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		<title>Talk:Riddlemasters - Revision history</title>
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		<updated>2026-05-17T19:29:42Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://wiki.lostsouls.org/w/index.php?title=Talk:Riddlemasters&amp;diff=54507&amp;oldid=prev</id>
		<title>Rebus: Cven is not a word.</title>
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				<updated>2024-03-29T06:26:13Z</updated>
		
		<summary type="html">&lt;p&gt;Cven is not a word.&lt;/p&gt;

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				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;←Older revision&lt;/td&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;Revision as of 06:26, 29 March 2024&lt;/td&gt;
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&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 1:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;Adding some things here that seem correct but as so much is random in Riddlemasters I can't be 100% sure. &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;Cven &lt;/span&gt;vague info can help others though so add away if you find things that seem right.&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;Adding some things here that seem correct but as so much is random in Riddlemasters I can't be 100% sure. &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;Even &lt;/span&gt;vague info can help others though so add away if you find things that seem right.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;==Kenning==&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;==Kenning==&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Rebus</name></author>	</entry>

	<entry>
		<id>http://wiki.lostsouls.org/w/index.php?title=Talk:Riddlemasters&amp;diff=54506&amp;oldid=prev</id>
		<title>Rebus: Some vague ideas that can only help narrow stuff down</title>
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				<updated>2024-03-29T06:25:35Z</updated>
		
		<summary type="html">&lt;p&gt;Some vague ideas that can only help narrow stuff down&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Adding some things here that seem correct but as so much is random in Riddlemasters I can't be 100% sure. Cven vague info can help others though so add away if you find things that seem right.&lt;br /&gt;
&lt;br /&gt;
==Kenning==&lt;br /&gt;
Kenning various things seems to change the chance you get certain type and elements of spells. Way back Marco mentioned nothing but chance helps the tier of the spell though.&lt;br /&gt;
 The energy of the thing kenned seems to make it more likely to get the same or the opposite element. This seems to included amalgams. &lt;br /&gt;
 Purely magick powered things seems to be entirely random as far as elements go. &lt;br /&gt;
 Have not received anything magick element outside of the always there guild hall spells (convert, minor attack, teleport)&lt;br /&gt;
 Magic rings, potions, and misc stuff seem to more frequently give energy converts and teleports. &lt;br /&gt;
 Weapons seem to have a higher chance of a weapon summoning spell&lt;br /&gt;
&lt;br /&gt;
==Spell slots and mastery==&lt;br /&gt;
Recently got about 15 or so more spell slots than I had previously before unmastered spells got knocked off and the only thing I noticed changing is that I added a spec of psychology and went from 40 to 79 in it, so a spec of psychology might well be worth it for that alone unless it was something else I didn't even notice happening.&lt;br /&gt;
&lt;br /&gt;
Storytelling and scholarship seem to also affect the amount of spells and how many you can master but they haven't changed enough since I joined to give any numbers at all, this is just from comparing with other Riddlemasters.&lt;br /&gt;
&lt;br /&gt;
==Misc==&lt;br /&gt;
Teleports are generally to the room you are in when you ken the item so you can try and set up specific teleport points that way.&lt;/div&gt;</summary>
		<author><name>Rebus</name></author>	</entry>

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