Hellhound (Empathic Bond)
From LSWiki
Revision as of 13:26, 6 March 2011 (edit) Kaballah (Talk | contribs) (→Tier 2) ← Previous diff |
Revision as of 14:29, 6 March 2011 (edit) Kaballah (Talk | contribs) (→Specialty Bonuses) Next diff → |
||
Line 20: | Line 20: | ||
*[[Tracking]] | *[[Tracking]] | ||
- | *[[Unholy Taint]] Note: this is not a bonus specialty, but is forced upon bonding and requires a free willpower specialty point. If one is not available, presumably the bond will make one available by de-specializing another skill. | + | Shortly after: |
- | + | ||
===Tier 2=== | ===Tier 2=== | ||
+ | *[[Desert fieldcraft]] | ||
+ | *[[Fire affinity]] | ||
+ | *[[Recuperation]] | ||
+ | *[[Subordination]] | ||
+ | *[[Stamina]] | ||
+ | *[[Unholy Taint]] Note: Unholy Taint is forced upon bonding and requires a free willpower specialty point. If one is not available, presumably the bond will make one available by de-specializing another skill. A bonus specialty is granted at this tier and if desired, the willpower specialty point can be reclaimed, although since Unholy Taint appears to be a core skill for the bond, it may be worthwhile to leave it. | ||
+ | *[[Unholy fortitude]] | ||
===Tier 3=== | ===Tier 3=== | ||
- | *[[Unholy fortitude]] | ||
- | *[[Desert fieldcraft]] | ||
- | *[[Fire affinity]] | ||
*[[Killer instinct]] | *[[Killer instinct]] | ||
*[[Metacreativity]] (requires access) | *[[Metacreativity]] (requires access) | ||
- | *[[Recuperation]] | ||
- | *[[Stamina]] | ||
- | *[[Subordination]] | ||
*[[Biofeedback]] | *[[Biofeedback]] | ||
*[[Eructation]] | *[[Eructation]] |
Revision as of 14:29, 6 March 2011
Contents |
Bonding Requirements
The Hellhound has not shown any difficulty in being bonded.
Known Abilities
The hellhound is a very aggressive and dangerous predator that can be found in Mordo. It is physically tough, and has a powerful bite attack as well as a fire breath attack. With some development of its Unholy Taint skill, the breath weapon becomes "hellfire", or a mixture of fire and unholy damage. It does not fly and breathes air, although it does have some degree of night vision.
Additional Ratings
The consort is granted added bonuses to attack rating from Tenacity and Tracking as long as their familiar is in the same room.
Attribute Modifications
The consort gains Intelligence, Constitution, Willpower and Perception from their bond.
Specialty Bonuses
Specialty access and bonus specialties increase with bond strength.
Tier 1
Initially on bonding:
Shortly after:
Tier 2
- Desert fieldcraft
- Fire affinity
- Recuperation
- Subordination
- Stamina
- Unholy Taint Note: Unholy Taint is forced upon bonding and requires a free willpower specialty point. If one is not available, presumably the bond will make one available by de-specializing another skill. A bonus specialty is granted at this tier and if desired, the willpower specialty point can be reclaimed, although since Unholy Taint appears to be a core skill for the bond, it may be worthwhile to leave it.
- Unholy fortitude
Tier 3
- Killer instinct
- Metacreativity (requires access)
- Biofeedback
- Eructation
- Plains fieldcraft
Charms
Hellhounds are frightfully intimidating creatures and can bully their kin into following their consort. Initially the hellhound grants the following charms:
Shortly after:
At "fairly healthy" bond strength:
Traits
Misc
At "very healthy" bond strength, the consort is granted a breath attack and phlogiston glands to fuel it. The attack deals fire damage, but with some development of Unholy Taint (already granted by the hellhound), the damage type becomes "hellfire", or a mixture of fire and unholy damage.