Armours (Ranger Skinning)
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=Materials= | =Materials= | ||
[[Skin]] results from remains that have no natural armour class. It is quick to create armour from (around 13 seconds per suit) and has very small armour class (possibly none at all). It is very lightweight to wear. | [[Skin]] results from remains that have no natural armour class. It is quick to create armour from (around 13 seconds per suit) and has very small armour class (possibly none at all). It is very lightweight to wear. | ||
- | [[Hide]] is tougher and results from remains that have moderate armour class of general type 'Hide'. [[Nauthpolg]] (gogtzul hide) and [[Aikeed]] (sandworm hide) are a couple of examples of hide obtained from certain races' remains, and may have special properties beyond simple armour class. It takes a moderate amount of time to fashion armour from (around 30 seconds per suit). | + | |
+ | [[Hide]] is tougher and results from remains that have moderate armour class of general type 'Hide'. | ||
+ | |||
+ | [[Nauthpolg]] (gogtzul hide) and [[Aikeed]] (sandworm hide) are a couple of examples of hide obtained from certain races' remains, and may have special properties beyond simple armour class. It takes a moderate amount of time to fashion armour from (around 30 seconds per suit). | ||
+ | |||
[[Scale]] is even tougher and results from remains that have high natural armour class of general type 'Scale'. It is slower to create armour from (around 45 seconds per suit). | [[Scale]] is even tougher and results from remains that have high natural armour class of general type 'Scale'. It is slower to create armour from (around 45 seconds per suit). | ||
+ | |||
[[Chitin]] results from insect or arachnoid remains that have high natural armour class. It is very slow to fashion armour from (around 180 seconds per suit). While it might provide high protection, currently chitin armour appears to be bugged and has extremely low durability, and tends to fall apart much more quickly. This has been reported as a bug and may be changed in the future. | [[Chitin]] results from insect or arachnoid remains that have high natural armour class. It is very slow to fashion armour from (around 180 seconds per suit). While it might provide high protection, currently chitin armour appears to be bugged and has extremely low durability, and tends to fall apart much more quickly. This has been reported as a bug and may be changed in the future. | ||
[[Category:Miscellaneous Content]][[Category:Abilities (Rangers)]] | [[Category:Miscellaneous Content]][[Category:Abilities (Rangers)]] |
Revision as of 15:43, 17 October 2009
The types of armour available to Rangers' skinning ability are:
There's a lot now, as per Change 3792. Here's a few:
amulet, anklet apron, armguard(s), armor, armour, belt, bikini, bodysuit, boot(s), bootie(s), boxers, bra, bracelet, bracers, breastplate, cap, cape, choker, cloak, coat, cowl, crown, cuirass, dress, earring, fingerless glove(s), halfsuit, hat, headband, helmet, gauntlet(s), glove(s), gown, greave(s), jacket, jerkin, kilt, legging(s), necklace, nipple ring, nose ring, panties, pants, phylactery, ring, robe, sash, shirt, sandal(s), shoe(s), skirt, slipper, snowshoe(s), spectacles, sporran, suit, tailsheath, tailwarmer, trenchcoat, tuxedo, vest,
Contents |
Tested Types
Types marked with * can be made in separate pieces. Some types not marked might also be doable separately, but not yet tested.
List currently shows body sections as tested on a faerie (with firelizard pet), but do use imagination on how they fit on other races. For example, "halfsuit" created for the pet was fully usable on that pet, even though it doesn't have "arms" per se.
Normal Armor
helm head helmet head cap head skullcap head hood head turban head coif head cowl head mask head crown head hat head spectacles head vest chest breastplate chest cuirass chest shirt chest, arms ("upper body") jacket chest, arms ("upper body") sweater chest, arms ("upper body") jerkin chest, arms ("upper body") tunic chest, arms ("upper body") hauberk chest, arms, legs (a.k.a. "armor", "armour") halfsuit chest, arms, legs outfit chest, arms, legs dress chest, arms, legs ("body") gown chest, arms, legs ("body") bodysuit chest, arms, hands, legs, feet ("body") tuxedo chest, arms, hands, legs, feet ("body") suit head, chest, arms, hands, legs, feet ("body") apron chest, legs bracers *arms armguards *arms sleeves *arms gloves *hands gauntlets *hands fingerless gloves *hands booties *hands mittens *hand (saw on a dracon) greaves legs leggins *legs sporran legs ("waist") pants legs trousers legs pantaloons legs kilt legs skirt legs boots *feet shoes *feet slippers *feet sandals *feet snowshoes *feet socks *feet stockings *feet
tressettes (*?)wings tressards (*?)wings tailsheath tail (tested on pet firelizard) tailwarmer tail (tested on pet firelizard) barding head, chest, arms, legs, tail
Overarmor
Worn as a "layer" above the normal armors; these may not overlap with each other, but can overlap slots already covered with normal armors.
choker head ("neck") scarf head ("neck") amulet head ("neck") necklace head ("neck") headband head blindfold head (blinds) nose ring head ("nose") earring head ("ear") phylactery head or arm or leg cape chest ("back") cloak chest ("body") cheongsam chest ("body") robe chest ("body") (robe always brings to mind "bath robe", so why no sleeves etc.) tabard chest ("body") poncho chest ("body") trenchcoat chest, arms ("body") overcoat chest, arms ("body") bikini chest, legs ("chest and loins") armbands (*?)arms shoulder pads *arms (single "shoulder") epaulets *arms (single "shoulder") nipple ring arm ("nipple") bracelet hand ("wrist") ring hand sash legs ("waist") belt legs ("waist") boxers legs ("loins") panties legs ("loins") loincloth legs ("loins") anklet foot ("ankle")
quiver arm ("shoulder") backpack chest ("back")
Not known
You know of no sort of armour or clothing called a ...
coat bra(s) bag thong(s)
Materials
Skin results from remains that have no natural armour class. It is quick to create armour from (around 13 seconds per suit) and has very small armour class (possibly none at all). It is very lightweight to wear.
Hide is tougher and results from remains that have moderate armour class of general type 'Hide'.
Nauthpolg (gogtzul hide) and Aikeed (sandworm hide) are a couple of examples of hide obtained from certain races' remains, and may have special properties beyond simple armour class. It takes a moderate amount of time to fashion armour from (around 30 seconds per suit).
Scale is even tougher and results from remains that have high natural armour class of general type 'Scale'. It is slower to create armour from (around 45 seconds per suit).
Chitin results from insect or arachnoid remains that have high natural armour class. It is very slow to fashion armour from (around 180 seconds per suit). While it might provide high protection, currently chitin armour appears to be bugged and has extremely low durability, and tends to fall apart much more quickly. This has been reported as a bug and may be changed in the future.