<?xml version="1.0" encoding="utf-8"?>
<?xml-stylesheet type="text/css" href="http://wiki.lostsouls.org/w/skins/common/feed.css"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title>Armour Dev - Revision history</title>
		<link>http://wiki.lostsouls.org/w/index.php?title=Armour_Dev&amp;action=history</link>
		<description>Revision history for this page on the wiki</description>
		<language>en</language>
		<generator>MediaWiki 1.8.2</generator>
		<lastBuildDate>Thu, 14 May 2026 13:19:38 GMT</lastBuildDate>
		<item>
			<title>Arafelis at 20:27, 31 July 2008</title>
			<link>http://wiki.lostsouls.org/w/index.php?title=Armour_Dev&amp;diff=9803&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

			&lt;table border='0' width='98%' cellpadding='0' cellspacing='4' style=&quot;background-color: white;&quot;&gt;
			&lt;tr&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;←Older revision&lt;/td&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;Revision as of 20:27, 31 July 2008&lt;/td&gt;
			&lt;/tr&gt;
			&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 5:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 5:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;---&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;---&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;[14:49] Arafelis: Ok, hmm.  I had thought armor granted resistances applied only to the limb the armor was worn on. &amp;lt;br&amp;gt;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;[14:49] Arafelis: Ok, hmm.  I had thought armor granted resistances applied only to the limb the armor was worn on. &amp;lt;br &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;/&lt;/span&gt;&amp;gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;[14:50] Joku: heh no limbs dont have their own resistances&amp;lt;br&amp;gt;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;[14:50] Joku: heh no limbs dont have their own resistances&amp;lt;br &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;/&lt;/span&gt;&amp;gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;[14:51] Arafelis: So any armor that's supposed to only protect where it's worn is going to need mod_absorb_damage for&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;[14:51] Arafelis: So any armor that's supposed to only protect where it's worn is going to need mod_absorb_damage for&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;every resistance type you want to give it?&amp;lt;br&amp;gt;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;every resistance type you want to give it?&amp;lt;br &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;/&lt;/span&gt;&amp;gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;[14:51] Joku: you are trying to make a piece of armour resist a damage type only on the limb its worn?&amp;lt;br&amp;gt;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;[14:51] Joku: you are trying to make a piece of armour resist a damage type only on the limb its worn?&amp;lt;br &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;/&lt;/span&gt;&amp;gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;[14:52] Arafelis: Sensibly, yes.  It's not a field_effect object.&amp;lt;br&amp;gt;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;[14:52] Arafelis: Sensibly, yes.  It's not a field_effect object.&amp;lt;br &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;/&lt;/span&gt;&amp;gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;[14:52] Chaos: armour()-&amp;gt;set_type_absorption(([ &amp;quot;heat&amp;quot; : 20, &amp;quot;cold&amp;quot; : -10 ]))&amp;lt;br&amp;gt;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;[14:52] Chaos: armour()-&amp;gt;set_type_absorption(([ &amp;quot;heat&amp;quot; : 20, &amp;quot;cold&amp;quot; : -10 ]))&amp;lt;br &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;/&lt;/span&gt;&amp;gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;[14:52] Chaos: absorption modifiers vs tyep&amp;lt;br&amp;gt;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;[14:52] Chaos: absorption modifiers vs tyep&amp;lt;br &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;/&lt;/span&gt;&amp;gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;[14:52] Joku: hmm interesting didnt know we had that&amp;lt;br&amp;gt;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;[14:52] Joku: hmm interesting didnt know we had that&amp;lt;br &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;/&lt;/span&gt;&amp;gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;[14:52] Arafelis: Will that work on the target limb?&amp;lt;br&amp;gt;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;[14:52] Arafelis: Will that work on the target limb?&amp;lt;br &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;/&lt;/span&gt;&amp;gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;[14:52] Chaos: they're in widespread use but people don't know they exist because resistances cause messaging and&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;[14:52] Chaos: they're in widespread use but people don't know they exist because resistances cause messaging and&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;these don't&amp;lt;br&amp;gt;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;these don't&amp;lt;br &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;/&lt;/span&gt;&amp;gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;[14:53] Chaos: it modifies the absorption capacity of the armour&amp;lt;br&amp;gt;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;[14:53] Chaos: it modifies the absorption capacity of the armour&amp;lt;br &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;/&lt;/span&gt;&amp;gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;[14:53] Arafelis: Ahh, ok.&amp;lt;br&amp;gt;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;[14:53] Arafelis: Ahh, ok.&amp;lt;br &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;/&lt;/span&gt;&amp;gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;[14:54] Arafelis: Is the type absorption modifier a percentage or an amount?&amp;lt;br&amp;gt;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;[14:54] Arafelis: Is the type absorption modifier a percentage or an amount?&amp;lt;br &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;/&lt;/span&gt;&amp;gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;[14:54] Chaos: amount&amp;lt;br&amp;gt;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;[14:54] Chaos: amount&amp;lt;br &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;/&lt;/span&gt;&amp;gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;[14:55] Chaos: same numbers as armour absorption (&amp;quot;AC&amp;quot;)&amp;lt;br&amp;gt;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;[14:55] Chaos: same numbers as armour absorption (&amp;quot;AC&amp;quot;)&amp;lt;br &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;/&lt;/span&gt;&amp;gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;[14:55] Arafelis: Yeah.  Hmm.&amp;lt;br&amp;gt;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;[14:55] Arafelis: Yeah.  Hmm.&amp;lt;br &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;/&lt;/span&gt;&amp;gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;---&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;---&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 30:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 30:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;---&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;---&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;[16:08] Chaos: properties are object-as-a-whole&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;[16:08] Chaos: properties are object-as-a-whole&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;&amp;lt;br /&amp;gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;[16:09] Arafelis: hmm.  When I do query_properties on an armour piece, it returns an empty array unless I've manually&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;[16:09] Arafelis: hmm.  When I do query_properties on an armour piece, it returns an empty array unless I've manually&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;&amp;lt;br /&amp;gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;set a property to the entire object.&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;set a property to the entire object.&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;&amp;lt;br /&amp;gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;[16:09] Chaos: that's useless&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;[16:09] Chaos: that's useless&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;&amp;lt;br /&amp;gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;[16:09] Arafelis: k.&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;[16:09] Arafelis: k.&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;&amp;lt;br /&amp;gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;[16:10] Chaos: query_property_proportion() is the only thing that tells you anything meaningful&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;[16:10] Chaos: query_property_proportion() is the only thing that tells you anything meaningful&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;&amp;lt;br /&amp;gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;---&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;---&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;[[Category:Dev_Notes]]&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;[[Category:Dev_Notes]]&lt;/td&gt;&lt;/tr&gt;

			&lt;/table&gt;
		</description>
			<pubDate>Thu, 31 Jul 2008 20:27:10 GMT</pubDate>			<dc:creator>Arafelis</dc:creator>			<comments>http://wiki.lostsouls.org/Talk:Armour_Dev</comments>		</item>
		<item>
			<title>Arafelis at 20:26, 31 July 2008</title>
			<link>http://wiki.lostsouls.org/w/index.php?title=Armour_Dev&amp;diff=9802&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

			&lt;table border='0' width='98%' cellpadding='0' cellspacing='4' style=&quot;background-color: white;&quot;&gt;
			&lt;tr&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;←Older revision&lt;/td&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;Revision as of 20:26, 31 July 2008&lt;/td&gt;
			&lt;/tr&gt;
			&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 27:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 27:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;I said &amp;quot;Hmm&amp;quot; because since the absorption properties are thematically going to be inherent in the armor's material, I think I want armor size to affect the absorption process.  I may scratch that as a nod to equality, or I may have to write in a function that determines the armour's thickness and generates ints for the type_absorption fields based on that.&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;I said &amp;quot;Hmm&amp;quot; because since the absorption properties are thematically going to be inherent in the armor's material, I think I want armor size to affect the absorption process.  I may scratch that as a nod to equality, or I may have to write in a function that determines the armour's thickness and generates ints for the type_absorption fields based on that.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;---&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;[16:08] Chaos: properties are object-as-a-whole&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;[16:09] Arafelis: hmm.  When I do query_properties on an armour piece, it returns an empty array unless I've manually&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;set a property to the entire object.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;[16:09] Chaos: that's useless&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;[16:09] Arafelis: k.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;[16:10] Chaos: query_property_proportion() is the only thing that tells you anything meaningful&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;---&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;[[Category:Dev_Notes]]&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;[[Category:Dev_Notes]]&lt;/td&gt;&lt;/tr&gt;

			&lt;/table&gt;
		</description>
			<pubDate>Thu, 31 Jul 2008 20:26:16 GMT</pubDate>			<dc:creator>Arafelis</dc:creator>			<comments>http://wiki.lostsouls.org/Talk:Armour_Dev</comments>		</item>
		<item>
			<title>Arafelis at 20:02, 31 July 2008</title>
			<link>http://wiki.lostsouls.org/w/index.php?title=Armour_Dev&amp;diff=9799&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

			&lt;table border='0' width='98%' cellpadding='0' cellspacing='4' style=&quot;background-color: white;&quot;&gt;
			&lt;tr&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;←Older revision&lt;/td&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;Revision as of 20:02, 31 July 2008&lt;/td&gt;
			&lt;/tr&gt;
			&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 27:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 27:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;I said &amp;quot;Hmm&amp;quot; because since the absorption properties are thematically going to be inherent in the armor's material, I think I want armor size to affect the absorption process.  I may scratch that as a nod to equality, or I may have to write in a function that determines the armour's thickness and generates ints for the type_absorption fields based on that.&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;I said &amp;quot;Hmm&amp;quot; because since the absorption properties are thematically going to be inherent in the armor's material, I think I want armor size to affect the absorption process.  I may scratch that as a nod to equality, or I may have to write in a function that determines the armour's thickness and generates ints for the type_absorption fields based on that.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;[[Category:Dev_Notes]]&lt;/td&gt;&lt;/tr&gt;

			&lt;/table&gt;
		</description>
			<pubDate>Thu, 31 Jul 2008 20:02:42 GMT</pubDate>			<dc:creator>Arafelis</dc:creator>			<comments>http://wiki.lostsouls.org/Talk:Armour_Dev</comments>		</item>
		<item>
			<title>Arafelis at 19:08, 31 July 2008</title>
			<link>http://wiki.lostsouls.org/w/index.php?title=Armour_Dev&amp;diff=9798&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

			&lt;table border='0' width='98%' cellpadding='0' cellspacing='4' style=&quot;background-color: white;&quot;&gt;
			&lt;tr&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;←Older revision&lt;/td&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;Revision as of 19:08, 31 July 2008&lt;/td&gt;
			&lt;/tr&gt;
			&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 5:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 5:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;---&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;---&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;[14:49] Arafelis: Ok, hmm.  I had thought armor granted resistances applied only to the limb the armor was worn on.&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;[14:49] Arafelis: Ok, hmm.  I had thought armor granted resistances applied only to the limb the armor was worn on. &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;&amp;lt;br&amp;gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;[14:50] Joku: heh no limbs dont have their own resistances&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;[14:50] Joku: heh no limbs dont have their own resistances&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;&amp;lt;br&amp;gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;[14:51] Arafelis: So any armor that's supposed to only protect where it's worn is going to need mod_absorb_damage for&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;[14:51] Arafelis: So any armor that's supposed to only protect where it's worn is going to need mod_absorb_damage for&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;every resistance type you want to give it?&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;every resistance type you want to give it?&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;&amp;lt;br&amp;gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;[14:51] Joku: you are trying to make a piece of armour resist a damage type only on the limb its worn?&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;[14:51] Joku: you are trying to make a piece of armour resist a damage type only on the limb its worn?&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;&amp;lt;br&amp;gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;[14:52] Arafelis: Sensibly, yes.  It's not a field_effect object.&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;[14:52] Arafelis: Sensibly, yes.  It's not a field_effect object.&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;&amp;lt;br&amp;gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;[14:52] Chaos: armour()-&amp;gt;set_type_absorption(([ &amp;quot;heat&amp;quot; : 20, &amp;quot;cold&amp;quot; : -10 ]))&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;[14:52] Chaos: armour()-&amp;gt;set_type_absorption(([ &amp;quot;heat&amp;quot; : 20, &amp;quot;cold&amp;quot; : -10 ]))&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;&amp;lt;br&amp;gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;[14:52] Chaos: absorption modifiers vs tyep&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;[14:52] Chaos: absorption modifiers vs tyep&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;&amp;lt;br&amp;gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;[14:52] Joku: hmm interesting didnt know we had that&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;[14:52] Joku: hmm interesting didnt know we had that&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;&amp;lt;br&amp;gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;[14:52] Arafelis: Will that work on the target limb?&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;[14:52] Arafelis: Will that work on the target limb?&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;&amp;lt;br&amp;gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;[14:52] Chaos: they're in widespread use but people don't know they exist because resistances cause messaging and&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;[14:52] Chaos: they're in widespread use but people don't know they exist because resistances cause messaging and&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;these don't&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;these don't&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;&amp;lt;br&amp;gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;[14:53] Chaos: it modifies the absorption capacity of the armour&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;[14:53] Chaos: it modifies the absorption capacity of the armour&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;&amp;lt;br&amp;gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;[14:53] Arafelis: Ahh, ok.&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;[14:53] Arafelis: Ahh, ok.&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;&amp;lt;br&amp;gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;[14:54] Arafelis: Is the type absorption modifier a percentage or an amount?&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;[14:54] Arafelis: Is the type absorption modifier a percentage or an amount?&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;&amp;lt;br&amp;gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;[14:54] Chaos: amount&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;[14:54] Chaos: amount&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;&amp;lt;br&amp;gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;[14:55] Chaos: same numbers as armour absorption (&amp;quot;AC&amp;quot;)&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;[14:55] Chaos: same numbers as armour absorption (&amp;quot;AC&amp;quot;)&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;&amp;lt;br&amp;gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;[14:55] Arafelis: Yeah.  Hmm.&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;[14:55] Arafelis: Yeah.  Hmm.&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;&amp;lt;br&amp;gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;---&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;---&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;I said &amp;quot;Hmm&amp;quot; because since the absorption properties are thematically going to be inherent in the armor's material, I think I want armor size to affect the absorption process.  I may scratch that as a nod to equality, or I may have to write in a function that determines the armour's thickness and generates ints for the type_absorption fields based on that.&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;I said &amp;quot;Hmm&amp;quot; because since the absorption properties are thematically going to be inherent in the armor's material, I think I want armor size to affect the absorption process.  I may scratch that as a nod to equality, or I may have to write in a function that determines the armour's thickness and generates ints for the type_absorption fields based on that.&lt;/td&gt;&lt;/tr&gt;

			&lt;/table&gt;
		</description>
			<pubDate>Thu, 31 Jul 2008 19:08:17 GMT</pubDate>			<dc:creator>Arafelis</dc:creator>			<comments>http://wiki.lostsouls.org/Talk:Armour_Dev</comments>		</item>
		<item>
			<title>Arafelis at 19:07, 31 July 2008</title>
			<link>http://wiki.lostsouls.org/w/index.php?title=Armour_Dev&amp;diff=9797&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;I'm going to take notes as I develop the Sentinels armour, since I'll hopefully be diving into all sorts of esoteric functions and weird principles and properties.  When I'm done, I may format this into a coherent manual on armorcrafting, or I may just get bored and move on to the next project.  By the way, feel free to contribute -- you can put in snippits from a log, your own insights or knowledge, or example code.  Shared knowledge makes us all better.&lt;br /&gt;
&lt;br /&gt;
-- Arafelis, Jun 31 2008&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
[14:49] Arafelis: Ok, hmm.  I had thought armor granted resistances applied only to the limb the armor was worn on.&lt;br /&gt;
[14:50] Joku: heh no limbs dont have their own resistances&lt;br /&gt;
[14:51] Arafelis: So any armor that's supposed to only protect where it's worn is going to need mod_absorb_damage for&lt;br /&gt;
every resistance type you want to give it?&lt;br /&gt;
[14:51] Joku: you are trying to make a piece of armour resist a damage type only on the limb its worn?&lt;br /&gt;
[14:52] Arafelis: Sensibly, yes.  It's not a field_effect object.&lt;br /&gt;
[14:52] Chaos: armour()-&amp;gt;set_type_absorption(([ &amp;quot;heat&amp;quot; : 20, &amp;quot;cold&amp;quot; : -10 ]))&lt;br /&gt;
[14:52] Chaos: absorption modifiers vs tyep&lt;br /&gt;
[14:52] Joku: hmm interesting didnt know we had that&lt;br /&gt;
[14:52] Arafelis: Will that work on the target limb?&lt;br /&gt;
[14:52] Chaos: they're in widespread use but people don't know they exist because resistances cause messaging and&lt;br /&gt;
these don't&lt;br /&gt;
[14:53] Chaos: it modifies the absorption capacity of the armour&lt;br /&gt;
[14:53] Arafelis: Ahh, ok.&lt;br /&gt;
[14:54] Arafelis: Is the type absorption modifier a percentage or an amount?&lt;br /&gt;
[14:54] Chaos: amount&lt;br /&gt;
[14:55] Chaos: same numbers as armour absorption (&amp;quot;AC&amp;quot;)&lt;br /&gt;
[14:55] Arafelis: Yeah.  Hmm.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
I said &amp;quot;Hmm&amp;quot; because since the absorption properties are thematically going to be inherent in the armor's material, I think I want armor size to affect the absorption process.  I may scratch that as a nod to equality, or I may have to write in a function that determines the armour's thickness and generates ints for the type_absorption fields based on that.&lt;/div&gt;</description>
			<pubDate>Thu, 31 Jul 2008 19:07:14 GMT</pubDate>			<dc:creator>Arafelis</dc:creator>			<comments>http://wiki.lostsouls.org/Talk:Armour_Dev</comments>		</item>
	</channel>
</rss>