Wyvern (Empathic Bond)
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==Requirements== | ==Requirements== | ||
- | More than 100 lack of weakness, maybe some intimidation. | + | More than 100 [[lack of weakness]], maybe some intimidation. |
==Known Abilities== | ==Known Abilities== |
Revision as of 23:45, 27 March 2011
Contents |
Requirements
More than 100 lack of weakness, maybe some intimidation.
Known Abilities
Attribute Modifiers
Those who form an empathic bond with a wyvern receive bonuses to their Strength, Constitution, Dexterity, and Perception.
Specialization Access
Initial bonus specialties are provided to:
Armour Adaptation: 1 Robustness: 1
Additional bonus specialties with bond development include:
Find Weakness: 1 Poison Resistance: 1 Hardiness: 1 Killer Instinct: 1 Stamina: 1
Further specialization access is provided for:
Charms
First, the ability to send your familiar to safety. This ability can be used even if you do not know where your familiar is. To do this, concentrate on sending your familiar to safety.
Second, the ability to urge your familiar to specific action. This ability can be used even if you do not know where your familiar is. To do this, concentrate on urging your familiar to undertake the desired action.
Third, the ability to call your familiar to your side. To do this, concentrate on calling your familiar.
Additional Abilities
You sense a strange resonance between you and Malum, followed immediately by you feeling something pushing out of the lower back of your chest.
A strong-looking scaley white tail grows out of your lower back in a slithering motion.
This is exactly as it seems. At some point in a fairly healthy bond, you grow a tail which does not have a stinger, but might obtain one in the future.