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		<id>http://wiki.lostsouls.org/w/index.php?action=history&amp;feed=atom&amp;title=Playerkilling</id>
		<title>Playerkilling - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://wiki.lostsouls.org/w/index.php?action=history&amp;feed=atom&amp;title=Playerkilling"/>
		<link rel="alternate" type="text/html" href="http://wiki.lostsouls.org/w/index.php?title=Playerkilling&amp;action=history"/>
		<updated>2026-05-14T09:03:01Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://wiki.lostsouls.org/w/index.php?title=Playerkilling&amp;diff=42201&amp;oldid=prev</id>
		<title>Sukie: add help cat</title>
		<link rel="alternate" type="text/html" href="http://wiki.lostsouls.org/w/index.php?title=Playerkilling&amp;diff=42201&amp;oldid=prev"/>
				<updated>2018-01-01T08:47:57Z</updated>
		
		<summary type="html">&lt;p&gt;add help cat&lt;/p&gt;

			&lt;table border='0' width='98%' cellpadding='0' cellspacing='4' style=&quot;background-color: white;&quot;&gt;
			&lt;tr&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;←Older revision&lt;/td&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;Revision as of 08:47, 1 January 2018&lt;/td&gt;
			&lt;/tr&gt;
			&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 30:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 30:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt; for 15 minutes following that point, and if you go link-dead, that fact will be&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt; for 15 minutes following that point, and if you go link-dead, that fact will be&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt; ignored until the 15 minutes are up.&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt; ignored until the 15 minutes are up.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;[[Category:Help Files]]&lt;/td&gt;&lt;/tr&gt;

			&lt;/table&gt;
		</summary>
		<author><name>Sukie</name></author>	</entry>

	<entry>
		<id>http://wiki.lostsouls.org/w/index.php?title=Playerkilling&amp;diff=23692&amp;oldid=prev</id>
		<title>Elradra: Forgot to preview before creating. Fixing visual issues.</title>
		<link rel="alternate" type="text/html" href="http://wiki.lostsouls.org/w/index.php?title=Playerkilling&amp;diff=23692&amp;oldid=prev"/>
				<updated>2011-08-25T23:19:28Z</updated>
		
		<summary type="html">&lt;p&gt;Forgot to preview before creating. Fixing visual issues.&lt;/p&gt;

			&lt;table border='0' width='98%' cellpadding='0' cellspacing='4' style=&quot;background-color: white;&quot;&gt;
			&lt;tr&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;←Older revision&lt;/td&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;Revision as of 23:19, 25 August 2011&lt;/td&gt;
			&lt;/tr&gt;
			&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 1:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 1:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;  Lost Souls currently has generally unrestricted playerkilling.  There are&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;  Lost Souls currently has generally unrestricted playerkilling.  There are&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;no hard-and-fast rules for who may attack whom or for what reason, and it is&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt; &lt;/span&gt;no hard-and-fast rules for who may attack whom or for what reason, and it is&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;generally not appropriate to ask for developer action or intervention before,&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt; &lt;/span&gt;generally not appropriate to ask for developer action or intervention before,&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;during, or after the fact of a PK conflict.&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt; &lt;/span&gt;during, or after the fact of a PK conflict.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;  Developers do have an interest in the PK going on in the game.  We do not&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;  Developers do have an interest in the PK going on in the game.  We do not&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;want Lost Souls to become a PK-focused game where people feel in constant&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt; &lt;/span&gt;want Lost Souls to become a PK-focused game where people feel in constant&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;danger; we are simply no longer willing to engage in constant babysitting in&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt; &lt;/span&gt;danger; we are simply no longer willing to engage in constant babysitting in&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;order to achieve that, so it is primarily up to you to create the kind of&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt; &lt;/span&gt;order to achieve that, so it is primarily up to you to create the kind of&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;environment you want.  It is only fair to warn you, though, that if you&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt; &lt;/span&gt;environment you want.  It is only fair to warn you, though, that if you&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;show signs that the environment you want is one of rampant PK, you may find&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt; &lt;/span&gt;show signs that the environment you want is one of rampant PK, you may find&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;yourself abruptly disempowered in terms of your ability to create that kind&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt; &lt;/span&gt;yourself abruptly disempowered in terms of your ability to create that kind&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;of environment for others, such as by zapping or atman deletion.  This will&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt; &lt;/span&gt;of environment for others, such as by zapping or atman deletion.  This will&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;be done in an extremely arbitrary, unfair fashion which we will not bother&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt; &lt;/span&gt;be done in an extremely arbitrary, unfair fashion which we will not bother&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;feeling &lt;/span&gt;bad about.&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt; eeling &lt;/span&gt;bad about.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;  One principle that we require to be observed is this: there needs to be a&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;  One principle that we require to be observed is this: there needs to be a&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;point where a given PK conflict is over.  Vendettas along the lines of &amp;quot;you&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt; &lt;/span&gt;point where a given PK conflict is over.  Vendettas along the lines of &amp;quot;you&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;killed me, so now I'm going to kill you every time I can find you forever&amp;quot;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt; &lt;/span&gt;killed me, so now I'm going to kill you every time I can find you forever&amp;quot;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;are not appreciated, shading as they do into the area of harassment.&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt; &lt;/span&gt;are not appreciated, shading as they do into the area of harassment.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;  If you're really interested in having PK be a core element of your gaming&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;  If you're really interested in having PK be a core element of your gaming&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;experience, and don't want to risk your behavior being interpreted as promoting&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt; &lt;/span&gt;experience, and don't want to risk your behavior being interpreted as promoting&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;rampant PK, you have the same option open to you as you always have: joining&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt; &lt;/span&gt;rampant PK, you have the same option open to you as you always have: joining&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;the Soulburner Society and killing other Soulburners.  No developer will decide&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt; &lt;/span&gt;the Soulburner Society and killing other Soulburners.  No developer will decide&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;you need to be reined in for that.  See 'help associations' for more on the&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt; &lt;/span&gt;you need to be reined in for that.  See 'help associations' for more on the&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;Soulburner Society.&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt; &lt;/span&gt;Soulburner Society.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;  Please note that any time you kill another player, you will be unable to quit&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;  Please note that any time you kill another player, you will be unable to quit&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;for 15 minutes following that point, and if you go link-dead, that fact will be&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt; &lt;/span&gt;for 15 minutes following that point, and if you go link-dead, that fact will be&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;ignored until the 15 minutes are up.&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt; &lt;/span&gt;ignored until the 15 minutes are up.&lt;/td&gt;&lt;/tr&gt;

			&lt;/table&gt;
		</summary>
		<author><name>Elradra</name></author>	</entry>

	<entry>
		<id>http://wiki.lostsouls.org/w/index.php?title=Playerkilling&amp;diff=23691&amp;oldid=prev</id>
		<title>Elradra: Copying in-game help file to start the page off.</title>
		<link rel="alternate" type="text/html" href="http://wiki.lostsouls.org/w/index.php?title=Playerkilling&amp;diff=23691&amp;oldid=prev"/>
				<updated>2011-08-25T23:18:05Z</updated>
		
		<summary type="html">&lt;p&gt;Copying in-game help file to start the page off.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;  Lost Souls currently has generally unrestricted playerkilling.  There are&lt;br /&gt;
no hard-and-fast rules for who may attack whom or for what reason, and it is&lt;br /&gt;
generally not appropriate to ask for developer action or intervention before,&lt;br /&gt;
during, or after the fact of a PK conflict.&lt;br /&gt;
&lt;br /&gt;
  Developers do have an interest in the PK going on in the game.  We do not&lt;br /&gt;
want Lost Souls to become a PK-focused game where people feel in constant&lt;br /&gt;
danger; we are simply no longer willing to engage in constant babysitting in&lt;br /&gt;
order to achieve that, so it is primarily up to you to create the kind of&lt;br /&gt;
environment you want.  It is only fair to warn you, though, that if you&lt;br /&gt;
show signs that the environment you want is one of rampant PK, you may find&lt;br /&gt;
yourself abruptly disempowered in terms of your ability to create that kind&lt;br /&gt;
of environment for others, such as by zapping or atman deletion.  This will&lt;br /&gt;
be done in an extremely arbitrary, unfair fashion which we will not bother&lt;br /&gt;
feeling bad about.&lt;br /&gt;
&lt;br /&gt;
  One principle that we require to be observed is this: there needs to be a&lt;br /&gt;
point where a given PK conflict is over.  Vendettas along the lines of &amp;quot;you&lt;br /&gt;
killed me, so now I'm going to kill you every time I can find you forever&amp;quot;&lt;br /&gt;
are not appreciated, shading as they do into the area of harassment.&lt;br /&gt;
&lt;br /&gt;
  If you're really interested in having PK be a core element of your gaming&lt;br /&gt;
experience, and don't want to risk your behavior being interpreted as promoting&lt;br /&gt;
rampant PK, you have the same option open to you as you always have: joining&lt;br /&gt;
the Soulburner Society and killing other Soulburners.  No developer will decide&lt;br /&gt;
you need to be reined in for that.  See 'help associations' for more on the&lt;br /&gt;
Soulburner Society.&lt;br /&gt;
&lt;br /&gt;
  Please note that any time you kill another player, you will be unable to quit&lt;br /&gt;
for 15 minutes following that point, and if you go link-dead, that fact will be&lt;br /&gt;
ignored until the 15 minutes are up.&lt;/div&gt;</summary>
		<author><name>Elradra</name></author>	</entry>

	</feed>