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		<title>Daemon - Revision history</title>
		<link>http://wiki.lostsouls.org/w/index.php?title=Daemon&amp;action=history</link>
		<description>Revision history for this page on the wiki</description>
		<language>en</language>
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			<title>Zyll at 16:18, 25 March 2008</title>
			<link>http://wiki.lostsouls.org/w/index.php?title=Daemon&amp;diff=8074&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

			&lt;table border='0' width='98%' cellpadding='0' cellspacing='4' style=&quot;background-color: white;&quot;&gt;
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				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;←Older revision&lt;/td&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;Revision as of 16:18, 25 March 2008&lt;/td&gt;
			&lt;/tr&gt;
			&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 6:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 6:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;If you need to refer to a daemon that lives in /daemon in code, you will almost always be using the &amp;quot;service&amp;quot; macros for them, defined in /lib/services.h, which look like Daemon_Time, Daemon_Autoheal, Daemon_Shutdown, and so on. Another daemon, /daemon/services, manages these. Besides being prettier than string pathnames, these use a special mechanism to make them faster than other methods you might use for referring to daemons.&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;If you need to refer to a daemon that lives in /daemon in code, you will almost always be using the &amp;quot;service&amp;quot; macros for them, defined in /lib/services.h, which look like Daemon_Time, Daemon_Autoheal, Daemon_Shutdown, and so on. Another daemon, /daemon/services, manages these. Besides being prettier than string pathnames, these use a special mechanism to make them faster than other methods you might use for referring to daemons.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;[[Category: Development]]&lt;/td&gt;&lt;/tr&gt;

			&lt;/table&gt;
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			<pubDate>Tue, 25 Mar 2008 16:18:04 GMT</pubDate>			<dc:creator>Zyll</dc:creator>			<comments>http://wiki.lostsouls.org/Talk:Daemon</comments>		</item>
		<item>
			<title>Arafelis at 15:46, 10 March 2007</title>
			<link>http://wiki.lostsouls.org/w/index.php?title=Daemon&amp;diff=1656&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

			&lt;table border='0' width='98%' cellpadding='0' cellspacing='4' style=&quot;background-color: white;&quot;&gt;
			&lt;tr&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;←Older revision&lt;/td&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;Revision as of 15:46, 10 March 2007&lt;/td&gt;
			&lt;/tr&gt;
			&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 1:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 1:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;Twilight writes: This is where daemons are. What are daemons you ask? Good question. Basically I think they are objects that control, handle, and store data. Right?&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;''&lt;/span&gt;Twilight writes&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;''&lt;/span&gt;: This is where daemons are. What are daemons you ask? Good question. Basically I think they are objects that control, handle, and store data. Right?&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;Chaos responds: Something like that. Our daemons are probably best understood by reference to Unix system daemons, which are programs that run continuously (usually) and handle some particular task; the most popular daemon is the HTTP daemon, or web server. Our daemons are similar: they're objects that hang out and handle some particular function. /daemon/armour manages the armour subsystem, tracking the armour type and armour style definitions; /daemon/weapons manages the weapon subsystem, tracking weapon types, weapon sizes, and ammunition types. These are examples of a class of daemon called broker daemons because their main function is handling definition objects and brokering requests for them; they're mainly found in /daemon. Control daemons are another major class; these live in the ~Project/dmn directories of individual projects, each serving as a central manager for its project. Other daemons just package up some similar functionality, such as /daemon/time; some manage ongoing or specific-purpose processes of the game, such as /daemon/cron, /daemon/autoheal, and /daemon/shutdown.&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;''&lt;/span&gt;Chaos responds&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;''&lt;/span&gt;: Something like that. Our daemons are probably best understood by reference to Unix system daemons, which are programs that run continuously (usually) and handle some particular task; the most popular daemon is the HTTP daemon, or web server. Our daemons are similar: they're objects that hang out and handle some particular function. /daemon/armour manages the armour subsystem, tracking the armour type and armour style definitions; /daemon/weapons manages the weapon subsystem, tracking weapon types, weapon sizes, and ammunition types. These are examples of a class of daemon called broker daemons because their main function is handling definition objects and brokering requests for them; they're mainly found in /daemon. Control daemons are another major class; these live in the ~Project/dmn directories of individual projects, each serving as a central manager for its project. Other daemons just package up some similar functionality, such as /daemon/time; some manage ongoing or specific-purpose processes of the game, such as /daemon/cron, /daemon/autoheal, and /daemon/shutdown.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;Two of the universal characteristics of daemons is that they are never cloned and they are never in-game objects. I can conceive of circumstances that could create an exception to the former, but not the latter.&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;Two of the universal characteristics of daemons is that they are never cloned and they are never in-game objects. I can conceive of circumstances that could create an exception to the former, but not the latter.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;If you need to refer to a daemon that lives in /daemon in code, you will almost always be using the &amp;quot;service&amp;quot; macros for them, defined in /lib/services.h, which look like Daemon_Time, Daemon_Autoheal, Daemon_Shutdown, and so on. Another daemon, /daemon/services, manages these. Besides being prettier than string pathnames, these use a special mechanism to make them faster than other methods you might use for referring to daemons.&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;If you need to refer to a daemon that lives in /daemon in code, you will almost always be using the &amp;quot;service&amp;quot; macros for them, defined in /lib/services.h, which look like Daemon_Time, Daemon_Autoheal, Daemon_Shutdown, and so on. Another daemon, /daemon/services, manages these. Besides being prettier than string pathnames, these use a special mechanism to make them faster than other methods you might use for referring to daemons.&lt;/td&gt;&lt;/tr&gt;

			&lt;/table&gt;
		</description>
			<pubDate>Sat, 10 Mar 2007 15:46:40 GMT</pubDate>			<dc:creator>Arafelis</dc:creator>			<comments>http://wiki.lostsouls.org/Talk:Daemon</comments>		</item>
		<item>
			<title>Arafelis: changed from redirect page</title>
			<link>http://wiki.lostsouls.org/w/index.php?title=Daemon&amp;diff=1655&amp;oldid=prev</link>
			<description>&lt;p&gt;changed from redirect page&lt;/p&gt;

			&lt;table border='0' width='98%' cellpadding='0' cellspacing='4' style=&quot;background-color: white;&quot;&gt;
			&lt;tr&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;←Older revision&lt;/td&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;Revision as of 15:46, 10 March 2007&lt;/td&gt;
			&lt;/tr&gt;
			&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 1:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 1:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;#REDIRECT [[Lost_Souls_directory_structure#&lt;/span&gt;.&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;2Fdaemon]]&lt;/span&gt;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;Twilight writes: This is where daemons are. What are daemons you ask? Good question. Basically I think they are objects that control, handle, and store data. Right?&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;Chaos responds: Something like that. Our daemons are probably best understood by reference to Unix system daemons, which are programs that run continuously (usually) and handle some particular task; the most popular daemon is the HTTP daemon, or web server. Our daemons are similar: they're objects that hang out and handle some particular function. /daemon/armour manages the armour subsystem, tracking the armour type and armour style definitions; /daemon/weapons manages the weapon subsystem, tracking weapon types, weapon sizes, and ammunition types. These are examples of a class of daemon called broker daemons because their main function is handling definition objects and brokering requests for them; they're mainly found in /daemon. Control daemons are another major class; these live in the ~Project/dmn directories of individual projects, each serving as a central manager for its project. Other daemons just package up some similar functionality, such as /daemon/time; some manage ongoing or specific-purpose processes of the game, such as /daemon/cron, /daemon/autoheal, and /daemon/shutdown.&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;Two of the universal characteristics of daemons is that they are never cloned and they are never in-game objects. I can conceive of circumstances that could create an exception to the former, but not the latter.&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;If you need to refer to a daemon that lives in /daemon in code, you will almost always be using the &amp;quot;service&amp;quot; macros for them, defined in /lib/services.h, which look like Daemon_Time, Daemon_Autoheal, Daemon_Shutdown, and so on. Another daemon, /daemon/services, manages these. Besides being prettier than string pathnames, these use a special mechanism to make them faster than other methods you might use for referring to daemons&lt;/span&gt;.&lt;/td&gt;&lt;/tr&gt;

			&lt;/table&gt;
		</description>
			<pubDate>Sat, 10 Mar 2007 15:46:15 GMT</pubDate>			<dc:creator>Arafelis</dc:creator>			<comments>http://wiki.lostsouls.org/Talk:Daemon</comments>		</item>
		<item>
			<title>Arafelis: Redirecting to Lost Souls directory structure</title>
			<link>http://wiki.lostsouls.org/w/index.php?title=Daemon&amp;diff=1653&amp;oldid=prev</link>
			<description>&lt;p&gt;Redirecting to &lt;a href=&quot;/Lost_Souls_directory_structure&quot; title=&quot;Lost Souls directory structure&quot;&gt;Lost Souls directory structure&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;#REDIRECT [[Lost_Souls_directory_structure#.2Fdaemon]]&lt;/div&gt;</description>
			<pubDate>Fri, 09 Mar 2007 13:52:17 GMT</pubDate>			<dc:creator>Arafelis</dc:creator>			<comments>http://wiki.lostsouls.org/Talk:Daemon</comments>		</item>
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