s_Advanced_Ringwielder_Guide&amp;diff=38308&amp;oldid=prev"/>
				<updated>2016-08-26T05:18:03Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Attribute Runes&lt;/span&gt;&lt;/p&gt;

			&lt;table border='0' width='98%' cellpadding='0' cellspacing='4' style=&quot;background-color: white;&quot;&gt;
			&lt;tr&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;←Older revision&lt;/td&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;Revision as of 05:18, 26 August 2016&lt;/td&gt;
			&lt;/tr&gt;
			&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 63:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 63:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;===Attribute Runes===&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;===Attribute Runes===&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;For each of the core seven attributes, there is a corresponding rune that buffs it. These are all very valuable, as the bonus granted is quite. Even for a stat like strength&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;, &lt;/span&gt;where we typically aren't looking for many &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;str &lt;/span&gt;spec points&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;, &lt;/span&gt;having high raw strength is still of great benefit to our potential damage output. Be mindful of the sometimes niche control skills relevant to each one. It's not necessarily wise to devote spec points towards the more obscure ones, but it is useful to at least max them at their natural 40 limit.&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;For each of the core seven attributes, there is a corresponding rune that buffs it. These are all very valuable, as the bonus granted is quite &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;steep&lt;/span&gt;. Even for a stat like strength &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;- &lt;/span&gt;where we typically aren't looking for many spec points &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;at all - &lt;/span&gt;having high raw strength is still of great benefit to our potential damage output. Be mindful of the sometimes niche control skills relevant to each one. It's not necessarily wise to devote spec points towards the more obscure ones, but it is useful to at least max them at their natural 40 limit.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;  [[Khyaros]]   - Strength   (primary control skill: [[massive exertion]])&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;  [[Khyaros]]   - Strength   (primary control skill: [[massive exertion]])&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;  [[Vanar]]     - Agility    (primary control skill: [[combat reflexes]])&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;  [[Vanar]]     - Agility    (primary control skill: [[combat reflexes]])&lt;/td&gt;&lt;/tr&gt;

			&lt;/table&gt;
		</summary>
		<author><name>Dalton</name></author>	</entry>

	<entry>
		<id>http://wiki.lostsouls.org/w/index.php?title=Dalton%27s_Advanced_Ringwielder_Guide&amp;diff=38307&amp;oldid=prev</id>
		<title>Dalton: /* Ringwielder Runes */</title>
		<link rel="alternate" type="text/html" href="http://wiki.lostsouls.org/w/index.php?title=Dalton%27s_Advanced_Ringwielder_Guide&amp;diff=38307&amp;oldid=prev"/>
				<updated>2016-08-26T05:16:23Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Ringwielder Runes&lt;/span&gt;&lt;/p&gt;

			&lt;table border='0' width='98%' cellpadding='0' cellspacing='4' style=&quot;background-color: white;&quot;&gt;
			&lt;tr&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;←Older revision&lt;/td&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;Revision as of 05:16, 26 August 2016&lt;/td&gt;
			&lt;/tr&gt;
			&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 60:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 60:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;Runes can be incredibly confusing for three key reasons: first, there's simply so many of them; second, the names do not reflect their nature, so it's difficult to grasp what's what before simply reading all the longer rune descriptions; finally, it's a nuisance to get a feel for how different runes behave together due to the incredibly wide-variety of control-skills responsible for their power, and specialty access granted by obtaining them.&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;Runes can be incredibly confusing for three key reasons: first, there's simply so many of them; second, the names do not reflect their nature, so it's difficult to grasp what's what before simply reading all the longer rune descriptions; finally, it's a nuisance to get a feel for how different runes behave together due to the incredibly wide-variety of control-skills responsible for their power, and specialty access granted by obtaining them.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;For this reason&lt;/span&gt;, we want to look at runes in packages&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;, identifying &lt;/span&gt;which ones follow a certain theme and allow you to broadly maximise potential in all of &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;them &lt;/span&gt;without spreading yourself too thin.&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;Because of these reasons&lt;/span&gt;, we want to look at runes in packages &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;and identify &lt;/span&gt;which ones follow a certain theme and allow you to broadly maximise potential in all of &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;your chosen runes &lt;/span&gt;without spreading yourself too thin.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;===Attribute Runes===&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;===Attribute Runes===&lt;/td&gt;&lt;/tr&gt;

			&lt;/table&gt;
		</summary>
		<author><name>Dalton</name></author>	</entry>

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