Thunderforge (Ordo Zephyrius Mutatoris spell)

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Base Energy Costs: one hundred points of spiritual energy and thirty points of electricity Base Energy Costs: one hundred points of spiritual energy and thirty points of electricity
- This spell allows the caster to draw upon the raw power of lightning, and through their delicate magicks interweave that energy into wielded weapons. +This spell allows the caster to draw upon the raw power of lightning, and through their delicate magicks interweave that energy into wielded weapons.
This energy once imbued charges the weapon with fierce electrical energy that will discharge into an enemy once struck. This energy once imbued charges the weapon with fierce electrical energy that will discharge into an enemy once struck.
Naturally any weapon able to accept this power must be conductive to electricity. Naturally any weapon able to accept this power must be conductive to electricity.

Revision as of 15:40, 20 October 2009

> Ordo Zephyrius Mutatoris Spell: Thunderforge

   Relevant Attributes: two parts intelligence, two parts charisma and one part dexterity
   Relevant Skills: five parts enchantment, three parts aeromancy, three parts prestidigitation and two parts evocation
   Rating Requirement: two hundred
   Effective Maximum Rating: eight hundred
   Difficulty: difficult
   Form of Evocation:
       thunderforge
   Base Energy Costs: one hundred points of spiritual energy and thirty points of electricity

This spell allows the caster to draw upon the raw power of lightning, and through their delicate magicks interweave that energy into wielded weapons. This energy once imbued charges the weapon with fierce electrical energy that will discharge into an enemy once struck. Naturally any weapon able to accept this power must be conductive to electricity.

   Development Information: This spell was created by Erebus and is maintained by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009.
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