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		<title>Basic map area definition example - Revision history</title>
		<link>http://wiki.lostsouls.org/w/index.php?title=Basic_map_area_definition_example&amp;action=history</link>
		<description>Revision history for this page on the wiki</description>
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			<title>Bladestorm at 03:23, 10 July 2011</title>
			<link>http://wiki.lostsouls.org/w/index.php?title=Basic_map_area_definition_example&amp;diff=23214&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

			&lt;table border='0' width='98%' cellpadding='0' cellspacing='4' style=&quot;background-color: white;&quot;&gt;
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				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;←Older revision&lt;/td&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;Revision as of 03:23, 10 July 2011&lt;/td&gt;
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			&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 1:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 1:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt; #include &amp;lt;Fort_Boastt.h&amp;gt;  // The main inheritance file &lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt; #include &amp;lt;Fort_Boastt.h&amp;gt;  // The main inheritance file &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt; #include &amp;lt;room.h&amp;gt;  // This is needed for the support of the commands below, and also includes terrains.h  [[&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;manroom&lt;/span&gt;]] for more.&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; #include &amp;lt;room.h&amp;gt;  // This is needed for the support of the commands below, and also includes terrains.h  [[&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;man room&lt;/span&gt;]] for more.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt; inherit Fort_Boastt_Definition(&amp;quot;Map_Area_Base&amp;quot;);  // Loads in all of the info from the Map_Area_Base definition&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt; inherit Fort_Boastt_Definition(&amp;quot;Map_Area_Base&amp;quot;);  // Loads in all of the info from the Map_Area_Base definition&lt;/td&gt;&lt;/tr&gt;

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			<pubDate>Sun, 10 Jul 2011 03:23:18 GMT</pubDate>			<dc:creator>Bladestorm</dc:creator>			<comments>http://wiki.lostsouls.org/Talk:Basic_map_area_definition_example</comments>		</item>
		<item>
			<title>Bladestorm at 03:23, 10 July 2011</title>
			<link>http://wiki.lostsouls.org/w/index.php?title=Basic_map_area_definition_example&amp;diff=23213&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt; #include &amp;lt;Fort_Boastt.h&amp;gt;  // The main inheritance file &lt;br /&gt;
 #include &amp;lt;room.h&amp;gt;  // This is needed for the support of the commands below, and also includes terrains.h  [[manroom]] for more.&lt;br /&gt;
&lt;br /&gt;
 inherit Fort_Boastt_Definition(&amp;quot;Map_Area_Base&amp;quot;);  // Loads in all of the info from the Map_Area_Base definition&lt;br /&gt;
&lt;br /&gt;
 void configure() {&lt;br /&gt;
    ::configure();&lt;br /&gt;
    set_map_feature_name(&amp;quot;earth&amp;quot;); // Needs to be the same as the file name&lt;br /&gt;
    set_map_feature_summary(&amp;quot;the depths of the earth&amp;quot;);  // This sets the short depiction.  Needs to fit the phrase &amp;quot;So-and-so is incarnate and located in &amp;lt;set_map_feature_summary&amp;gt;.&amp;quot;&lt;br /&gt;
    add_map_feature_terrain(Terrain_Underground);  // Sets the terrain, which feeds in info about the area, such as fieldcraft skills, what can be foraged, etc.  [[man terrain]] for more&lt;br /&gt;
    set_map_feature_access(&amp;quot;tunnel&amp;quot;);  // sets how this area can be traversed.  defaults to walk&lt;br /&gt;
    set_map_feature_exposure(Exposure_None);  // sets the exposure.  this interacts with the weather daemon to provide sky messages, light exposure, and homing abilities for Shifters and Hawkmen.  Not setting this correctly can mess things up.&lt;br /&gt;
    add_map_feature_realm(&amp;quot;Fort_Boastt_Earth&amp;quot;);  // This is used in the control.c daemon for populating the area and NPC movement.&lt;br /&gt;
    set_map_feature_visualize(&amp;quot;{{brown}e}&amp;quot;);  // This is the icon presented on a panoramicon or map ability.  This can be shared with other definitions.&lt;br /&gt;
    set_map_feature_specify(&amp;quot;e&amp;quot;);  // This is the icon used in the map.conf file.  It must be unique.&lt;br /&gt;
 }&lt;/div&gt;</description>
			<pubDate>Sun, 10 Jul 2011 03:23:05 GMT</pubDate>			<dc:creator>Bladestorm</dc:creator>			<comments>http://wiki.lostsouls.org/Talk:Basic_map_area_definition_example</comments>		</item>
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