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		<title>Man limb - Revision history</title>
		<link>http://wiki.lostsouls.org/w/index.php?title=Man_limb&amp;action=history</link>
		<description>Revision history for this page on the wiki</description>
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			<title>Laine at 20:41, 11 June 2007</title>
			<link>http://wiki.lostsouls.org/w/index.php?title=Man_limb&amp;diff=3970&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Files==&lt;br /&gt;
&lt;br /&gt;
 /def/descriptor/limb.c&lt;br /&gt;
 /lib/descriptors/limb.h&lt;br /&gt;
 /lib/limbs.h&lt;br /&gt;
 /mod/character/limbs.c&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Limb descriptors are used by character objects to track the state of the&lt;br /&gt;
character's various limbs.  It is not presently recommended for user code&lt;br /&gt;
to work with them directly; the various limb-manipulation functions in the&lt;br /&gt;
character objects should be used instead.  This documentation is therefore&lt;br /&gt;
intended more for core systems developers.&lt;br /&gt;
&lt;br /&gt;
===Public Fields===&lt;br /&gt;
&lt;br /&gt;
Limb_Index: The number of the limb with respect to the character it is&lt;br /&gt;
part of.&lt;br /&gt;
&lt;br /&gt;
Limb_Parent: The limb index to which this limb is attached (-1 if none).&lt;br /&gt;
&lt;br /&gt;
Limb_Type: The limbs.h type of the limb.&lt;br /&gt;
&lt;br /&gt;
Limb_Name: The limb's string name.&lt;br /&gt;
&lt;br /&gt;
Limb_Class: The limbs.h class of the limb.&lt;br /&gt;
&lt;br /&gt;
Limb_Size: The size of the limb (arbitrary proportional units).&lt;br /&gt;
&lt;br /&gt;
Limb_Weapon_Class: The weapon class of the limb; a limb that does not&lt;br /&gt;
attack will have a weapon class of 0.&lt;br /&gt;
&lt;br /&gt;
Limb_Combat_Name: The alternate name to use for the limb when it is&lt;br /&gt;
being used to attack, if any.&lt;br /&gt;
&lt;br /&gt;
Limb_Damage_Type: The damage type the limb inflicts when attacking, if&lt;br /&gt;
any; may be a string or an array of strings.&lt;br /&gt;
&lt;br /&gt;
Limb_Armour_Class: The limb's armour class.&lt;br /&gt;
&lt;br /&gt;
Limb_Max_Hits: The limb's maximum hits.&lt;br /&gt;
&lt;br /&gt;
Limb_Hits: The limb's current hits.&lt;br /&gt;
&lt;br /&gt;
Limb_Scars: The number of scars on the limb.&lt;br /&gt;
&lt;br /&gt;
Limb_Held: Any object held in the limb (as a weapon).&lt;br /&gt;
&lt;br /&gt;
Limb_Worn: Any object worn on the limb (as armour).&lt;br /&gt;
&lt;br /&gt;
Limb_Over: Any object worn over the limb (as overarmour).&lt;br /&gt;
&lt;br /&gt;
Limb_Status: Tracks whether the limb is functional, disabled, or&lt;br /&gt;
amputated, using the enumeration macros Limb_Status_Functional,&lt;br /&gt;
Limb_Status_Disabled, and Limb_Status_Amputated.&lt;br /&gt;
&lt;br /&gt;
Limb_Flags: The flags associated with the limb.  The flags presently&lt;br /&gt;
used are:&lt;br /&gt;
&lt;br /&gt;
    Limb_Flag_Independent: If this flag is set, the limb's hits are not&lt;br /&gt;
    considered part of the character's pool of hits derived from his own&lt;br /&gt;
    health.  The character's max hits will not be distributed to this&lt;br /&gt;
    limb, and the functions query_max_natural_hit_points() and&lt;br /&gt;
    query_natural_hit_points() will ignore this limb.  Prosthetic limbs,&lt;br /&gt;
    when these are fully supported, would use this flag.&lt;br /&gt;
&lt;br /&gt;
    Limb_Flag_Treated: Whether first aid has been administered to the limb.&lt;br /&gt;
&lt;br /&gt;
Limb_Info: A field that will be used for arbitrary user-defined data&lt;br /&gt;
associated with the limb.  Not fully implemented at present.&lt;br /&gt;
&lt;br /&gt;
===Internal Fields===&lt;br /&gt;
&lt;br /&gt;
Limb_Tag: The tag value for the descriptor system.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
[[man descriptors|descriptors(mechanisms)]]&lt;/div&gt;</description>
			<pubDate>Mon, 11 Jun 2007 20:41:52 GMT</pubDate>			<dc:creator>Laine</dc:creator>			<comments>http://wiki.lostsouls.org/Talk:Man_limb</comments>		</item>
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