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		<title>Kill Records - Revision history</title>
		<link>http://wiki.lostsouls.org/w/index.php?title=Kill_Records&amp;action=history</link>
		<description>Revision history for this page on the wiki</description>
		<language>en</language>
		<generator>MediaWiki 1.8.2</generator>
		<lastBuildDate>Thu, 30 Apr 2026 17:24:10 GMT</lastBuildDate>
		<item>
			<title>Reden at 16:11, 1 February 2026</title>
			<link>http://wiki.lostsouls.org/w/index.php?title=Kill_Records&amp;diff=56394&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

			&lt;table border='0' width='98%' cellpadding='0' cellspacing='4' style=&quot;background-color: white;&quot;&gt;
			&lt;tr&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;←Older revision&lt;/td&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;Revision as of 16:11, 1 February 2026&lt;/td&gt;
			&lt;/tr&gt;
			&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 1:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 1:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;As of [https://www.lostsouls.org/changelog/reworked-kill-log change #8479], kill logs are back. They have been &amp;quot;reworked&amp;quot; in the following way: &amp;quot;reimplemented the old kill log behavior such that killing the same enemies repeatedly now lowers your experience gains again (although to a minimum of 25% rather than the previous minimum of 1%), substantially expanded the kill log (so you can't just clear it at will anymore) and dramaticaly increased experience gains from enemies *not* in your kill log (up to 200%). Will be reverted if it causes problems.&amp;quot;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;As of [https://www.lostsouls.org/changelog/reworked-kill-log change #8479], kill logs are back. They have been &amp;quot;reworked&amp;quot; in the following way: &amp;quot;reimplemented the old kill log behavior such that killing the same enemies repeatedly now lowers your experience gains again (although to a minimum of 25% rather than the previous minimum of 1%), substantially expanded the kill log (so you can't just clear it at will anymore) and dramaticaly increased experience gains from enemies *not* in your kill log (up to 200%). Will be reverted if it causes problems.&amp;quot;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;The &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;current &lt;/span&gt;length of the kill log is so long, even a few [[Og]] fighters were still in it after a whole week. It's recommended to broaden your rotations and kill as many mob types as you can.&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;The length of the kill log &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;after the change &lt;/span&gt;is so long, even a few [[Og]] fighters were still in it after a whole week. It's &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;currently &lt;/span&gt;recommended to broaden your rotations and kill as many mob types as you can.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;Most beings in Lost Souls have a hidden kill log. This primarily affects [[Terms_and_Acronyms#Incarnos|Incarnoi]], their [[Empathic Bonds|Familiars]], and [[Followers|Companions]].&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;Most beings in Lost Souls have a hidden kill log. This primarily affects [[Terms_and_Acronyms#Incarnos|Incarnoi]], their [[Empathic Bonds|Familiars]], and [[Followers|Companions]].&lt;/td&gt;&lt;/tr&gt;

			&lt;/table&gt;
		</description>
			<pubDate>Sun, 01 Feb 2026 16:11:40 GMT</pubDate>			<dc:creator>Reden</dc:creator>			<comments>http://wiki.lostsouls.org/Talk:Kill_Records</comments>		</item>
		<item>
			<title>Reden at 16:11, 1 February 2026</title>
			<link>http://wiki.lostsouls.org/w/index.php?title=Kill_Records&amp;diff=56393&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

			&lt;table border='0' width='98%' cellpadding='0' cellspacing='4' style=&quot;background-color: white;&quot;&gt;
			&lt;tr&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;←Older revision&lt;/td&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;Revision as of 16:11, 1 February 2026&lt;/td&gt;
			&lt;/tr&gt;
			&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 1:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 1:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;As of [https://www.lostsouls.org/changelog/reworked-kill-log change #8479], kill logs are back. They have been &amp;quot;reworked&amp;quot; in the following way: &amp;quot;reimplemented the old kill log behavior such that killing the same enemies repeatedly now lowers your experience gains again (although to a minimum of 25% rather than the previous minimum of 1%), substantially expanded the kill log (so you can't just clear it at will anymore) and dramaticaly increased experience gains from enemies *not* in your kill log (up to 200%). Will be reverted if it causes problems.&amp;quot;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;As of [https://www.lostsouls.org/changelog/reworked-kill-log change #8479], kill logs are back. They have been &amp;quot;reworked&amp;quot; in the following way: &amp;quot;reimplemented the old kill log behavior such that killing the same enemies repeatedly now lowers your experience gains again (although to a minimum of 25% rather than the previous minimum of 1%), substantially expanded the kill log (so you can't just clear it at will anymore) and dramaticaly increased experience gains from enemies *not* in your kill log (up to 200%). Will be reverted if it causes problems.&amp;quot;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;The current length of the kill log is so long, even a few [[Og]] fighters were still in it after a whole week. It's recommended to broaden your rotations and kill as many mob types as you can.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;Most beings in Lost Souls have a hidden kill log. This primarily affects [[Terms_and_Acronyms#Incarnos|Incarnoi]], their [[Empathic Bonds|Familiars]], and [[Followers|Companions]].&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;Most beings in Lost Souls have a hidden kill log. This primarily affects [[Terms_and_Acronyms#Incarnos|Incarnoi]], their [[Empathic Bonds|Familiars]], and [[Followers|Companions]].&lt;/td&gt;&lt;/tr&gt;

			&lt;/table&gt;
		</description>
			<pubDate>Sun, 01 Feb 2026 16:11:10 GMT</pubDate>			<dc:creator>Reden</dc:creator>			<comments>http://wiki.lostsouls.org/Talk:Kill_Records</comments>		</item>
		<item>
			<title>Reden at 17:14, 28 January 2026</title>
			<link>http://wiki.lostsouls.org/w/index.php?title=Kill_Records&amp;diff=56121&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

			&lt;table border='0' width='98%' cellpadding='0' cellspacing='4' style=&quot;background-color: white;&quot;&gt;
			&lt;tr&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;←Older revision&lt;/td&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;Revision as of 17:14, 28 January 2026&lt;/td&gt;
			&lt;/tr&gt;
			&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 1:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 1:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;As of [https://www.lostsouls.org/changelog/reworked-kill-log change #8479], kill logs are back. They have been &amp;quot;reworked&amp;quot; in the following way: &amp;quot;reimplemented the old kill log behavior such that killing the same enemies repeatedly now lowers your experience gains again (although to a minimum of 25% rather than the previous minimum of 1%), substantially expanded the kill log (so you can't just clear it at will anymore) and dramaticaly increased experience gains from enemies *not* in your kill log (up to 200%). Will be reverted if it causes problems.&amp;quot;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;As of [https://www.lostsouls.org/changelog/reworked-kill-log change #8479], kill logs are back. They have been &amp;quot;reworked&amp;quot; in the following way: &amp;quot;reimplemented the old kill log behavior such that killing the same enemies repeatedly now lowers your experience gains again (although to a minimum of 25% rather than the previous minimum of 1%), substantially expanded the kill log (so you can't just clear it at will anymore) and dramaticaly increased experience gains from enemies *not* in your kill log (up to 200%). Will be reverted if it causes problems.&amp;quot;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;=Previously=&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;Most beings in Lost Souls have a hidden kill log. This primarily affects [[Terms_and_Acronyms#Incarnos|Incarnoi]], their [[Empathic Bonds|Familiars]], and [[Followers|Companions]].&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;Most beings in Lost Souls have a hidden kill log. This primarily affects [[Terms_and_Acronyms#Incarnos|Incarnoi]], their [[Empathic Bonds|Familiars]], and [[Followers|Companions]].&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;

			&lt;/table&gt;
		</description>
			<pubDate>Wed, 28 Jan 2026 17:14:53 GMT</pubDate>			<dc:creator>Reden</dc:creator>			<comments>http://wiki.lostsouls.org/Talk:Kill_Records</comments>		</item>
		<item>
			<title>Reden at 17:14, 28 January 2026</title>
			<link>http://wiki.lostsouls.org/w/index.php?title=Kill_Records&amp;diff=56120&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

			&lt;table border='0' width='98%' cellpadding='0' cellspacing='4' style=&quot;background-color: white;&quot;&gt;
			&lt;tr&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;←Older revision&lt;/td&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;Revision as of 17:14, 28 January 2026&lt;/td&gt;
			&lt;/tr&gt;
			&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 1:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 1:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;As of [https://www.lostsouls.org/changelog/reworked-kill-log change #8479], kill logs are back. They have been &amp;quot;reworked&amp;quot; in the following way: &amp;quot;reimplemented the old kill log behavior such that killing the same enemies repeatedly now lowers your experience gains again (although to a minimum of 25% rather than the previous minimum of 1%), substantially expanded the kill log (so you can't just clear it at will anymore) and dramaticaly increased experience gains from enemies *not* in your kill log (up to 200%). Will be reverted if it causes problems.&amp;quot;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;As of [https://www.lostsouls.org/changelog/reworked-kill-log change #8479], kill logs are back. They have been &amp;quot;reworked&amp;quot; in the following way: &amp;quot;reimplemented the old kill log behavior such that killing the same enemies repeatedly now lowers your experience gains again (although to a minimum of 25% rather than the previous minimum of 1%), substantially expanded the kill log (so you can't just clear it at will anymore) and dramaticaly increased experience gains from enemies *not* in your kill log (up to 200%). Will be reverted if it causes problems.&amp;quot;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;This game mechanic has been retired as of [https://www.lostsouls.org/changelog/disabled-kill-log-experience-reward-reduction change #7859]. Experience awarded for kills should no longe be subject to diminishing returns via kill Log shennanigans. Overall this should mean more xp for all, and one less mechanic that new players need to learn.&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;=Previously=&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;=Previously=&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;Most beings in Lost Souls have a hidden kill log. This primarily affects [[Terms_and_Acronyms#Incarnos|Incarnoi]], their [[Empathic Bonds|Familiars]], and [[Followers|Companions]].&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;Most beings in Lost Souls have a hidden kill log. This primarily affects [[Terms_and_Acronyms#Incarnos|Incarnoi]], their [[Empathic Bonds|Familiars]], and [[Followers|Companions]].&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 136:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 135:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt; areas, i scheme creative ways to drain activity so that the big npc fights end&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt; areas, i scheme creative ways to drain activity so that the big npc fights end&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt; quick. Kinda wondering if I can pull that shit on nachtla tho&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt; quick. Kinda wondering if I can pull that shit on nachtla tho&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;==Historical Information==&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;This game mechanic has been retired as of [https://www.lostsouls.org/changelog/disabled-kill-log-experience-reward-reduction change #7859]. Experience awarded for kills should no longe be subject to diminishing returns via kill Log shennanigans. Overall this should mean more xp for all, and one less mechanic that new players need to learn.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;[[Category: Character Features]][[Category: Game Content]]&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;[[Category: Character Features]][[Category: Game Content]]&lt;/td&gt;&lt;/tr&gt;

			&lt;/table&gt;
		</description>
			<pubDate>Wed, 28 Jan 2026 17:14:44 GMT</pubDate>			<dc:creator>Reden</dc:creator>			<comments>http://wiki.lostsouls.org/Talk:Kill_Records</comments>		</item>
		<item>
			<title>Reden: /* Dealing with the New Kill Log */</title>
			<link>http://wiki.lostsouls.org/w/index.php?title=Kill_Records&amp;diff=56113&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Dealing with the New Kill Log&lt;/span&gt;&lt;/p&gt;

			&lt;table border='0' width='98%' cellpadding='0' cellspacing='4' style=&quot;background-color: white;&quot;&gt;
			&lt;tr&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;←Older revision&lt;/td&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;Revision as of 16:51, 28 January 2026&lt;/td&gt;
			&lt;/tr&gt;
			&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 92:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 92:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt; [OOC Aeriella] we should totally reduce the size of the kill log&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt; [OOC Aeriella] we should totally reduce the size of the kill log&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; [2026 Jan 27 23:23] [OOC Flix] any idea how many towns to clear the log?&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; [2026 Jan 27 23:23] [OOC Zygefgh] nope&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; [2026 Jan 27 23:24] [OOC Gnanglunthuggog] tbh it doesn't seem to take much for&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; this guy&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; [2026 Jan 27 23:24] [OOC Flix] in terms of shrieking sirens, how many ships&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; must die so I can get xp again&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; [2026 Jan 27 23:24] [OOC Zygefgh] lol&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; [2026 Jan 27 23:24] [OOC Gnanglunthuggog] um&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; [2026 Jan 27 23:25] [OOC Zygefgh] should be able to just wipe everything out&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; at each location in your rotation and be okay most of the time&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; [2026 Jan 27 23:25] [OOC Gnanglunthuggog] god kill log is a little different&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; than lower npcs iirc. Consider clearing the rats and skavens in sewers too?&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; [2026 Jan 27 23:25] [OOC Gnanglunthuggog] zyg--- I def don't do that&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; [2026 Jan 27 23:25] [OOC Zygefgh] whaddya mean&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; [2026 Jan 27 23:26] [OOC Zygefgh] like go into vargan and fuckin sweep those&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; tunnels&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; [2026 Jan 27 23:26] [OOC Zygefgh] just kill everything&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; [2026 Jan 27 23:26] [OOC Gnanglunthuggog] just that my kill log management&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; doesn't have me clearing whole towns aside from a few select swarm towns&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; [2026 Jan 27 23:26] [OOC Gnanglunthuggog] ew. running through vargan is very&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; anti-sparrow :P&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; [2026 Jan 27 23:26] [OOC Zygefgh] same as spiderwood caves - doesn't matter if&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; it won't give you xp, just kill everything, seems to balance out for me so far&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; [2026 Jan 27 23:27] [OOC Zygefgh] nah, I don't mean every town&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; [2026 Jan 27 23:27] [OOC Gnanglunthuggog] i mean sure once for the explore xp&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; [2026 Jan 27 23:27] [OOC Flix] neat found a grunglith&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; [2026 Jan 27 23:27] [OOC Zygefgh] nah, I do everything&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; [2026 Jan 27 23:27] [OOC Gnanglunthuggog] i love that for you&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; [2026 Jan 27 23:27] [OOC Zygefgh] haha&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; [2026 Jan 27 23:27] [OOC Zygefgh] some of us are here to relax bro&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; [2026 Jan 27 23:27] [OOC Gnanglunthuggog] believe me im like 3 indica gummies&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; in. very relaxed&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; [2026 Jan 27 23:28] [OOC Zygefgh] mr john speedman over here&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; [2026 Jan 27 23:29] [OOC Zygefgh] I just don't care about the min-max&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; efficiency killin thing&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; [2026 Jan 27 23:29] [OOC Gnanglunthuggog] fair. one-rounding finwe is a vibe&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; for sure&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; [2026 Jan 27 23:29] [OOC Zygefgh] it is&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; [2026 Jan 27 23:30] [OOC Zygefgh] veteran in tenereth's rest -1, bring a light&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; source, this bitch can't see in the dark&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; [2026 Jan 27 23:31] [OOC Gnanglunthuggog] but for that running around huge&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; areas, i scheme creative ways to drain activity so that the big npc fights end&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; quick. Kinda wondering if I can pull that shit on nachtla tho&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;[[Category: Character Features]][[Category: Game Content]]&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;[[Category: Character Features]][[Category: Game Content]]&lt;/td&gt;&lt;/tr&gt;

			&lt;/table&gt;
		</description>
			<pubDate>Wed, 28 Jan 2026 16:51:06 GMT</pubDate>			<dc:creator>Reden</dc:creator>			<comments>http://wiki.lostsouls.org/Talk:Kill_Records</comments>		</item>
		<item>
			<title>Reden: /* Dealing with the New Kill Log */</title>
			<link>http://wiki.lostsouls.org/w/index.php?title=Kill_Records&amp;diff=55943&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Dealing with the New Kill Log&lt;/span&gt;&lt;/p&gt;

			&lt;table border='0' width='98%' cellpadding='0' cellspacing='4' style=&quot;background-color: white;&quot;&gt;
			&lt;tr&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;←Older revision&lt;/td&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;Revision as of 17:13, 24 January 2026&lt;/td&gt;
			&lt;/tr&gt;
			&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 90:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 90:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt; [2026 Jan 24 11:26] [OOC Zygefgh] I have to say though, for a starter guild,&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt; [2026 Jan 24 11:26] [OOC Zygefgh] I have to say though, for a starter guild,&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt; warbreakers has a very rapid progression, it feels great&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt; warbreakers has a very rapid progression, it feels great&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; [OOC Aeriella] we should totally reduce the size of the kill log&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;[[Category: Character Features]][[Category: Game Content]]&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;[[Category: Character Features]][[Category: Game Content]]&lt;/td&gt;&lt;/tr&gt;

			&lt;/table&gt;
		</description>
			<pubDate>Sat, 24 Jan 2026 17:13:25 GMT</pubDate>			<dc:creator>Reden</dc:creator>			<comments>http://wiki.lostsouls.org/Talk:Kill_Records</comments>		</item>
		<item>
			<title>Reden at 17:12, 24 January 2026</title>
			<link>http://wiki.lostsouls.org/w/index.php?title=Kill_Records&amp;diff=55942&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

			&lt;table border='0' width='98%' cellpadding='0' cellspacing='4' style=&quot;background-color: white;&quot;&gt;
			&lt;tr&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;←Older revision&lt;/td&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;Revision as of 17:12, 24 January 2026&lt;/td&gt;
			&lt;/tr&gt;
			&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 50:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 50:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;Not clear what member is, or why count gets multiplied by 3 if member(obj_name, '#') is Null. Does query_experience_factor get called in contexts other than murder? Under what circumstances is kill falsey?&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;Not clear what member is, or why count gets multiplied by 3 if member(obj_name, '#') is Null. Does query_experience_factor get called in contexts other than murder? Under what circumstances is kill falsey?&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;==Dealing with the New Kill Log==&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; [2026 Jan 24 09:48] [OOC Zygefgh] hmm, discharge attack rating for wands seems kinda tough to increase&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; [2026 Jan 24 09:48] [OOC Zygefgh] looks like mostly just ego + wyrding&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; [2026 Jan 24 11:16] [OOC Zygefgh] ugh damn hero levelling&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; [2026 Jan 24 11:16] [OOC Flix] leveling is what they want you to do, fight the man!&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; [2026 Jan 24 11:16] [OOC Zygefgh] either the kill log needs to be shorter,&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; or we need more hero level combat areas. I haven't been killing in Og all week&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; and I still don't get xp from fighters&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; [2026 Jan 24 11:17] [OOC Zygefgh] I wish darkhold guards were tougher&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; [2026 Jan 24 11:17] [OOC Zygefgh] that seems like a good place to grind, but&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; the regular guards are worthless, even sub-hero&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; [2026 Jan 24 11:18] [OOC Flix] true, whats your path? I've been doing mines,&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; tere rest, vasbarghad, og&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; [2026 Jan 24 11:20] [OOC Zygefgh] vargan (all the way down to 2nd last level),&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; tenereth (first two levels), vasbarg (outside only), Og fighters, Spiderwood&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; (rachnei, gigantic spiders, atterkop, and sparkbugs), gurbo (first 3 levels),&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; caves of sionell&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; [2026 Jan 24 11:21] [OOC Flix] damn, surprising it hasnt reset after that&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; [2026 Jan 24 11:21] [OOC Zygefgh] yeah, same&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; [2026 Jan 24 11:21] [OOC Flix] if you wipe a bunch of low level stuff it&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; should work as well&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; [2026 Jan 24 11:22] [OOC Zygefgh] it's because the log is a fixed number of&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; kills and not based on variety&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; [2026 Jan 24 11:22] [OOC Zygefgh] some of these areas don't have large numbers&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; [2026 Jan 24 11:22] [OOC Gnanglunthuggog] yea i just sit in teryx or shantaari&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; and let them swarm me&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; [2026 Jan 24 11:22] [OOC Zygefgh] can't do that as a level 54 human&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; [2026 Jan 24 11:23] [OOC Zygefgh] it's like, once you get over the power-hill&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; where you can take swarms, you're usually in a better spot, but until then the&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; kill log makes it a slog&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; [2026 Jan 24 11:24] [OOC Gnanglunthuggog] shrieking siren has lots of beings&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; waiting to become bodies&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; [2026 Jan 24 11:24] [OOC Zygefgh] yeah that's true&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; [2026 Jan 24 11:24] [OOC Gnanglunthuggog] lh sewer skavens and rats should be&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; quick too&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; [2026 Jan 24 11:25] [OOC Zygefgh] I just wish I knew how long I had to go&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; farming 0xp mobs&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; [2026 Jan 24 11:26] [OOC Zygefgh] I have to say though, for a starter guild,&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt; warbreakers has a very rapid progression, it feels great&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;[[Category: Character Features]][[Category: Game Content]]&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;[[Category: Character Features]][[Category: Game Content]]&lt;/td&gt;&lt;/tr&gt;

			&lt;/table&gt;
		</description>
			<pubDate>Sat, 24 Jan 2026 17:12:08 GMT</pubDate>			<dc:creator>Reden</dc:creator>			<comments>http://wiki.lostsouls.org/Talk:Kill_Records</comments>		</item>
		<item>
			<title>Reden: /* Previously */</title>
			<link>http://wiki.lostsouls.org/w/index.php?title=Kill_Records&amp;diff=55941&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Previously&lt;/span&gt;&lt;/p&gt;

			&lt;table border='0' width='98%' cellpadding='0' cellspacing='4' style=&quot;background-color: white;&quot;&gt;
			&lt;tr&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;←Older revision&lt;/td&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;Revision as of 17:08, 24 January 2026&lt;/td&gt;
			&lt;/tr&gt;
			&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 12:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 12:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;This makes it impossible to guarantee that you will receive 100% of the experience award for any particular kill. But on average you will receive much more if you seek a broad variety of prey.&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;This makes it impossible to guarantee that you will receive 100% of the experience award for any particular kill. But on average you will receive much more if you seek a broad variety of prey.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;Currently, the only known way to view a Kill Record is via the [[Benisons#Discern_Secrets|Discern Secrets]].&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;Currently, the only known way to view a Kill Record is via the [[Benisons#Discern_Secrets|Discern Secrets]] &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;(which was removed)&lt;/span&gt;.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;==Some Details==&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;==Some Details==&lt;/td&gt;&lt;/tr&gt;

			&lt;/table&gt;
		</description>
			<pubDate>Sat, 24 Jan 2026 17:08:42 GMT</pubDate>			<dc:creator>Reden</dc:creator>			<comments>http://wiki.lostsouls.org/Talk:Kill_Records</comments>		</item>
		<item>
			<title>Reden at 03:10, 24 January 2026</title>
			<link>http://wiki.lostsouls.org/w/index.php?title=Kill_Records&amp;diff=55939&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

			&lt;table border='0' width='98%' cellpadding='0' cellspacing='4' style=&quot;background-color: white;&quot;&gt;
			&lt;tr&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;←Older revision&lt;/td&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;Revision as of 03:10, 24 January 2026&lt;/td&gt;
			&lt;/tr&gt;
			&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 1:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 1:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; font-size: smaller;&quot;&gt;As of [https://www.lostsouls.org/changelog/reworked-kill-log change #8479], kill logs are back. They have been &amp;quot;reworked&amp;quot; in the following way: &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;éreimplemented &lt;/span&gt;the old kill log behavior such that killing the same enemies repeatedly now lowers your experience gains again (although to a minimum of 25% rather than the previous minimum of 1%), substantially expanded the kill log (so you can't just clear it at will anymore) and dramaticaly increased experience gains from enemies *not* in your kill log (up to 200%). Will be reverted if it causes problems.&amp;quot;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;As of [https://www.lostsouls.org/changelog/reworked-kill-log change #8479], kill logs are back. They have been &amp;quot;reworked&amp;quot; in the following way: &lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;&amp;quot;reimplemented &lt;/span&gt;the old kill log behavior such that killing the same enemies repeatedly now lowers your experience gains again (although to a minimum of 25% rather than the previous minimum of 1%), substantially expanded the kill log (so you can't just clear it at will anymore) and dramaticaly increased experience gains from enemies *not* in your kill log (up to 200%). Will be reverted if it causes problems.&amp;quot;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;This game mechanic has been retired as of [https://www.lostsouls.org/changelog/disabled-kill-log-experience-reward-reduction change #7859]. Experience awarded for kills should no longe be subject to diminishing returns via kill Log shennanigans. Overall this should mean more xp for all, and one less mechanic that new players need to learn.&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;This game mechanic has been retired as of [https://www.lostsouls.org/changelog/disabled-kill-log-experience-reward-reduction change #7859]. Experience awarded for kills should no longe be subject to diminishing returns via kill Log shennanigans. Overall this should mean more xp for all, and one less mechanic that new players need to learn.&lt;/td&gt;&lt;/tr&gt;

			&lt;/table&gt;
		</description>
			<pubDate>Sat, 24 Jan 2026 03:10:02 GMT</pubDate>			<dc:creator>Reden</dc:creator>			<comments>http://wiki.lostsouls.org/Talk:Kill_Records</comments>		</item>
		<item>
			<title>Reden at 02:55, 24 January 2026</title>
			<link>http://wiki.lostsouls.org/w/index.php?title=Kill_Records&amp;diff=55938&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

			&lt;table border='0' width='98%' cellpadding='0' cellspacing='4' style=&quot;background-color: white;&quot;&gt;
			&lt;tr&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;←Older revision&lt;/td&gt;
				&lt;td colspan='2' width='50%' align='center' style=&quot;background-color: white;&quot;&gt;Revision as of 02:55, 24 January 2026&lt;/td&gt;
			&lt;/tr&gt;
			&lt;tr&gt;&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 1:&lt;/strong&gt;&lt;/td&gt;
&lt;td colspan=&quot;2&quot; align=&quot;left&quot;&gt;&lt;strong&gt;Line 1:&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;As of [https://www.lostsouls.org/changelog/reworked-kill-log change #8479], kill logs are back. They have been &amp;quot;reworked&amp;quot; in the following way: éreimplemented the old kill log behavior such that killing the same enemies repeatedly now lowers your experience gains again (although to a minimum of 25% rather than the previous minimum of 1%), substantially expanded the kill log (so you can't just clear it at will anymore) and dramaticaly increased experience gains from enemies *not* in your kill log (up to 200%). Will be reverted if it causes problems.&amp;quot;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;This game mechanic has been retired as of [https://www.lostsouls.org/changelog/disabled-kill-log-experience-reward-reduction change #7859]. Experience awarded for kills should no longe be subject to diminishing returns via kill Log shennanigans. Overall this should mean more xp for all, and one less mechanic that new players need to learn.&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;This game mechanic has been retired as of [https://www.lostsouls.org/changelog/disabled-kill-log-experience-reward-reduction change #7859]. Experience awarded for kills should no longe be subject to diminishing returns via kill Log shennanigans. Overall this should mean more xp for all, and one less mechanic that new players need to learn.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;=Previously=&lt;/td&gt;&lt;td&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; font-size: smaller;&quot;&gt;=Previously=&lt;/td&gt;&lt;/tr&gt;

			&lt;/table&gt;
		</description>
			<pubDate>Sat, 24 Jan 2026 02:55:07 GMT</pubDate>			<dc:creator>Reden</dc:creator>			<comments>http://wiki.lostsouls.org/Talk:Kill_Records</comments>		</item>
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