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Revision as of 18:05, 9 December 2008 (edit) Gearlock (Talk | contribs) (Requesting Player Input...) ← Previous diff |
Current revision (03:15, 22 February 2010) (edit) Nathan (Talk | contribs) (→MUD-Wide Roleplay Event) |
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Moved the questions from this page to [[Questions and Answers]]. --[[User:Esmene|Esmene]] 18:13, 3 July 2008 (EDT) | Moved the questions from this page to [[Questions and Answers]]. --[[User:Esmene|Esmene]] 18:13, 3 July 2008 (EDT) | ||
- | == Requesting Player Input... == | + | Moved......... |
- | I am very interested to know about a few things from a player's point of view and would like this to be an open discussion. Let me start things off by saying that different developers have different opinions on how a game should work. The one thing that remains a constant is that whatever gets coded should adhere to strong best practices from a code standpoint, and that it should have thematic relevance within our world. One of the views on which I have found I differ from some of our other developers however is the subject of guild balance. Now this is really an umbrella topic, the tip of the iceberg, but a decent place to start. Under this umbrella falls a lot of other things that I feel make for a good discussion. | + | == MUD-Wide Roleplay Event == |
- | Personally, I really enjoy when a game has a good balance between its guilds/classes. Now I'm not saying that all guilds should be good at everything by any means. However, I often find it frustrating when I am playing and struggling to do a lot of things in one guild, when other guilds seem to have an easy time with everything. '''Disclaimer:''' All of this is simply opinion, and from my eyes as a player. This is not meant to be taken as ripping on other guilds, other playstyles, and is not necessarily even 100% correct. I am far from the LS Expert. | + | Please use this page to sign up for a MUD-Wide roleplay event. We do not yet have a solid date as to when this will be happening, but there is some prep work that needs to be done by me. When signing up, please indicate a date in January that would be best for you, as well as a character name. I want to give people plenty of time to plan for this so we can get as much participation as we can. Also, please read the Roleplay Guidelines in the Player section. Now, I am not saying everyone needs to speak as if they were in McBeth, for those not entirely into the roleplay scene, simply try your best not to have OOC discussion. Aside from that there is no need to create a super special persona, unless you would like to. |
- | An example I could think of for this is a fairly popular guild, and understandably so. Ringwielders seem to have a rune for everything. Hell, that sentence has become a mantra for them, and that's ok. They are not without weakness by any means. However, when I play my aisenshi for example, and stand there fighting a group, burning endurance, taking damage, throwing out kamikazes as often as I can I cannot help but wonder why I go through it. It would be much easier to create a Ringwielder, train up one of the power trees to get an area attack, which can be done fairly quickly if you specializing for it, and walk around area attacking towns, because opponents cannot dodge area attacks. | + | A bit about the event: It will require teamwork, it will be for all levels. Once the main event is finished, I will be handing out a few honours. On the day of the event, there will be caravans roaming the mainland which will be selling limited edition items specifically themed toward the event of that day. They will roam around for that day and that day only. Depending on how this turns out, this could become a semi-regular thing. |
- | So we've established 1 scenario where they can excel. Well what about when you don't want to fight a group, but a single very tough opponent. Well, aside from the fact that area attacks can allow you to kill things that you might not normally be able to hit, they have a whole slew of targeted power attacks as well. In fact they are typically the first rune you get along each power tree, so they are not terribly difficult to get, and between the 3-4 different attack elements, you can generally find an attack that your opponent won't be very resistant to. | + | '''Signups-''' |
+ | Count me in, Gavadel --[[User:Aedhan|Aedhan]] 12:33, 12 December 2008 (EST) | ||
+ | I'll play along, as long as the time is available.[Beasty]\ | ||
+ | I'm in for anytime before Jan, 9th, Naito | ||
+ | I'm in, any time. Reaver | ||
+ | I'm up for it any weekend. Behold --[[User:Ring|Ring]] 12:16, 4 January 2009 (EST) | ||
+ | Sounds cool --[[User:Donald|Donald]] 12:30, 14 December 2008 (EST) | ||
+ | Porphyria would probably be up for this just about anytime... --[[User:Esmene|Esmene]] 18:35, 15 December 2008 (EST) | ||
+ | I should be there. --[[User:Fruri|Fruri]] 01:52, 4 January 2009 (EST) | ||
+ | I'm down. Nathan. | ||
- | I have not even mentioned all the stat boosting runes, the unlocked specialty access through runes, the resistance buffs, or utility runes. You put all those things together and you have 1 incredibly versatile killing machine, that even has abilities that can make life more convenient. As stated previously they are not without weakness. They are heavily spirit intensive, susceptible to Turn Undead, weak to photonic damage, and there is mild limit to how many runes you can have. | + | 1.) To sign your signature to an add-on post, either use the next to last icon above this box, or use 4 ~ in a row. |
- | I have absolutely no problem with Ringwielder players. They are a highly interactive guild, there is an incentive to put in work to unlock runes, they are fun to play, and can be quite powerful. However, when I play my aisenshi I admit that I have a sort of jealousy towards them. I'm not particularly fond of their theme personally, and that is why I do not play them, but I can't help but be both frustrated and awed at my total lack of ability to keep up with them in combat. And at least for right now, lets be honest with each other, combat is the key to Lost Souls. | + | 2.) I'll need more information on this concept, since I am working on stuff that may either help or hinder such a concept. |
+ | --[[User:Bladestorm|Bladestorm]] 13:22, 12 December 2008 (EST) | ||
- | Now of course I have only listed a single comparison here, and I'm sure most of you guys can completely pick my opinion apart, but for a change in pace, how about you don't. Because I don't actually care so much about what you think of my opinion. What I do care about however, is your opinion on guild balance. The only purpose I want to serve by giving you one of my opinions, is to give you an example of what I want to know about. Sure in the right hands, with the right amount of research, and the right gear, and proper alignment of the planets, etc, etc, ad nauseum, all guilds can be viable and effective. What I'm talking about is natural versatility. I don't wanna know if a cleric happens to be a big-gulp sized slurpie combo of whoop-ass and rape when you get these 4 artifacts and buff yourself in your microcosm after drinking potions of heroism, invigoration, and perception. What do you guys strive for in your characters? Why is <insert guild name here> your favourite guild? Why do you focus on leveling or farming loot or whatever it is that keeps you going? What do you wish you we saw more of? | + | == NOTE == |
+ | This has been scrapped for time being, as there are a couple things that I feel should be put into place first, code wise, to make this more fun and interesting. One example of such things is the Almeria map going 3D. Also, a recent development had sparked a newer, better idea for the event itself. Once some of these code changes have been put into place, this will be reopened and dates set. [[User:Gearlock|Gearlock]] 15:58, 6 January 2009 (EST) |
Current revision
Feel free to tighten and re-organise. --Aedhan 20:45, 25 May 2008 (EDT)
Moved the questions from this page to Questions and Answers. --Esmene 18:13, 3 July 2008 (EDT)
Moved.........
MUD-Wide Roleplay Event
Please use this page to sign up for a MUD-Wide roleplay event. We do not yet have a solid date as to when this will be happening, but there is some prep work that needs to be done by me. When signing up, please indicate a date in January that would be best for you, as well as a character name. I want to give people plenty of time to plan for this so we can get as much participation as we can. Also, please read the Roleplay Guidelines in the Player section. Now, I am not saying everyone needs to speak as if they were in McBeth, for those not entirely into the roleplay scene, simply try your best not to have OOC discussion. Aside from that there is no need to create a super special persona, unless you would like to.
A bit about the event: It will require teamwork, it will be for all levels. Once the main event is finished, I will be handing out a few honours. On the day of the event, there will be caravans roaming the mainland which will be selling limited edition items specifically themed toward the event of that day. They will roam around for that day and that day only. Depending on how this turns out, this could become a semi-regular thing.
Signups- Count me in, Gavadel --Aedhan 12:33, 12 December 2008 (EST) I'll play along, as long as the time is available.[Beasty]\ I'm in for anytime before Jan, 9th, Naito I'm in, any time. Reaver I'm up for it any weekend. Behold --Ring 12:16, 4 January 2009 (EST) Sounds cool --Donald 12:30, 14 December 2008 (EST) Porphyria would probably be up for this just about anytime... --Esmene 18:35, 15 December 2008 (EST) I should be there. --Fruri 01:52, 4 January 2009 (EST) I'm down. Nathan.
1.) To sign your signature to an add-on post, either use the next to last icon above this box, or use 4 ~ in a row.
2.) I'll need more information on this concept, since I am working on stuff that may either help or hinder such a concept. --Bladestorm 13:22, 12 December 2008 (EST)
NOTE
This has been scrapped for time being, as there are a couple things that I feel should be put into place first, code wise, to make this more fun and interesting. One example of such things is the Almeria map going 3D. Also, a recent development had sparked a newer, better idea for the event itself. Once some of these code changes have been put into place, this will be reopened and dates set. Gearlock 15:58, 6 January 2009 (EST)